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proper check for actor context poll
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@ -188,7 +188,7 @@ impl<A, S> ActorHttpContext for HttpContext<A, S> where A: Actor<Context=Self>,
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mem::transmute(self as &mut HttpContext<A, S>)
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mem::transmute(self as &mut HttpContext<A, S>)
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};
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};
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if self.inner.started() && self.inner.alive() {
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if !self.inner.started() || self.inner.started() && self.inner.alive() {
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match self.inner.poll(ctx) {
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match self.inner.poll(ctx) {
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Ok(Async::NotReady) | Ok(Async::Ready(())) => (),
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Ok(Async::NotReady) | Ok(Async::Ready(())) => (),
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Err(_) => return Err(ErrorInternalServerError("error").into()),
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Err(_) => return Err(ErrorInternalServerError("error").into()),
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@ -204,8 +204,9 @@ impl<A, S> ActorHttpContext for WebsocketContext<A, S> where A: Actor<Context=Se
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mem::transmute(self as &mut WebsocketContext<A, S>)
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mem::transmute(self as &mut WebsocketContext<A, S>)
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};
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};
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if self.inner.started() && self.inner.alive() && self.inner.poll(ctx).is_err() {
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if (!self.inner.started() || self.inner.started() && self.inner.alive())
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return Err(ErrorInternalServerError("error").into())
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&& self.inner.poll(ctx).is_err() {
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return Err(ErrorInternalServerError("error").into())
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}
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}
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// frames
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// frames
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