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spelling check

This commit is contained in:
Alexander Andreev
2018-01-16 21:59:33 +03:00
parent 81f92b43e5
commit 58df8fa4b9
9 changed files with 12 additions and 12 deletions

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@ -16,8 +16,8 @@ Chat server listens for incoming tcp connections. Server can access several type
* `\list` - list all available rooms
* `\join name` - join room, if room does not exist, create new one
* `\name name` - set session name
* `some message` - just string, send messsage to all peers in same room
* client has to send heartbeat `Ping` messages, if server does not receive a heartbeat message for 10 seconds connection gets droppped
* `some message` - just string, send message to all peers in same room
* client has to send heartbeat `Ping` messages, if server does not receive a heartbeat message for 10 seconds connection gets dropped
To start server use command: `cargo run --bin server`

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@ -16,7 +16,7 @@ use codec::{ChatRequest, ChatResponse, ChatCodec};
#[derive(Message)]
pub struct Message(pub String);
/// `ChatSession` actor is responsible for tcp peer communitions.
/// `ChatSession` actor is responsible for tcp peer communications.
pub struct ChatSession {
/// unique session id
id: usize,
@ -30,7 +30,7 @@ pub struct ChatSession {
impl Actor for ChatSession {
/// For tcp communication we are going to use `FramedContext`.
/// It is convinient wrapper around `Framed` object from `tokio_io`
/// It is convenient wrapper around `Framed` object from `tokio_io`
type Context = FramedContext<Self>;
fn started(&mut self, ctx: &mut Self::Context) {
@ -149,7 +149,7 @@ impl ChatSession {
}
/// Define tcp server that will accept incomint tcp connection and create
/// Define tcp server that will accept incoming tcp connection and create
/// chat actors.
pub struct TcpServer {
chat: SyncAddress<ChatServer>,