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https://github.com/actix/actix-extras.git
synced 2024-11-28 01:32:57 +01:00
update websocket-chat example
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parent
671ab35cf6
commit
d568161852
@ -27,9 +27,12 @@ fn main() {
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Arbiter::handle().spawn(
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TcpStream::connect(&addr, Arbiter::handle())
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.and_then(|stream| {
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let addr: SyncAddress<_> = ChatClient::create_with(
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stream.framed(codec::ClientChatCodec),
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|_, framed| ChatClient{framed: framed});
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let addr: SyncAddress<_> = ChatClient::create(|mut ctx| {
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let (reader, writer) =
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FramedReader::wrap(stream.framed(codec::ClientChatCodec));
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ChatClient::add_stream(reader, &mut ctx);
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ChatClient{framed: writer}
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});
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// start console loop
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thread::spawn(move|| {
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@ -58,7 +61,7 @@ fn main() {
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struct ChatClient {
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framed: FramedCell<TcpStream, codec::ClientChatCodec>,
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framed: FramedWriter<TcpStream, codec::ClientChatCodec>,
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}
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#[derive(Message)]
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@ -125,27 +128,24 @@ impl Handler<ClientCommand> for ChatClient {
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/// Server communication
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impl FramedHandler<TcpStream, codec::ClientChatCodec> for ChatClient {
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impl StreamHandler<codec::ChatResponse, FramedError<codec::ClientChatCodec>> for ChatClient {
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fn handle(&mut self, msg: io::Result<codec::ChatResponse>, ctx: &mut Context<Self>) {
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fn handle(&mut self, msg: codec::ChatResponse, _: &mut Context<Self>) {
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match msg {
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Err(_) => ctx.stop(),
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Ok(msg) => match msg {
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codec::ChatResponse::Message(ref msg) => {
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println!("message: {}", msg);
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}
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codec::ChatResponse::Joined(ref msg) => {
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println!("!!! joined: {}", msg);
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}
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codec::ChatResponse::Rooms(rooms) => {
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println!("\n!!! Available rooms:");
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for room in rooms {
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println!("{}", room);
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}
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println!("");
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}
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_ => (),
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codec::ChatResponse::Message(ref msg) => {
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println!("message: {}", msg);
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}
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codec::ChatResponse::Joined(ref msg) => {
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println!("!!! joined: {}", msg);
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}
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codec::ChatResponse::Rooms(rooms) => {
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println!("\n!!! Available rooms:");
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for room in rooms {
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println!("{}", room);
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}
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println!("");
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}
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_ => (),
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}
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}
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}
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@ -1,6 +1,6 @@
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//! `ClientSession` is an actor, it manages peer tcp connection and
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//! proxies commands from peer to `ChatServer`.
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use std::{io, net};
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use std::net;
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use std::str::FromStr;
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use std::time::{Instant, Duration};
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use futures::Stream;
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@ -28,7 +28,7 @@ pub struct ChatSession {
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/// joined room
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room: String,
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/// Framed wrapper
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framed: FramedCell<TcpStream, ChatCodec>,
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framed: FramedWriter<TcpStream, ChatCodec>,
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}
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impl Actor for ChatSession {
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@ -63,46 +63,43 @@ impl Actor for ChatSession {
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}
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/// To use `Framed` we have to define Io type and Codec
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impl FramedHandler<TcpStream, ChatCodec> for ChatSession {
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impl StreamHandler<ChatRequest, FramedError<ChatCodec>> for ChatSession {
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/// This is main event loop for client requests
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fn handle(&mut self, msg: io::Result<ChatRequest>, ctx: &mut Context<Self>) {
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fn handle(&mut self, msg: ChatRequest, ctx: &mut Context<Self>) {
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match msg {
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Err(_) => ctx.stop(),
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Ok(msg) => match msg {
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ChatRequest::List => {
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// Send ListRooms message to chat server and wait for response
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println!("List rooms");
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self.addr.call(self, server::ListRooms).then(|res, act, ctx| {
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match res {
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Ok(Ok(rooms)) => {
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let _ = act.framed.send(ChatResponse::Rooms(rooms));
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},
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ChatRequest::List => {
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// Send ListRooms message to chat server and wait for response
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println!("List rooms");
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self.addr.call(self, server::ListRooms).then(|res, act, ctx| {
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match res {
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Ok(Ok(rooms)) => {
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let _ = act.framed.send(ChatResponse::Rooms(rooms));
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},
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_ => println!("Something is wrong"),
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}
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actix::fut::ok(())
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}).wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list of rooms back
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},
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ChatRequest::Join(name) => {
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println!("Join to room: {}", name);
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self.room = name.clone();
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self.addr.send(server::Join{id: self.id, name: name.clone()});
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let _ = self.framed.send(ChatResponse::Joined(name));
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},
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ChatRequest::Message(message) => {
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// send message to chat server
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println!("Peer message: {}", message);
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self.addr.send(
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server::Message{id: self.id,
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msg: message, room:
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self.room.clone()})
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}
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// we update heartbeat time on ping from peer
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ChatRequest::Ping =>
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self.hb = Instant::now(),
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}
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actix::fut::ok(())
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}).wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list of rooms back
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},
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ChatRequest::Join(name) => {
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println!("Join to room: {}", name);
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self.room = name.clone();
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self.addr.send(server::Join{id: self.id, name: name.clone()});
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let _ = self.framed.send(ChatResponse::Joined(name));
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},
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ChatRequest::Message(message) => {
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// send message to chat server
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println!("Peer message: {}", message);
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self.addr.send(
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server::Message{id: self.id,
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msg: message, room:
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self.room.clone()})
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}
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// we update heartbeat time on ping from peer
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ChatRequest::Ping =>
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self.hb = Instant::now(),
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}
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}
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}
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@ -121,7 +118,7 @@ impl Handler<Message> for ChatSession {
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impl ChatSession {
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pub fn new(addr: SyncAddress<ChatServer>,
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framed: FramedCell<TcpStream, ChatCodec>) -> ChatSession {
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framed: FramedWriter<TcpStream, ChatCodec>) -> ChatSession {
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ChatSession {id: 0, addr: addr, hb: Instant::now(),
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room: "Main".to_owned(), framed: framed}
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}
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@ -194,8 +191,10 @@ impl Handler<TcpConnect> for TcpServer {
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// For each incoming connection we create `ChatSession` actor
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// with out chat server address.
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let server = self.chat.clone();
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let _: () = ChatSession::create_with(msg.0.framed(ChatCodec), |_, framed| {
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ChatSession::new(server, framed)
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let _: () = ChatSession::create(|mut ctx| {
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let (reader, writer) = FramedReader::wrap(msg.0.framed(ChatCodec));
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ChatSession::add_stream(reader, &mut ctx);
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ChatSession::new(server, writer)
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});
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}
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}
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