mirror of
https://github.com/fafhrd91/actix-net
synced 2024-12-24 13:05:24 +01:00
421 lines
12 KiB
Rust
421 lines
12 KiB
Rust
use std::pin::Pin;
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use std::task::{Context, Poll};
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use std::{fmt, io};
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use bytes::{Buf, BytesMut};
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use futures_core::{ready, Stream};
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use futures_sink::Sink;
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use crate::{AsyncRead, AsyncWrite, Decoder, Encoder};
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/// Low-water mark
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const LW: usize = 1024;
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/// High-water mark
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const HW: usize = 8 * 1024;
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bitflags::bitflags! {
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struct Flags: u8 {
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const EOF = 0b0001;
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const READABLE = 0b0010;
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}
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}
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pin_project_lite::pin_project! {
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/// A unified `Stream` and `Sink` interface to an underlying I/O object, using
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/// the `Encoder` and `Decoder` traits to encode and decode frames.
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///
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/// Raw I/O objects work with byte sequences, but higher-level code usually
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/// wants to batch these into meaningful chunks, called "frames". This
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/// method layers framing on top of an I/O object, by using the `Encoder`/`Decoder`
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/// traits to handle encoding and decoding of message frames. Note that
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/// the incoming and outgoing frame types may be distinct.
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pub struct Framed<T, U> {
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#[pin]
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io: T,
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codec: U,
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flags: Flags,
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read_buf: BytesMut,
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write_buf: BytesMut,
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}
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}
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impl<T, U> Framed<T, U>
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where
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T: AsyncRead + AsyncWrite,
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U: Decoder,
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{
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/// This function returns a *single* object that is both `Stream` and
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/// `Sink`; grouping this into a single object is often useful for layering
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/// things like gzip or TLS, which require both read and write access to the
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/// underlying object.
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pub fn new(io: T, codec: U) -> Framed<T, U> {
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Framed {
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io,
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codec,
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flags: Flags::empty(),
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read_buf: BytesMut::with_capacity(HW),
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write_buf: BytesMut::with_capacity(HW),
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}
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}
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}
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impl<T, U> Framed<T, U> {
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/// Returns a reference to the underlying codec.
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pub fn codec_ref(&self) -> &U {
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&self.codec
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}
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/// Returns a mutable reference to the underlying codec.
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pub fn codec_mut(&mut self) -> &mut U {
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&mut self.codec
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}
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/// Returns a reference to the underlying I/O stream wrapped by
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/// `Frame`.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn io_ref(&self) -> &T {
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&self.io
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}
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/// Returns a mutable reference to the underlying I/O stream.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn io_mut(&mut self) -> &mut T {
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&mut self.io
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}
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/// Returns a `Pin` of a mutable reference to the underlying I/O stream.
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pub fn io_pin(self: Pin<&mut Self>) -> Pin<&mut T> {
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self.project().io
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}
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/// Check if read buffer is empty.
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pub fn is_read_buf_empty(&self) -> bool {
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self.read_buf.is_empty()
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}
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/// Check if write buffer is empty.
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pub fn is_write_buf_empty(&self) -> bool {
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self.write_buf.is_empty()
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}
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/// Check if write buffer is full.
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pub fn is_write_buf_full(&self) -> bool {
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self.write_buf.len() >= HW
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}
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/// Check if framed is able to write more data.
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///
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/// `Framed` object considers ready if there is free space in write buffer.
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pub fn is_write_ready(&self) -> bool {
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self.write_buf.len() < HW
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}
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/// Consume the `Frame`, returning `Frame` with different codec.
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pub fn replace_codec<U2>(self, codec: U2) -> Framed<T, U2> {
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Framed {
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codec,
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io: self.io,
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flags: self.flags,
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read_buf: self.read_buf,
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write_buf: self.write_buf,
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}
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}
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/// Consume the `Frame`, returning `Frame` with different io.
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pub fn into_map_io<F, T2>(self, f: F) -> Framed<T2, U>
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where
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F: Fn(T) -> T2,
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{
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Framed {
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io: f(self.io),
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codec: self.codec,
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flags: self.flags,
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read_buf: self.read_buf,
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write_buf: self.write_buf,
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}
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}
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/// Consume the `Frame`, returning `Frame` with different codec.
