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@ -16,8 +16,8 @@ Chat server listens for incoming tcp connections. Server can access several type
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* `\list` - list all available rooms
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* `\join name` - join room, if room does not exist, create new one
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* `\name name` - set session name
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* `some message` - just string, send messsage to all peers in same room
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* client has to send heartbeat `Ping` messages, if server does not receive a heartbeat message for 10 seconds connection gets droppped
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* `some message` - just string, send message to all peers in same room
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* client has to send heartbeat `Ping` messages, if server does not receive a heartbeat message for 10 seconds connection gets dropped
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To start server use command: `cargo run --bin server`
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@ -16,7 +16,7 @@ use codec::{ChatRequest, ChatResponse, ChatCodec};
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#[derive(Message)]
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pub struct Message(pub String);
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/// `ChatSession` actor is responsible for tcp peer communitions.
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/// `ChatSession` actor is responsible for tcp peer communications.
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pub struct ChatSession {
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/// unique session id
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id: usize,
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@ -30,7 +30,7 @@ pub struct ChatSession {
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impl Actor for ChatSession {
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/// For tcp communication we are going to use `FramedContext`.
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/// It is convinient wrapper around `Framed` object from `tokio_io`
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/// It is convenient wrapper around `Framed` object from `tokio_io`
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type Context = FramedContext<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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@ -149,7 +149,7 @@ impl ChatSession {
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}
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/// Define tcp server that will accept incomint tcp connection and create
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/// Define tcp server that will accept incoming tcp connection and create
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/// chat actors.
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pub struct TcpServer {
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chat: SyncAddress<ChatServer>,
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