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actix-extras/src/ws/context.rs

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extern crate actix;
use futures::sync::oneshot::{self, Sender};
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use futures::{Async, Poll};
use smallvec::SmallVec;
use self::actix::dev::{ContextImpl, Envelope, ToEnvelope};
use self::actix::fut::ActorFuture;
use self::actix::{
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Actor, ActorContext, ActorState, Addr, AsyncContext, Handler, Message, SpawnHandle,
};
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use body::{Binary, Body};
use context::{ActorHttpContext, Drain, Frame as ContextFrame};
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use error::{Error, ErrorInternalServerError};
use httprequest::HttpRequest;
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use ws::frame::Frame;
use ws::proto::{CloseReason, OpCode};
use ws::WsWriter;
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/// Execution context for `WebSockets` actors
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pub struct WebsocketContext<A, S = ()>
where
A: Actor<Context = WebsocketContext<A, S>>,
{
inner: ContextImpl<A>,
stream: Option<SmallVec<[ContextFrame; 4]>>,
request: HttpRequest<S>,
disconnected: bool,
}
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impl<A, S> ActorContext for WebsocketContext<A, S>
where
A: Actor<Context = Self>,
{
fn stop(&mut self) {
self.inner.stop();
}
fn terminate(&mut self) {
self.inner.terminate()
}
fn state(&self) -> ActorState {
self.inner.state()
}
}
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impl<A, S> AsyncContext<A> for WebsocketContext<A, S>
where
A: Actor<Context = Self>,
{
fn spawn<F>(&mut self, fut: F) -> SpawnHandle
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where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
{
self.inner.spawn(fut)
}
fn wait<F>(&mut self, fut: F)
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where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
{
self.inner.wait(fut)
}
#[doc(hidden)]
#[inline]
fn waiting(&self) -> bool {
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self.inner.waiting()
|| self.inner.state() == ActorState::Stopping
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|| self.inner.state() == ActorState::Stopped
}
fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
self.inner.cancel_future(handle)
}
#[inline]
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fn address(&self) -> Addr<A> {
self.inner.address()
}
}
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impl<A, S: 'static> WebsocketContext<A, S>
where
A: Actor<Context = Self>,
{
#[inline]
pub fn new(req: HttpRequest<S>, actor: A) -> WebsocketContext<A, S> {
WebsocketContext::from_request(req).actor(actor)
}
pub fn from_request(req: HttpRequest<S>) -> WebsocketContext<A, S> {
WebsocketContext {
inner: ContextImpl::new(None),
stream: None,
request: req,
disconnected: false,
}
}
#[inline]
pub fn actor(mut self, actor: A) -> WebsocketContext<A, S> {
self.inner.set_actor(actor);
self
}
}
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impl<A, S> WebsocketContext<A, S>
where
A: Actor<Context = Self>,
{
/// Write payload
#[inline]
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fn write(&mut self, data: Binary) {
if !self.disconnected {
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if self.stream.is_none() {
self.stream = Some(SmallVec::new());
}
let stream = self.stream.as_mut().unwrap();
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stream.push(ContextFrame::Chunk(Some(data)));
self.inner.modify();
} else {
warn!("Trying to write to disconnected response");
}
}
/// Shared application state
#[inline]
pub fn state(&self) -> &S {
self.request.state()
}
/// Incoming request
#[inline]
pub fn request(&mut self) -> &mut HttpRequest<S> {
&mut self.request
}
/// Returns drain future
pub fn drain(&mut self) -> Drain<A> {
let (tx, rx) = oneshot::channel();
self.inner.modify();
self.add_frame(ContextFrame::Drain(tx));
Drain::new(rx)
}
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/// Send text frame
#[inline]
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pub fn text<T: Into<Binary>>(&mut self, text: T) {
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self.write(Frame::message(text.into(), OpCode::Text, true, false));
}
/// Send binary frame
#[inline]
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pub fn binary<B: Into<Binary>>(&mut self, data: B) {
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self.write(Frame::message(data, OpCode::Binary, true, false));
}
/// Send ping frame
#[inline]
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pub fn ping(&mut self, message: &str) {
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self.write(Frame::message(
Vec::from(message),
OpCode::Ping,
true,
false,
));
}
/// Send pong frame
#[inline]
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pub fn pong(&mut self, message: &str) {
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self.write(Frame::message(
Vec::from(message),
OpCode::Pong,
true,
false,
));
}
/// Send close frame
#[inline]
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pub fn close(&mut self, reason: Option<CloseReason>) {
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self.write(Frame::close(reason, false));
}
/// Check if connection still open
#[inline]
pub fn connected(&self) -> bool {
!self.disconnected
}
#[inline]
fn add_frame(&mut self, frame: ContextFrame) {
if self.stream.is_none() {
self.stream = Some(SmallVec::new());
}
if let Some(s) = self.stream.as_mut() {
s.push(frame)
}
self.inner.modify();
}
/// Handle of the running future
///
/// SpawnHandle is the handle returned by `AsyncContext::spawn()` method.
pub fn handle(&self) -> SpawnHandle {
self.inner.curr_handle()
}
}
impl<A, S> WsWriter for WebsocketContext<A, S>
where
A: Actor<Context = Self>,
S: 'static,
{
/// Send text frame
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#[inline]
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fn send_text<T: Into<Binary>>(&mut self, text: T) {
self.text(text)
}
/// Send binary frame
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#[inline]
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fn send_binary<B: Into<Binary>>(&mut self, data: B) {
self.binary(data)
}
/// Send ping frame
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#[inline]
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fn send_ping(&mut self, message: &str) {
self.ping(message)
}
/// Send pong frame
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#[inline]
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fn send_pong(&mut self, message: &str) {
self.pong(message)
}
/// Send close frame
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#[inline]
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fn send_close(&mut self, reason: Option<CloseReason>) {
self.close(reason)
}
}
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impl<A, S> ActorHttpContext for WebsocketContext<A, S>
where
A: Actor<Context = Self>,
S: 'static,
{
#[inline]
fn disconnected(&mut self) {
self.disconnected = true;
self.stop();
}
fn poll(&mut self) -> Poll<Option<SmallVec<[ContextFrame; 4]>>, Error> {
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let ctx: &mut WebsocketContext<A, S> = unsafe { &mut *(self as *mut _) };
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if self.inner.alive() && self.inner.poll(ctx).is_err() {
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return Err(ErrorInternalServerError("error"));
}
// frames
if let Some(data) = self.stream.take() {
Ok(Async::Ready(Some(data)))
} else if self.inner.alive() {
Ok(Async::NotReady)
} else {
Ok(Async::Ready(None))
}
}
}
impl<A, M, S> ToEnvelope<A, M> for WebsocketContext<A, S>
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where
A: Actor<Context = WebsocketContext<A, S>> + Handler<M>,
M: Message + Send + 'static,
M::Result: Send,
{
fn pack(msg: M, tx: Option<Sender<M::Result>>) -> Envelope<A> {
Envelope::new(msg, tx)
}
}
impl<A, S> From<WebsocketContext<A, S>> for Body
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where
A: Actor<Context = WebsocketContext<A, S>>,
S: 'static,
{
fn from(ctx: WebsocketContext<A, S>) -> Body {
Body::Actor(Box::new(ctx))
}
}