use std::future::Future; use std::pin::Pin; use std::task::{Context, Poll}; use std::time::Duration; use std::{io, mem}; use actix_rt::net::TcpStream; use actix_rt::time::{sleep_until, Instant}; use actix_rt::{self as rt, System}; use log::{error, info}; use tokio::sync::mpsc::{unbounded_channel, UnboundedReceiver}; use tokio::sync::oneshot; use crate::accept::AcceptLoop; use crate::config::{ConfiguredService, ServiceConfig}; use crate::server::{Server, ServerCommand}; use crate::service::{InternalServiceFactory, ServiceFactory, StreamNewService}; use crate::signals::{Signal, Signals}; use crate::socket::{MioListener, StdSocketAddr, StdTcpListener, ToSocketAddrs}; use crate::socket::{MioTcpListener, MioTcpSocket}; use crate::waker_queue::{WakerInterest, WakerQueue}; use crate::worker::{self, ServerWorker, ServerWorkerConfig, WorkerAvailability, WorkerHandle}; use crate::{join_all, Token}; /// Server builder pub struct ServerBuilder { threads: usize, token: Token, backlog: u32, handles: Vec<(usize, WorkerHandle)>, services: Vec>, sockets: Vec<(Token, String, MioListener)>, accept: AcceptLoop, exit: bool, no_signals: bool, cmd: UnboundedReceiver, server: Server, notify: Vec>, worker_config: ServerWorkerConfig, } impl Default for ServerBuilder { fn default() -> Self { Self::new() } } impl ServerBuilder { /// Create new Server builder instance pub fn new() -> ServerBuilder { let (tx, rx) = unbounded_channel(); let server = Server::new(tx); ServerBuilder { threads: num_cpus::get(), token: Token::default(), handles: Vec::new(), services: Vec::new(), sockets: Vec::new(), accept: AcceptLoop::new(server.clone()), backlog: 2048, exit: false, no_signals: false, cmd: rx, notify: Vec::new(), server, worker_config: ServerWorkerConfig::default(), } } /// Set number of workers to start. /// /// By default server uses number of available logical cpu as workers /// count. Workers must be greater than 0. pub fn workers(mut self, num: usize) -> Self { assert_ne!(num, 0, "workers must be greater than 0"); self.threads = num; self } /// Set max number of threads for each worker's blocking task thread pool. /// /// One thread pool is set up **per worker**; not shared across workers. /// /// # Examples: /// ``` /// # use actix_server::ServerBuilder; /// let builder = ServerBuilder::new() /// .workers(4) // server has 4 worker thread. /// .worker_max_blocking_threads(4); // every worker has 4 max blocking threads. /// ``` /// /// See [tokio::runtime::Builder::max_blocking_threads] for behavior reference. pub fn worker_max_blocking_threads(mut self, num: usize) -> Self { self.worker_config.max_blocking_threads(num); self } /// Set the maximum number of pending connections. /// /// This refers to the number of clients that can be waiting to be served. /// Exceeding this number results in the client getting an error when /// attempting to connect. It should only affect servers under significant /// load. /// /// Generally set in the 64-2048 range. Default value is 2048. /// /// This method should be called before `bind()` method call. pub fn backlog(mut self, num: u32) -> Self { self.backlog = num; self } /// Sets the maximum per-worker number of concurrent connections. /// /// All socket listeners will stop accepting connections when this limit is /// reached for each worker. /// /// By default max connections is set to a 25k per worker. pub fn maxconn(self, num: usize) -> Self { worker::max_concurrent_connections(num); self } /// Stop actix system. pub fn system_exit(mut self) -> Self { self.exit = true; self } /// Disable signal handling pub fn disable_signals(mut self) -> Self { self.no_signals = true; self } /// Timeout for graceful workers shutdown in seconds. /// /// After receiving a stop signal, workers