extern crate actix; extern crate bytes; extern crate byteorder; extern crate futures; extern crate tokio_io; extern crate tokio_core; extern crate serde; extern crate serde_json; #[macro_use] extern crate serde_derive; use std::{io, net, process, thread}; use std::str::FromStr; use std::time::Duration; use futures::Future; use tokio_core::net::TcpStream; use actix::prelude::*; mod codec; fn main() { let sys = actix::System::new("chat-client"); // Connect to server let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap(); Arbiter::handle().spawn( TcpStream::connect(&addr, Arbiter::handle()) .and_then(|stream| { let addr: SyncAddress<_> = ChatClient.framed(stream, codec::ClientChatCodec); // start console loop thread::spawn(move|| { loop { let mut cmd = String::new(); if io::stdin().read_line(&mut cmd).is_err() { println!("error"); return } addr.send(ClientCommand(cmd)); } }); futures::future::ok(()) }) .map_err(|e| { println!("Can not connect to server: {}", e); process::exit(1) }) ); println!("Running chat client"); sys.run(); } struct ChatClient; struct ClientCommand(String); impl Actor for ChatClient { type Context = FramedContext; fn started(&mut self, ctx: &mut FramedContext) { // start heartbeats otherwise server will disconnect after 10 seconds self.hb(ctx) } } impl ChatClient { fn hb(&self, ctx: &mut FramedContext) { ctx.run_later(Duration::new(1, 0), |act, ctx| { if ctx.send(codec::ChatRequest::Ping).is_ok() { act.hb(ctx); } }); } } /// Handle stdin commands impl Handler for ChatClient { fn handle(&mut self, msg: ClientCommand, ctx: &mut FramedContext) -> Response { let m = msg.0.trim(); if m.is_empty() { return Self::empty() } // we check for /sss type of messages if m.starts_with('/') { let v: Vec<&str> = m.splitn(2, ' ').collect(); match v[0] { "/list" => { let _ = ctx.send(codec::ChatRequest::List); }, "/join" => { if v.len() == 2 { let _ = ctx.send(codec::ChatRequest::Join(v[1].to_owned())); } else { println!("!!! room name is required"); } }, _ => println!("!!! unknown command"), } } else { let _ = ctx.send(codec::ChatRequest::Message(m.to_owned())); } Self::empty() } } impl ResponseType for ChatClient { type Item = (); type Error = (); } /// Server communication impl FramedActor for ChatClient { type Io = TcpStream; type Codec = codec::ClientChatCodec; } impl StreamHandler for ChatClient { fn finished(&mut self, _: &mut FramedContext) { println!("Disconnected"); // Stop application on disconnect Arbiter::system().send(msgs::SystemExit(0)); } } impl ResponseType for ChatClient { type Item = (); type Error = (); } impl Handler for ChatClient { fn handle(&mut self, msg: codec::ChatResponse, _: &mut FramedContext) -> Response { match msg { codec::ChatResponse::Message(ref msg) => { println!("message: {}", msg); } codec::ChatResponse::Joined(ref msg) => { println!("!!! joined: {}", msg); } codec::ChatResponse::Rooms(rooms) => { println!("\n!!! Available rooms:"); for room in rooms { println!("{}", room); } println!(""); } _ => (), } Self::empty() } }