mirror of
https://github.com/actix/actix-extras.git
synced 2024-11-25 00:12:59 +01:00
208 lines
7.2 KiB
Rust
208 lines
7.2 KiB
Rust
//! `ClientSession` is an actor, it manages peer tcp connection and
|
|
//! proxies commands from peer to `ChatServer`.
|
|
use std::{io, net};
|
|
use std::str::FromStr;
|
|
use std::time::{Instant, Duration};
|
|
use futures::Stream;
|
|
use tokio_io::AsyncRead;
|
|
use tokio_io::io::WriteHalf;
|
|
use tokio_io::codec::FramedRead;
|
|
use tokio_core::net::{TcpStream, TcpListener};
|
|
|
|
use actix::prelude::*;
|
|
|
|
use server::{self, ChatServer};
|
|
use codec::{ChatRequest, ChatResponse, ChatCodec};
|
|
|
|
|
|
/// Chat server sends this messages to session
|
|
#[derive(Message)]
|
|
pub struct Message(pub String);
|
|
|
|
/// `ChatSession` actor is responsible for tcp peer communications.
|
|
pub struct ChatSession {
|
|
/// unique session id
|
|
id: usize,
|
|
/// this is address of chat server
|
|
addr: Addr<Syn, ChatServer>,
|
|
/// Client must send ping at least once per 10 seconds, otherwise we drop connection.
|
|
hb: Instant,
|
|
/// joined room
|
|
room: String,
|
|
/// Framed wrapper
|
|
framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>,
|
|
}
|
|
|
|
impl Actor for ChatSession {
|
|
/// For tcp communication we are going to use `FramedContext`.
|
|
/// It is convenient wrapper around `Framed` object from `tokio_io`
|
|
type Context = Context<Self>;
|
|
|
|
fn started(&mut self, ctx: &mut Self::Context) {
|
|
// we'll start heartbeat process on session start.
|
|
self.hb(ctx);
|
|
|
|
// register self in chat server. `AsyncContext::wait` register
|
|
// future within context, but context waits until this future resolves
|
|
// before processing any other events.
|
|
let addr: Addr<Syn, _> = ctx.address();
|
|
self.addr.send(server::Connect{addr: addr.recipient()})
|
|
.into_actor(self)
|
|
.then(|res, act, ctx| {
|
|
match res {
|
|
Ok(res) => act.id = res,
|
|
// something is wrong with chat server
|
|
_ => ctx.stop(),
|
|
}
|
|
actix::fut::ok(())
|
|
}).wait(ctx);
|
|
}
|
|
|
|
fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
|
|
// notify chat server
|
|
self.addr.do_send(server::Disconnect{id: self.id});
|
|
Running::Stop
|
|
}
|
|
}
|
|
|
|
impl actix::io::WriteHandler<io::Error> for ChatSession {}
|
|
|
|
/// To use `Framed` we have to define Io type and Codec
|
|
impl StreamHandler<ChatRequest, io::Error> for ChatSession {
|
|
|
|
/// This is main event loop for client requests
|
|
fn handle(&mut self, msg: ChatRequest, ctx: &mut Context<Self>) {
|
|
match msg {
|
|
ChatRequest::List => {
|
|
// Send ListRooms message to chat server and wait for response
|
|
println!("List rooms");
|
|
self.addr.send(server::ListRooms)
|
|
.into_actor(self)
|
|
.then(|res, act, ctx| {
|
|
match res {
|
|
Ok(rooms) => {
|
|
act.framed.write(ChatResponse::Rooms(rooms));
|
|
},
|
|
_ => println!("Something is wrong"),
|
|
}
|
|
actix::fut::ok(())
|
|
}).wait(ctx)
|
|
// .wait(ctx) pauses all events in context,
|
|
// so actor wont receive any new messages until it get list of rooms back
|
|
},
|
|
ChatRequest::Join(name) => {
|
|
println!("Join to room: {}", name);
|
|
self.room = name.clone();
|
|
self.addr.do_send(server::Join{id: self.id, name: name.clone()});
|
|
self.framed.write(ChatResponse::Joined(name));
|
|
},
|
|
ChatRequest::Message(message) => {
|
|
// send message to chat server
|
|
println!("Peer message: {}", message);
|
|
self.addr.do_send(
|
|
server::Message{id: self.id,
|
|
msg: message, room:
|
|
self.room.clone()})
|
|
}
|
|
// we update heartbeat time on ping from peer
|
|
ChatRequest::Ping =>
|
|
self.hb = Instant::now(),
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Handler for Message, chat server sends this message, we just send string to peer
|
|
impl Handler<Message> for ChatSession {
|
|
type Result = ();
|
|
|
|
fn handle(&mut self, msg: Message, ctx: &mut Context<Self>) {
|
|
// send message to peer
|
|
self.framed.write(ChatResponse::Message(msg.0));
|
|
}
|
|
}
|
|
|
|
/// Helper methods
|
|
impl ChatSession {
|
|
|
|
pub fn new(addr: Addr<Syn,ChatServer>,
|
|
framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>) -> ChatSession {
|
|
ChatSession {id: 0, addr: addr, hb: Instant::now(),
|
|
room: "Main".to_owned(), framed: framed}
|
|
}
|
|
|
|
/// helper method that sends ping to client every second.