have this much time to finish /// serving requests. Workers still alive after the timeout are force /// dropped. /// /// By default shutdown timeout sets to 30 seconds. pub fn shutdown_timeout(mut self, sec: u64) -> Self { self.worker_config .shutdown_timeout(Duration::from_secs(sec)); self } /// Execute external configuration as part of the server building /// process. /// /// This function is useful for moving parts of configuration to a /// different module or even library. pub fn configure(mut self, f: F) -> io::Result where F: Fn(&mut ServiceConfig) -> io::Result<()>, { let mut cfg = ServiceConfig::new(self.threads, self.backlog); f(&mut cfg)?; if let Some(apply) = cfg.apply { let mut srv = ConfiguredService::new(apply); for (name, lst) in cfg.services { let token = self.token.next(); srv.stream(token, name.clone(), lst.local_addr()?); self.sockets.push((token, name, MioListener::Tcp(lst))); } self.services.push(Box::new(srv)); } self.threads = cfg.threads; Ok(self) } /// Add new service to the server. pub fn bind>(mut self, name: N, addr: U, factory: F) -> io::Result where F: ServiceFactory, U: ToSocketAddrs, { let sockets = bind_addr(addr, self.backlog)?; for lst in sockets { let token = self.token.next(); self.services.push(StreamNewService::create( name.as_ref().to_string(), token, factory.clone(), lst.local_addr()?, )); self.sockets .push((token, name.as_ref().to_string(), MioListener::Tcp(lst))); } Ok(self) } /// Add new unix domain service to the server. #[cfg(unix)] pub fn bind_uds(self, name: N, addr: U, factory: F) -> io::Result where F: ServiceFactory, N: AsRef, U: AsRef, { // The path must not exist when we try to bind. // Try to remove it to avoid bind error. if let Err(e) = std::fs::remove_file(addr.as_ref()) { // NotFound is expected and not an issue. Anything else is. if e.kind() != std::io::ErrorKind::NotFound { return Err(e); } } let lst = crate::socket::StdUnixListener::bind(addr)?; self.listen_uds(name, lst, factory) } /// Add new unix domain service to the server. /// Useful when running as a systemd service and /// a socket FD can be acquired using the systemd crate. #[cfg(unix)] pub fn listen_uds>( mut self, name: N, lst: crate::socket::StdUnixListener, factory: F, ) -> io::Result where F: ServiceFactory, { use std::net::{IpAddr, Ipv4Addr}; lst.set_nonblocking(true)?; let token = self.token.next(); let addr = StdSocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 8080); self.services.push(StreamNewService::create( name.as_ref().to_string(), token, factory, addr, )); self.sockets .push((token, name.as_ref().to_string(), MioListener::from(lst))); Ok(self) } /// Add new service to the server. pub fn listen>( mut self, name: N, lst: StdTcpListener, factory: F, ) -> io::Result where F: ServiceFactory, { lst.set_nonblocking(true)?; let addr = lst.local_addr()?; let token = self.token.next(); self.services.push(StreamNewService::create( name.as_ref().to_string(), token, factory, addr, )); self.sockets .push((token, name.as_ref().to_string(), MioListener::from(lst))); Ok(self) } /// Starts processing incoming connections and return server controller. pub fn run(mut self) -> Server { if self.sockets.is_empty() { panic!("Server should have at least one bound socket"); } else { info!("Starting {} workers", self.threads); // start workers let handles = (0..self.threads) .map(|idx| { let handle = self.start_worker(idx, self.accept.waker_owned()); self.handles.push((idx, handle.clone())); handle }) .collect(); // start accept thread for sock in &self.sockets { info!