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actix-net/actix-server/src/server.rs

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use futures::sync::mpsc::UnboundedSender;
use futures::sync::oneshot;
use futures::Future;
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use crate::builder::ServerBuilder;
use crate::signals::Signal;
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pub(crate) enum ServerCommand {
WorkerDied(usize),
Pause(oneshot::Sender<()>),
Resume(oneshot::Sender<()>),
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Signal(Signal),
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/// Whether to try and shut down gracefully
Stop {
graceful: bool,
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completion: Option<oneshot::Sender<()>>,
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},
}
#[derive(Clone)]
pub struct Server(UnboundedSender<ServerCommand>);
impl Server {
pub(crate) fn new(tx: UnboundedSender<ServerCommand>) -> Self {
Server(tx)
}
/// Start server building process
pub fn build() -> ServerBuilder {
ServerBuilder::default()
}
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pub(crate) fn signal(&self, sig: Signal) {
let _ = self.0.unbounded_send(ServerCommand::Signal(sig));
}
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pub(crate) fn worker_died(&self, idx: usize) {
let _ = self.0.unbounded_send(ServerCommand::WorkerDied(idx));
}
/// Pause accepting incoming connections
///
/// If socket contains some pending connection, they might be dropped.
/// All opened connection remains active.
pub fn pause(&self) -> impl Future<Item = (), Error = ()> {
let (tx, rx) = oneshot::channel();
let _ = self.0.unbounded_send(ServerCommand::Pause(tx));
rx.map_err(|_| ())
}
/// Resume accepting incoming connections
pub fn resume(&self) -> impl Future<Item = (), Error = ()> {
let (tx, rx) = oneshot::channel();
let _ = self.0.unbounded_send(ServerCommand::Resume(tx));
rx.map_err(|_| ())
}
/// Stop incoming connection processing, stop all workers and exit.
///
/// If server starts with `spawn()` method, then spawned thread get terminated.
pub fn stop(&self, graceful: bool) -> impl Future<Item = (), Error = ()> {
let (tx, rx) = oneshot::channel();
let _ = self.0.unbounded_send(ServerCommand::Stop {
graceful,
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completion: Some(tx),
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});
rx.map_err(|_| ())
}
}