|
|
///
|
|
/// also this method check heartbeats from client
|
|
fn hb(&self, ctx: &mut Context<Self>) {
|
|
ctx.run_later(Duration::new(1, 0), |act, ctx| {
|
|
// check client heartbeats
|
|
if Instant::now().duration_since(act.hb) > Duration::new(10, 0) {
|
|
// heartbeat timed out
|
|
println!("Client heartbeat failed, disconnecting!");
|
|
|
|
// notify chat server
|
|
act.addr.do_send(server::Disconnect{id: act.id});
|
|
|
|
// stop actor
|
|
ctx.stop();
|
|
}
|
|
|
|
act.framed.write(ChatResponse::Ping);
|
|
// if we can not send message to sink, sink is closed (disconnected)
|
|
act.hb(ctx);
|
|
});
|
|
}
|
|
}
|
|
|
|
|
|
/// Define tcp server that will accept incoming tcp connection and create
|
|
/// chat actors.
|
|
pub struct TcpServer {
|
|
chat: Addr<Syn, ChatServer>,
|
|
}
|
|
|
|
impl TcpServer {
|
|
pub fn new(s: &str, chat: Addr<Syn, ChatServer>) {
|
|
// Create server listener
|
|
let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap();
|
|
let listener = TcpListener::bind(&addr, Arbiter::handle()).unwrap();
|
|
|
|
// Our chat server `Server` is an actor, first we need to start it
|
|
// and then add stream on incoming tcp connections to it.
|
|
// TcpListener::incoming() returns stream of the (TcpStream, net::SocketAddr) items
|
|
// So to be able to handle this events `Server` actor has to implement
|
|
// stream handler `StreamHandler<(TcpStream, net::SocketAddr), io::Error>`
|
|
let _: () = TcpServer::create(|ctx| {
|
|
ctx.add_message_stream(listener.incoming()
|
|
.map_err(|_| ())
|
|
.map(|(t, a)| TcpConnect(t, a)));
|
|
TcpServer{chat: chat}
|
|
});
|
|
}
|
|
}
|
|
|
|
/// Make actor from `Server`
|
|
impl Actor for TcpServer {
|
|
/// Every actor has to provide execution `Context` in which it can run.
|
|
type Context = Context<Self>;
|
|
}
|
|
|
|
#[derive(Message)]
|
|
struct TcpConnect(TcpStream, net::SocketAddr);
|
|
|
|
/// Handle stream of TcpStream's
|
|
impl Handler<TcpConnect> for TcpServer {
|
|
type Result = ();
|
|
|
|
fn handle(&mut self, msg: TcpConnect, _: &mut Context<Self>) {
|
|
// For each incoming connection we create `ChatSession` actor
|
|
// with out chat server address.
|
|
let server = self.chat.clone();
|
|
let _: () = ChatSession::create(|ctx| {
|
|
let (r, w) = msg.0.split();
|
|
ChatSession::add_stream(FramedRead::new(r, ChatCodec), ctx);
|
|
ChatSession::new(server, actix::io::FramedWrite::new(w, ChatCodec, ctx))
|
|
});
|
|
}
|
|
}
|