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actix-extras/src/context.rs

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use std;
use std::rc::Rc;
use std::collections::VecDeque;
use futures::{Async, Stream, Poll};
use bytes::Bytes;
use actix::{Actor, ActorState, ActorContext, AsyncActorContext};
use actix::fut::ActorFuture;
use actix::dev::{AsyncContextApi, ActorAddressCell};
use route::{Route, Frame};
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use httpmessage::HttpResponse;
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/// Actor execution context
pub struct HttpContext<A> where A: Actor<Context=HttpContext<A>> + Route,
{
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act: Option<A>,
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state: ActorState,
items: Vec<Box<ActorFuture<Item=(), Error=(), Actor=A>>>,
address: ActorAddressCell<A>,
stream: VecDeque<Frame>,
app_state: Rc<<A as Route>::State>,
}
impl<A> ActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
{
/// Stop actor execution
fn stop(&mut self) {
self.address.close();
if self.state == ActorState::Running {
self.state = ActorState::Stopping;
}
}
/// Terminate actor execution
fn terminate(&mut self) {
self.address.close();
self.items.clear();
self.state = ActorState::Stopped;
}
/// Actor execution state
fn state(&self) -> ActorState {
self.state
}
}
impl<A> AsyncActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
{
fn spawn<F>(&mut self, fut: F)
where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
{
if self.state == ActorState::Stopped {
error!("Context::spawn called for stopped actor.");
} else {
self.items.push(Box::new(fut))
}
}
}
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#[doc(hidden)]
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impl<A> AsyncContextApi<A> for HttpContext<A> where A: Actor<Context=Self> + Route {
fn address_cell(&mut self) -> &mut ActorAddressCell<A> {
&mut self.address
}
}
impl<A> HttpContext<A> where A: Actor<Context=Self> + Route {
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pub(crate) fn new(state: Rc<<A as Route>::State>) -> HttpContext<A>
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{
HttpContext {
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act: None,
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state: ActorState::Started,
items: Vec::new(),
address: ActorAddressCell::new(),
stream: VecDeque::new(),
app_state: state,
}
}
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pub(crate) fn set_actor(&mut self, act: A) {
self.act = Some(act)
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}
}
impl<A> HttpContext<A> where A: Actor<Context=Self> + Route {
/// Shared application state
pub fn state(&self) -> &<A as Route>::State {
&self.app_state
}
/// Start response processing
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pub fn start(&mut self, response: HttpResponse) {
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self.stream.push_back(Frame::Message(response))
}
/// Write payload
pub fn write(&mut self, data: Bytes) {
self.stream.push_back(Frame::Payload(Some(data)))
}
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/// Indicate end of streamimng payload
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pub fn write_eof(&mut self) {
self.stream.push_back(Frame::Payload(None))
}
}
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#[doc(hidden)]
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impl<A> Stream for HttpContext<A> where A: Actor<Context=Self> + Route
{
type Item = Frame;
type Error = std::io::Error;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
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if self.act.is_none() {
return Ok(Async::NotReady)
}
let act: &mut A = unsafe {
std::mem::transmute(self.act.as_mut().unwrap() as &mut A)
};
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let ctx: &mut HttpContext<A> = unsafe {
std::mem::transmute(self as &mut HttpContext<A>)
};
// update state
match self.state {
ActorState::Started => {
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Actor::started(act, ctx);
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self.state = ActorState::Running;
},
ActorState::Stopping => {
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Actor::stopping(act, ctx);
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}
_ => ()
}
let mut prep_stop = false;
loop {
let mut not_ready = true;
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if let Ok(Async::Ready(_)) = self.address.poll(act, ctx) {
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not_ready = false
}
// check secondary streams
let mut idx = 0;
let mut len = self.items.len();
loop {
if idx >= len {
break
}
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let (drop, item) = match self.items[idx].poll(act, ctx) {
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Ok(val) => match val {
Async::Ready(_) => {
not_ready = false;
(true, None)
}
Async::NotReady => (false, None),
},
Err(_) => (true, None)
};
// we have new pollable item
if let Some(item) = item {
self.items.push(item);
}
// number of items could be different, context can add more items
len = self.items.len();
// item finishes, we need to remove it,
// replace current item with last item
if drop {
len -= 1;
if idx >= len {
self.items.pop();
break
} else {
self.items[idx] = self.items.pop().unwrap();
}
} else {
idx += 1;
}
}
// are we done
if !not_ready {
continue
}
// get frame
if let Some(frame) = self.stream.pop_front() {
return Ok(Async::Ready(Some(frame)))
}
// check state
match self.state {
ActorState::Stopped => {
self.state = ActorState::Stopped;
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Actor::stopped(act, ctx);
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return Ok(Async::Ready(None))
},
ActorState::Stopping => {
if prep_stop {
if self.address.connected() || !self.items.is_empty() {
self.state = ActorState::Running;
continue
} else {
self.state = ActorState::Stopped;
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Actor::stopped(act, ctx);
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return Ok(Async::Ready(None))
}
} else {
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Actor::stopping(act, ctx);
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prep_stop = true;
continue
}
},
ActorState::Running => {
if !self.address.connected() && self.items.is_empty() {
self.state = ActorState::Stopping;
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Actor::stopping(act, ctx);
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prep_stop = true;
continue
}
},
_ => (),
}
return Ok(Async::NotReady)
}
}
}