mirror of
https://github.com/fafhrd91/actix-net
synced 2024-12-18 02:13:58 +01:00
519 lines
16 KiB
Rust
519 lines
16 KiB
Rust
use std::{
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future::Future,
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mem,
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pin::Pin,
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sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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},
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task::{Context, Poll},
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time::Duration,
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};
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use actix_rt::{
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spawn,
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time::{sleep, Instant, Sleep},
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Arbiter,
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};
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use actix_utils::counter::Counter;
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use futures_core::{future::LocalBoxFuture, ready};
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use log::{error, info, trace};
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use tokio::sync::{
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mpsc::{unbounded_channel, UnboundedReceiver, UnboundedSender},
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oneshot,
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};
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use crate::service::{BoxedServerService, InternalServiceFactory};
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use crate::socket::MioStream;
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use crate::waker_queue::{WakerInterest, WakerQueue};
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use crate::{join_all, Token};
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/// Stop worker message. Returns `true` on successful graceful shutdown.
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/// and `false` if some connections still alive when shutdown execute.
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pub(crate) struct Stop {
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graceful: bool,
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tx: oneshot::Sender<bool>,
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}
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#[derive(Debug)]
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pub(crate) struct Conn {
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pub io: MioStream,
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pub token: Token,
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}
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fn handle_pair(
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idx: usize,
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tx1: UnboundedSender<Conn>,
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tx2: UnboundedSender<Stop>,
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avail: WorkerAvailability,
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) -> (WorkerHandleAccept, WorkerHandleServer) {
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let accept = WorkerHandleAccept { tx: tx1, avail };
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let server = WorkerHandleServer { idx, tx: tx2 };
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(accept, server)
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}
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/// Handle to worker that can send connection message to worker and share the
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/// availability of worker to other thread.
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///
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/// Held by [Accept](crate::accept::Accept).
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pub(crate) struct WorkerHandleAccept {
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tx: UnboundedSender<Conn>,
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avail: WorkerAvailability,
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}
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impl WorkerHandleAccept {
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#[inline(always)]
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pub(crate) fn idx(&self) -> usize {
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self.avail.idx
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}
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#[inline(always)]
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pub(crate) fn send(&self, msg: Conn) -> Result<(), Conn> {
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self.tx.send(msg).map_err(|msg| msg.0)
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}
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#[inline(always)]
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pub(crate) fn available(&self) -> bool {
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self.avail.available()
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}
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}
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/// Handle to worker than can send stop message to worker.
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///
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/// Held by [ServerBuilder](crate::builder::ServerBuilder).
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pub(crate) struct WorkerHandleServer {
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pub idx: usize,
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tx: UnboundedSender<Stop>,
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}
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impl WorkerHandleServer {
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pub(crate) fn stop(&self, graceful: bool) -> oneshot::Receiver<bool> {
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let (tx, rx) = oneshot::channel();
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let _ = self.tx.send(Stop { graceful, tx });
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rx
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}
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}
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#[derive(Clone)]
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pub(crate) struct WorkerAvailability {
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idx: usize,
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waker: WakerQueue,
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available: Arc<AtomicBool>,
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}
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impl WorkerAvailability {
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pub fn new(idx: usize, waker: WakerQueue) -> Self {
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WorkerAvailability {
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idx,
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waker,
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available: Arc::new(AtomicBool::new(false)),
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}
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}
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#[inline(always)]
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pub fn available(&self) -> bool {
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self.available.load(Ordering::Acquire)
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}
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pub fn set(&self, val: bool) {
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// Ordering:
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//
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// There could be multiple set calls happen in one <ServerWorker as Future>::poll.
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// Order is important between them.
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let old = self.available.swap(val, Ordering::AcqRel);
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// Notify the accept on switched to available.
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if !old && val {
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self.waker.wake(WakerInterest::WorkerAvailable(self.idx));
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}
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}
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}
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/// Service worker.
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///
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/// Worker accepts Socket objects via unbounded channel and starts stream processing.
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pub(crate) struct ServerWorker {
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// UnboundedReceiver<Conn> should always be the first field.
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// It must be dropped as soon as ServerWorker dropping.
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rx: UnboundedReceiver<Conn>,
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rx2: UnboundedReceiver<Stop>,
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services: Box<[WorkerService]>,
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availability: WorkerAvailability,
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conns: Counter,
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factories: Box<[Box<dyn InternalServiceFactory>]>,
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state: WorkerState,
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shutdown_timeout: Duration,
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}
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struct WorkerService {
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factory: usize,
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status: WorkerServiceStatus,
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service: BoxedServerService,
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}
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impl WorkerService {
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fn created(&mut self, service: BoxedServerService) {
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self.service = service;
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self.status = WorkerServiceStatus::Unavailable;
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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enum WorkerServiceStatus {
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Available,
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Unavailable,
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Failed,
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Restarting,
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Stopping,
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Stopped,
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}
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/// Config for worker behavior passed down from server builder.