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pub fn into_map_codec<F, U2>(self, f: F) -> Framed<T, U2>
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where
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F: Fn(U) -> U2,
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{
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Framed {
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io: self.io,
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codec: f(self.codec),
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flags: self.flags,
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read_buf: self.read_buf,
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write_buf: self.write_buf,
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}
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}
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}
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impl<T, U> Framed<T, U> {
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/// Serialize item and Write to the inner buffer
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pub fn write<I>(mut self: Pin<&mut Self>, item: I) -> Result<(), <U as Encoder<I>>::Error>
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where
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T: AsyncWrite,
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U: Encoder<I>,
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{
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let this = self.as_mut().project();
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let remaining = this.write_buf.capacity() - this.write_buf.len();
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if remaining < LW {
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this.write_buf.reserve(HW - remaining);
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}
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this.codec.encode(item, this.write_buf)?;
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Ok(())
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}
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/// Try to read underlying I/O stream and decode item.
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pub fn next_item(
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mut self: Pin<&mut Self>,
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cx: &mut Context<'_>,
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) -> Poll<Option<Result<<U as Decoder>::Item, U::Error>>>
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where
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T: AsyncRead,
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U: Decoder,
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{
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loop {
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let mut this = self.as_mut().project();
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// Repeatedly call `decode` or `decode_eof` as long as it is
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// "readable". Readable is defined as not having returned `None`. If
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// the upstream has returned EOF, and the decoder is no longer
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// readable, it can be assumed that the decoder will never become
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// readable again, at which point the stream is terminated.
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if this.flags.contains(Flags::READABLE) {
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if this.flags.contains(Flags::EOF) {
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match this.codec.decode_eof(&mut this.read_buf) {
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Ok(Some(frame)) => return Poll::Ready(Some(Ok(frame))),
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Ok(None) => return Poll::Ready(None),
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Err(e) => return Poll::Ready(Some(Err(e))),
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}
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}
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log::trace!("attempting to decode a frame");
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match this.codec.decode(&mut this.read_buf) {
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Ok(Some(frame)) => {
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log::trace!("frame decoded from buffer");
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return Poll::Ready(Some(Ok(frame)));
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}
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Err(e) => return Poll::Ready(Some(Err(e))),
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_ => (), // Need more data
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}
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this.flags.remove(Flags::READABLE);
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}
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debug_assert!(!this.flags.contains(Flags::EOF));
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// Otherwise, try to read more data and try again. Make sure we've got room
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let remaining = this.read_buf.capacity() - this.read_buf.len();
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if remaining < LW {
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this.read_buf.reserve(HW - remaining)
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}
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let cnt = match tokio_util::io::poll_read_buf(this.io, cx, this.read_buf) {
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Poll::Pending => return Poll::Pending,
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Poll::Ready(Err(e)) => return Poll::Ready(Some(Err(e.into()))),
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Poll::Ready(Ok(cnt)) => cnt,
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};
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if cnt == 0 {
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this.flags.insert(Flags::EOF);
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}
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this.flags.insert(Flags::READABLE);
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}
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}
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/// Flush write buffer to underlying I/O stream.
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pub fn flush<I>(
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mut self: Pin<&mut Self>,
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cx: &mut Context<'_>,
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) -> Poll<Result<(), U::Error>>
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where
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T: AsyncWrite,
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U: Encoder<I>,
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{
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let mut this = self.as_mut().project();
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log::trace!("flushing framed transport");
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while !this.write_buf.is_empty() {
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log::trace!("writing; remaining={}", this.write_buf.len());
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let n = ready!(this.io.as_mut().poll_write(cx, this.write_buf))?;
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if n == 0 {
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return Poll::Ready(Err(io::Error::new(
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io::ErrorKind::WriteZero,
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"failed to write frame to transport",
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)
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.into()));
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}
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// remove written data
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this.write_buf.advance(n);
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}
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// Try flushing the underlying IO
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ready!(this.io.poll_flush(cx))?;
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log::trace!("framed transport flushed");
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Poll::Ready(Ok(()))
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}
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/// Flush write buffer and shutdown underlying I/O stream.