("Starting \"{}\" service on {}", sock.1, sock.2); } self.accept.start( mem::take(&mut self.sockets) .into_iter() .map(|t| (t.0, t.2)) .collect(), handles, ); // handle signals if !self.no_signals { Signals::start(self.server.clone()); } // start http server actor let server = self.server.clone(); rt::spawn(self); server } } fn start_worker(&self, idx: usize, waker: WakerQueue) -> WorkerHandle { let avail = WorkerAvailability::new(waker); let services = self.services.iter().map(|v| v.clone_factory()).collect(); ServerWorker::start(idx, services, avail, self.worker_config) } fn handle_cmd(&mut self, item: ServerCommand) { match item { ServerCommand::Pause(tx) => { self.accept.wake(WakerInterest::Pause); let _ = tx.send(()); } ServerCommand::Resume(tx) => { self.accept.wake(WakerInterest::Resume); let _ = tx.send(()); } ServerCommand::Signal(sig) => { // Signals support // Handle `SIGINT`, `SIGTERM`, `SIGQUIT` signals and stop actix system match sig { Signal::Int => { info!("SIGINT received, exiting"); self.exit = true; self.handle_cmd(ServerCommand::Stop { graceful: false, completion: None, }) } Signal::Term => { info!("SIGTERM received, stopping"); self.exit = true; self.handle_cmd(ServerCommand::Stop { graceful: true, completion: None, }) } Signal::Quit => { info!("SIGQUIT received, exiting"); self.exit = true; self.handle_cmd(ServerCommand::Stop { graceful: false, completion: None, }) } _ => (), } } ServerCommand::Notify(tx) => { self.notify.push(tx); } ServerCommand::Stop { graceful, completion, } => { let exit = self.exit; // stop accept thread self.accept.wake(WakerInterest::Stop); let notify = std::mem::take(&mut self.notify); // stop workers if !self.handles.is_empty() && graceful { let iter = self .handles .iter() .map(move |worker| worker.1.stop(graceful)) .collect(); let fut = join_all(iter); rt::spawn(async move { let _ = fut.await; if let Some(tx) = completion { let _ = tx.send(()); } for tx in notify { let _ = tx.send(()); } if exit { rt::spawn(async { sleep_until(Instant::now() + Duration::from_millis(300)).await; System::current().stop(); }); } }); } else { // we need to stop system if server was spawned if self.exit { rt::spawn(async { sleep_until(Instant::now() + Duration::from_millis(300)).await; System::current().stop(); }); } if let Some(tx) = completion { let _ = tx.send(()); } for tx in notify { let _ = tx.send(()); } } } ServerCommand::WorkerFaulted(idx) => { let mut found = false; for i in 0..self.handles.len() { if self.handles[i].0 == idx { self.handles.swap_remove(i); found = true; break; } } if found { error!("Worker has died {:?}, restarting", idx); let mut new_idx = self.handles.len(); 'found: loop { for i in 0..self.handles.len() { if self.handles[i].0 == new_idx { new_idx += 1; continue 'found; } } break; } let handle = self.start_worker(new_idx, self.accept.waker_owned()); self.handles.push((new_idx, handle.clone())); self.accept.wake(WakerInterest::Worker(handle)); } } } } } impl Future for ServerBuilder { type Output = (); fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll { loop { match Pin::new(&mut self.cmd).poll_recv(cx) { Poll::Ready(Some(it)) => self.as_mut().get_mut().handle_cmd(it), _ => return Poll::Pending, } } } } pub(super) fn bind_addr( addr: S, backlog: u32, ) -> io::Result> { let mut err = None; let mut succ = false; let mut sockets = Vec::new(); for addr in addr.to_socket_addrs()? { match create_tcp_listener(addr, backlog) { Ok(lst) => { succ = true; sockets.push(lst); } Err(e) => err = Some(e), } } if !succ { if let Some(e) = err.take() { Err(e) } else { Err(io::Error::new( io::ErrorKind::Other, "Can not bind to address.", )) } } else { Ok(sockets) } } fn create_tcp_listener(addr: StdSocketAddr, backlog: u32) -> io::Result { let socket = match addr { StdSocketAddr::V4(_) => MioTcpSocket::new_v4()?, StdSocketAddr::V6(_) => MioTcpSocket::new_v6()?, }; socket.set_reuseaddr(true)?; socket.bind(addr)?; socket.listen(backlog) }