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make WsWriter trait optional
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@ -1,5 +1,10 @@
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# Changes
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## 0.6.2 (2018-05-09)
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* WsWriter trait is optional.
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## 0.6.1 (2018-05-08)
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* Fix http/2 payload streaming #215
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@ -175,6 +175,8 @@ pub use httprequest::HttpRequest;
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pub use httpresponse::HttpResponse;
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pub use json::Json;
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pub use scope::Scope;
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#[doc(hidden)]
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pub use ws::WsWriter;
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#[cfg(feature = "openssl")]
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@ -518,9 +518,7 @@ impl ClientWriter {
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fn as_mut(&mut self) -> &mut Inner {
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unsafe { &mut *self.inner.get() }
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}
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}
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impl WsWriter for ClientWriter {
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/// Send text frame
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#[inline]
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fn text<T: Into<Binary>>(&mut self, text: T) {
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@ -561,3 +559,35 @@ impl WsWriter for ClientWriter {
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self.write(Frame::close(reason, true));
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}
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}
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impl WsWriter for ClientWriter {
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/// Send text frame
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#[inline]
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fn send_text<T: Into<Binary>>(&mut self, text: T) {
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self.text(text)
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}
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/// Send binary frame
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#[inline]
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fn send_binary<B: Into<Binary>>(&mut self, data: B) {
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self.binary(data)
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}
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/// Send ping frame
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#[inline]
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fn send_ping(&mut self, message: &str) {
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self.ping(message)
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}
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/// Send pong frame
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#[inline]
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fn send_pong(&mut self, message: &str) {
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self.pong(message)
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}
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/// Send close frame
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#[inline]
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fn send_close(&mut self, reason: Option<CloseReason>) {
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self.close(reason);
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}
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}
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@ -149,36 +149,6 @@ where
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Drain::new(rx)
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}
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/// Check if connection still open
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#[inline]
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pub fn connected(&self) -> bool {
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!self.disconnected
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}
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#[inline]
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fn add_frame(&mut self, frame: ContextFrame) {
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if self.stream.is_none() {
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self.stream = Some(SmallVec::new());
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}
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if let Some(s) = self.stream.as_mut() {
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s.push(frame)
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}
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self.inner.modify();
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}
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/// Handle of the running future
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///
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/// SpawnHandle is the handle returned by `AsyncContext::spawn()` method.
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pub fn handle(&self) -> SpawnHandle {
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self.inner.curr_handle()
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}
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}
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impl<A, S> WsWriter for WebsocketContext<A, S>
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where
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A: Actor<Context = Self>,
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S: 'static,
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{
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/// Send text frame
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#[inline]
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fn text<T: Into<Binary>>(&mut self, text: T) {
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@ -218,6 +188,66 @@ where
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fn close(&mut self, reason: Option<CloseReason>) {
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self.write(Frame::close(reason, false));
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}
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/// Check if connection still open
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#[inline]
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pub fn connected(&self) -> bool {
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!self.disconnected
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}
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#[inline]
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fn add_frame(&mut self, frame: ContextFrame) {
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if self.stream.is_none() {
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self.stream = Some(SmallVec::new());
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}
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if let Some(s) = self.stream.as_mut() {
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s.push(frame)
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}
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self.inner.modify();
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}
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/// Handle of the running future
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///
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/// SpawnHandle is the handle returned by `AsyncContext::spawn()` method.
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pub fn handle(&self) -> SpawnHandle {
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self.inner.curr_handle()
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}
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}
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impl<A, S> WsWriter for WebsocketContext<A, S>
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where
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A: Actor<Context = Self>,
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S: 'static,
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{
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/// Send text frame
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#[inline]
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fn send_text<T: Into<Binary>>(&mut self, text: T) {
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self.text(text)
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}
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/// Send binary frame
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#[inline]
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fn send_binary<B: Into<Binary>>(&mut self, data: B) {
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self.binary(data)
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}
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/// Send ping frame
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#[inline]
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fn send_ping(&mut self, message: &str) {
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self.ping(message)
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}
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/// Send pong frame
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#[inline]
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fn send_pong(&mut self, message: &str) {
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self.pong(message)
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}
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/// Send close frame
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#[inline]
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fn send_close(&mut self, reason: Option<CloseReason>) {
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self.close(reason)
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}
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}
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impl<A, S> ActorHttpContext for WebsocketContext<A, S>
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@ -343,15 +343,15 @@ where
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/// Common writing methods for a websocket.
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pub trait WsWriter {
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/// Send a text
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fn text<T: Into<Binary>>(&mut self, text: T);
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fn send_text<T: Into<Binary>>(&mut self, text: T);
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/// Send a binary
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fn binary<B: Into<Binary>>(&mut self, data: B);
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fn send_binary<B: Into<Binary>>(&mut self, data: B);
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/// Send a ping message
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fn ping(&mut self, message: &str);
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fn send_ping(&mut self, message: &str);
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/// Send a pong message
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fn pong(&mut self, message: &str);
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fn send_pong(&mut self, message: &str);
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/// Close the connection
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fn close(&mut self, reason: Option<CloseReason>);
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fn send_close(&mut self, reason: Option<CloseReason>);
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}
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#[cfg(test)]
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