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https://github.com/fafhrd91/actix-net
synced 2024-11-27 18:02:58 +01:00
Use named type for WorkerState::Restarting and Shutdown (#317)
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@ -34,7 +34,7 @@ pub(crate) struct WorkerCommand(Conn);
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/// and `false` if some connections still alive.
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pub(crate) struct StopCommand {
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graceful: bool,
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result: oneshot::Sender<bool>,
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tx: oneshot::Sender<bool>,
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}
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#[derive(Debug)]
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@ -98,8 +98,8 @@ impl WorkerHandle {
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}
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pub fn stop(&self, graceful: bool) -> oneshot::Receiver<bool> {
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let (result, rx) = oneshot::channel();
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let _ = self.tx2.send(StopCommand { graceful, result });
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let (tx, rx) = oneshot::channel();
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let _ = self.tx2.send(StopCommand { graceful, tx });
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rx
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}
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}
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@ -221,7 +221,7 @@ impl ServerWorker {
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let mut wrk = MAX_CONNS_COUNTER.with(move |conns| ServerWorker {
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rx,
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rx2,
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services: Default::default(),
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services: Vec::new(),
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availability,
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factories,
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state: Default::default(),
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@ -272,11 +272,15 @@ impl ServerWorker {
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WorkerHandle::new(idx, tx1, tx2, avail)
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}
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fn restart_service(&mut self, token: Token, idx: usize) {
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let factory = &self.factories[idx];
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fn restart_service(&mut self, token: Token, factory_id: usize) {
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let factory = &self.factories[factory_id];
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trace!("Service {:?} failed, restarting", factory.name(token));
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self.services[token.0].status = WorkerServiceStatus::Restarting;
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self.state = WorkerState::Restarting(idx, token, factory.create());
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self.state = WorkerState::Restarting(Restart {
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factory_id,
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token,
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fut: factory.create(),
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});
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}
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fn shutdown(&mut self, force: bool) {
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@ -342,16 +346,24 @@ impl ServerWorker {
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enum WorkerState {
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Available,
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Unavailable,
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Restarting(
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usize,
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Token,
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LocalBoxFuture<'static, Result<Vec<(Token, BoxedServerService)>, ()>>,
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),
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Restarting(Restart),
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Shutdown(Shutdown),
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}
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struct Restart {
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factory_id: usize,
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token: Token,
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fut: LocalBoxFuture<'static, Result<Vec<(Token, BoxedServerService)>, ()>>,
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}
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// Shutdown keep states necessary for server shutdown:
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// Sleep for interval check the shutdown progress.
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// Instant for the start time of shutdown.
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// Sender for send back the shutdown outcome(force/grace) to StopCommand caller.
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Shutdown(Pin<Box<Sleep>>, Instant, oneshot::Sender<bool>),
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struct Shutdown {
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timer: Pin<Box<Sleep>>,
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start_from: Instant,
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tx: oneshot::Sender<bool>,
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}
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impl Default for WorkerState {
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@ -367,27 +379,29 @@ impl Future for ServerWorker {
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let this = self.as_mut().get_mut();
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// `StopWorker` message handler
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if let Poll::Ready(Some(StopCommand { graceful, result })) =
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if let Poll::Ready(Some(StopCommand { graceful, tx })) =
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Pin::new(&mut this.rx2).poll_recv(cx)
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{
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this.availability.set(false);
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let num = num_connections();
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if num == 0 {
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info!("Shutting down worker, 0 connections");
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let _ = result.send(true);
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let _ = tx.send(true);
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return Poll::Ready(());
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} else if graceful {
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info!("Graceful worker shutdown, {} connections", num);
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this.shutdown(false);
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let timer = Box::pin(sleep(Duration::from_secs(1)));
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let start_from = Instant::now();
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this.state = WorkerState::Shutdown(timer, start_from, result);
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this.state = WorkerState::Shutdown(Shutdown {
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timer: Box::pin(sleep(Duration::from_secs(1))),
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start_from: Instant::now(),
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tx,
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});
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} else {
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info!("Force shutdown worker, {} connections", num);
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this.shutdown(true);
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let _ = result.send(false);
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let _ = tx.send(false);
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return Poll::Ready(());
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}
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}
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@ -405,11 +419,14 @@ impl Future for ServerWorker {
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self.poll(cx)
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}
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},
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WorkerState::Restarting(idx, token, ref mut fut) => {
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let item = ready!(fut.as_mut().poll(cx)).unwrap_or_else(|_| {
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WorkerState::Restarting(ref mut restart) => {
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let factory_id = restart.factory_id;
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let token = restart.token;
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let item = ready!(restart.fut.as_mut().poll(cx)).unwrap_or_else(|_| {
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panic!(
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"Can not restart {:?} service",
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this.factories[idx].name(token)
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this.factories[factory_id].name(token)
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)
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});
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@ -421,7 +438,7 @@ impl Future for ServerWorker {
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trace!(
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"Service {:?} has been restarted",
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this.factories[idx].name(token)
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this.factories[factory_id].name(token)
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);
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this.services[token.0].created(service);
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@ -429,29 +446,29 @@ impl Future for ServerWorker {
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self.poll(cx)
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}
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WorkerState::Shutdown(ref mut timer, ref start_from, _) => {
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WorkerState::Shutdown(ref mut shutdown) => {
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// Wait for 1 second.
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ready!(timer.as_mut().poll(cx));
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ready!(shutdown.timer.as_mut().poll(cx));
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if num_connections() == 0 {
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// Graceful shutdown.
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if let WorkerState::Shutdown(_, _, sender) = mem::take(&mut this.state) {
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let _ = sender.send(true);
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if let WorkerState::Shutdown(shutdown) = mem::take(&mut this.state) {
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let _ = shutdown.tx.send(true);
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}
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Arbiter::current().stop();
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Poll::Ready(())
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} else if start_from.elapsed() >= this.shutdown_timeout {
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} else if shutdown.start_from.elapsed() >= this.shutdown_timeout {
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// Timeout forceful shutdown.
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if let WorkerState::Shutdown(_, _, sender) = mem::take(&mut this.state) {
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let _ = sender.send(false);
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if let WorkerState::Shutdown(shutdown) = mem::take(&mut this.state) {
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let _ = shutdown.tx.send(false);
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}
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Arbiter::current().stop();
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Poll::Ready(())
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} else {
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// Reset timer and wait for 1 second.
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let time = Instant::now() + Duration::from_secs(1);
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timer.as_mut().reset(time);
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timer.as_mut().poll(cx)
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shutdown.timer.as_mut().reset(time);
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shutdown.timer.as_mut().poll(cx)
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}
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}
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// actively poll stream and handle worker command
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