mirror of
https://github.com/actix/actix-extras.git
synced 2024-11-24 16:02:59 +01:00
201 lines
7.0 KiB
Rust
201 lines
7.0 KiB
Rust
//! `ClientSession` is an actor, it manages peer tcp connection and
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//! proxies commands from peer to `ChatServer`.
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use std::net;
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use std::str::FromStr;
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use std::time::{Instant, Duration};
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use futures::Stream;
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use tokio_io::AsyncRead;
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use tokio_core::net::{TcpStream, TcpListener};
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use actix::prelude::*;
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use server::{self, ChatServer};
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use codec::{ChatRequest, ChatResponse, ChatCodec};
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/// Chat server sends this messages to session
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#[derive(Message)]
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pub struct Message(pub String);
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/// `ChatSession` actor is responsible for tcp peer communications.
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pub struct ChatSession {
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/// unique session id
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id: usize,
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/// this is address of chat server
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addr: SyncAddress<ChatServer>,
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/// Client must send ping at least once per 10 seconds, otherwise we drop connection.
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hb: Instant,
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/// joined room
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room: String,
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/// Framed wrapper
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framed: FramedWriter<TcpStream, ChatCodec>,
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}
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impl Actor for ChatSession {
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/// For tcp communication we are going to use `FramedContext`.
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/// It is convenient wrapper around `Framed` object from `tokio_io`
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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// we'll start heartbeat process on session start.
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self.hb(ctx);
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// register self in chat server. `AsyncContext::wait` register
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// future within context, but context waits until this future resolves
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// before processing any other events.
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let addr: SyncAddress<_> = ctx.address();
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self.addr.call(self, server::Connect{addr: addr.into_subscriber()})
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.then(|res, act, ctx| {
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match res {
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Ok(Ok(res)) => act.id = res,
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// something is wrong with chat server
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_ => ctx.stop(),
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}
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actix::fut::ok(())
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}).wait(ctx);
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}
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fn stopping(&mut self, ctx: &mut Self::Context) -> bool {
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// notify chat server
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self.addr.send(server::Disconnect{id: self.id});
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true
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}
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}
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/// To use `Framed` we have to define Io type and Codec
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impl StreamHandler<ChatRequest, FramedError<ChatCodec>> for ChatSession {
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/// This is main event loop for client requests
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fn handle(&mut self, msg: ChatRequest, ctx: &mut Context<Self>) {
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match msg {
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ChatRequest::List => {
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// Send ListRooms message to chat server and wait for response
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println!("List rooms");
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self.addr.call(self, server::ListRooms).then(|res, act, ctx| {
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match res {
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Ok(Ok(rooms)) => {
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let _ = act.framed.send(ChatResponse::Rooms(rooms));
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},
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_ => println!("Something is wrong"),
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}
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actix::fut::ok(())
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}).wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list of rooms back
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},
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ChatRequest::Join(name) => {
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println!("Join to room: {}", name);
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self.room = name.clone();
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self.addr.send(server::Join{id: self.id, name: name.clone()});
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let _ = self.framed.send(ChatResponse::Joined(name));
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},
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ChatRequest::Message(message) => {
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// send message to chat server
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println!("Peer message: {}", message);
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self.addr.send(
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server::Message{id: self.id,
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msg: message, room:
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self.room.clone()})
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}
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// we update heartbeat time on ping from peer
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ChatRequest::Ping =>
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self.hb = Instant::now(),
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}
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}
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}
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/// Handler for Message, chat server sends this message, we just send string to peer
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impl Handler<Message> for ChatSession {
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type Result = ();
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fn handle(&mut self, msg: Message, ctx: &mut Context<Self>) {
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// send message to peer
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let _ = self.framed.send(ChatResponse::Message(msg.0));
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}
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}
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/// Helper methods
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impl ChatSession {
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pub fn new(addr: SyncAddress<ChatServer>,
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framed: FramedWriter<TcpStream, ChatCodec>) -> ChatSession {
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ChatSession {id: 0, addr: addr, hb: Instant::now(),
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room: "Main".to_owned(), framed: framed}
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}
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/// helper method that sends ping to client every second.
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///
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/// also this method check heartbeats from client
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fn hb(&self, ctx: &mut Context<Self>) {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > Duration::new(10, 0) {
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// heartbeat timed out
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println!("Client heartbeat failed, disconnecting!");
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// notify chat server
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act.addr.send(server::Disconnect{id: act.id});
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// stop actor
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ctx.stop();
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}
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act.framed.send(ChatResponse::Ping);
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// if we can not send message to sink, sink is closed (disconnected)
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act.hb(ctx);
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});
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}
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}
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/// Define tcp server that will accept incoming tcp connection and create
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/// chat actors.
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pub struct TcpServer {
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chat: SyncAddress<ChatServer>,
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}
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impl TcpServer {
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pub fn new(s: &str, chat: SyncAddress<ChatServer>) {
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// Create server listener
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let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap();
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let listener = TcpListener::bind(&addr, Arbiter::handle()).unwrap();
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// Our chat server `Server` is an actor, first we need to start it
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// and then add stream on incoming tcp connections to it.
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// TcpListener::incoming() returns stream of the (TcpStream, net::SocketAddr) items
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// So to be able to handle this events `Server` actor has to implement
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// stream handler `StreamHandler<(TcpStream, net::SocketAddr), io::Error>`
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let _: () = TcpServer::create(|ctx| {
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ctx.add_message_stream(listener.incoming()
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.map_err(|_| ())
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.map(|(t, a)| TcpConnect(t, a)));
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TcpServer{chat: chat}
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});
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}
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}
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/// Make actor from `Server`
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impl Actor for TcpServer {
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/// Every actor has to provide execution `Context` in which it can run.
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type Context = Context<Self>;
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}
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#[derive(Message)]
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struct TcpConnect(TcpStream, net::SocketAddr);
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/// Handle stream of TcpStream's
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impl Handler<TcpConnect> for TcpServer {
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type Result = ();
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fn handle(&mut self, msg: TcpConnect, _: &mut Context<Self>) {
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// For each incoming connection we create `ChatSession` actor
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// with out chat server address.
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let server = self.chat.clone();
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let _: () = ChatSession::create(|mut ctx| {
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let (reader, writer) = FramedReader::wrap(msg.0.framed(ChatCodec));
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ChatSession::add_stream(reader, &mut ctx);
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ChatSession::new(server, writer)
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});
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}
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}
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