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pub fn close<I>(
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mut self: Pin<&mut Self>,
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cx: &mut Context<'_>,
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) -> Poll<Result<(), U::Error>>
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where
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T: AsyncWrite,
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U: Encoder<I>,
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{
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let mut this = self.as_mut().project();
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ready!(this.io.as_mut().poll_flush(cx))?;
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ready!(this.io.as_mut().poll_shutdown(cx))?;
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Poll::Ready(Ok(()))
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}
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}
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impl<T, U> Stream for Framed<T, U>
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where
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T: AsyncRead,
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U: Decoder,
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{
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type Item = Result<U::Item, U::Error>;
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fn poll_next(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Option<Self::Item>> {
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self.next_item(cx)
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}
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}
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impl<T, U, I> Sink<I> for Framed<T, U>
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where
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T: AsyncWrite,
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U: Encoder<I>,
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U::Error: From<io::Error>,
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{
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type Error = U::Error;
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fn poll_ready(self: Pin<&mut Self>, _: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
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if self.is_write_ready() {
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Poll::Ready(Ok(()))
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} else {
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Poll::Pending
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}
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}
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fn start_send(self: Pin<&mut Self>, item: I) -> Result<(), Self::Error> {
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self.write(item)
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}
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fn poll_flush(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
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self.flush(cx)
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}
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fn poll_close(self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Result<(), Self::Error>> {
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self.close(cx)
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}
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}
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impl<T, U> fmt::Debug for Framed<T, U>
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where
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T: fmt::Debug,
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U: fmt::Debug,
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{
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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f.debug_struct("Framed")
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.field("io", &self.io)
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.field("codec", &self.codec)
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.finish()
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}
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}
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impl<T, U> Framed<T, U> {
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/// This function returns a *single* object that is both `Stream` and
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/// `Sink`; grouping this into a single object is often useful for layering
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/// things like gzip or TLS, which require both read and write access to the
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/// underlying object.
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///
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/// These objects take a stream, a read buffer and a write buffer. These
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/// fields can be obtained from an existing `Framed` with the `into_parts` method.
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pub fn from_parts(parts: FramedParts<T, U>) -> Framed<T, U> {
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Framed {
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io: parts.io,
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codec: parts.codec,
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flags: parts.flags,
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write_buf: parts.write_buf,
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read_buf: parts.read_buf,
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}
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}
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/// Consumes the `Frame`, returning its underlying I/O stream, the buffer
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/// with unprocessed data, and the codec.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn into_parts(self) -> FramedParts<T, U> {
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FramedParts {
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io: self.io,
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codec: self.codec,
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flags: self.flags,
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read_buf: self.read_buf,
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write_buf: self.write_buf,
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}
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}
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}
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/// `FramedParts` contains an export of the data of a Framed transport.
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/// It can be used to construct a new `Framed` with a different codec.
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/// It contains all current buffers and the inner transport.
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#[derive(Debug)]
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pub struct FramedParts<T, U> {
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/// The inner transport used to read bytes to and write bytes to
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pub io: T,
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/// The codec
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pub codec: U,
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/// The buffer with read but unprocessed data.
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pub read_buf: BytesMut,
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/// A buffer with unprocessed data which are not written yet.
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pub write_buf: BytesMut,
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flags: Flags,
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}
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impl<T, U> FramedParts<T, U> {
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/// Create a new, default, `FramedParts`
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pub fn new(io: T, codec: U) -> FramedParts<T, U> {
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FramedParts {
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io,
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codec,
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flags: Flags::empty(),
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read_buf: BytesMut::new(),
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write_buf: BytesMut::new(),
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}
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}
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/// Create a new `FramedParts` with read buffer
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pub fn with_read_buf(io: T, codec: U, read_buf: BytesMut) -> FramedParts<T, U> {
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FramedParts {
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io,
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codec,
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read_buf,
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flags: Flags::empty(),
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write_buf: BytesMut::new(),
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}
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}
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}
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