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#[derive(Copy, Clone)]
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pub(crate) struct ServerWorkerConfig {
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shutdown_timeout: Duration,
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max_blocking_threads: usize,
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max_concurrent_connections: usize,
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}
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impl Default for ServerWorkerConfig {
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fn default() -> Self {
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// 512 is the default max blocking thread count of tokio runtime.
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let max_blocking_threads = std::cmp::max(512 / num_cpus::get(), 1);
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Self {
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shutdown_timeout: Duration::from_secs(30),
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max_blocking_threads,
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max_concurrent_connections: 25600,
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}
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}
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}
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impl ServerWorkerConfig {
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pub(crate) fn max_blocking_threads(&mut self, num: usize) {
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self.max_blocking_threads = num;
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}
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pub(crate) fn max_concurrent_connections(&mut self, num: usize) {
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self.max_concurrent_connections = num;
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}
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pub(crate) fn shutdown_timeout(&mut self, dur: Duration) {
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self.shutdown_timeout = dur;
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}
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}
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impl ServerWorker {
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pub(crate) fn start(
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idx: usize,
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factories: Vec<Box<dyn InternalServiceFactory>>,
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availability: WorkerAvailability,
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config: ServerWorkerConfig,
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) -> (WorkerHandleAccept, WorkerHandleServer) {
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assert!(!availability.available());
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let (tx1, rx) = unbounded_channel();
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let (tx2, rx2) = unbounded_channel();
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let avail = availability.clone();
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// every worker runs in it's own arbiter.
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// use a custom tokio runtime builder to change the settings of runtime.
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Arbiter::with_tokio_rt(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.max_blocking_threads(config.max_blocking_threads)
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.build()
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.unwrap()
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})
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.spawn(async move {
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let fut = factories
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.iter()
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.enumerate()
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.map(|(idx, factory)| {
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let fut = factory.create();
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async move {
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fut.await.map(|r| {
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r.into_iter().map(|(t, s)| (idx, t, s)).collect::<Vec<_>>()
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})
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}
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})
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.collect::<Vec<_>>();
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// a second spawn to run !Send future tasks.
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spawn(async move {
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let res = join_all(fut)
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.await
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.into_iter()
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.collect::<Result<Vec<_>, _>>();
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let services = match res {
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Ok(res) => res
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.into_iter()
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.flatten()
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.fold(Vec::new(), |mut services, (factory, token, service)| {
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assert_eq!(token.0, services.len());
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services.push(WorkerService {
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factory,
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service,
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status: WorkerServiceStatus::Unavailable,
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});
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services
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})
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.into_boxed_slice(),
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Err(e) => {
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error!("Can not start worker: {:?}", e);
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Arbiter::current().stop();
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return;
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}
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};
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// a third spawn to make sure ServerWorker runs as non boxed future.
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spawn(ServerWorker {
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rx,
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rx2,
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services,
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availability,
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conns: Counter::new(config.max_concurrent_connections),
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factories: factories.into_boxed_slice(),
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state: Default::default(),
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shutdown_timeout: config.shutdown_timeout,
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});
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});
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});
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handle_pair(idx, tx1, tx2, avail)
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}
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fn restart_service(&mut self, token: Token, factory_id: usize) {
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let factory = &self.factories[factory_id];
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trace!("Service {:?} failed, restarting", factory.name(token));
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self.services[token.0].status = WorkerServiceStatus::Restarting;
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self.state = WorkerState::Restarting(Restart {
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factory_id,
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token,
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fut: factory.create(),
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});
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}
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fn shutdown(&mut self, force: bool) {
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self.services
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.iter_mut()
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.filter(|srv| srv.status == WorkerServiceStatus::Available)
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.for_each(|srv| {
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srv.status = if force {
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WorkerServiceStatus::Stopped
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} else {
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WorkerServiceStatus::Stopping
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};
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});
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}
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fn check_readiness(&mut self, cx: &mut Context<'_>) -> Result<bool, (Token, usize)> {
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let mut ready = self.conns.available(cx);
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for (idx, srv) in self.services.iter_mut().enumerate() {
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if srv.status == WorkerServiceStatus::Available
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|| srv.status == WorkerServiceStatus::Unavailable
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{
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match srv.service.poll_ready(cx) {
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Poll::Ready(Ok(_)) => {
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if srv.status == WorkerServiceStatus::Unavailable {
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trace!(
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"Service {:?} is available",
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self.factories[srv.factory].name(Token(idx))
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);
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srv.status = WorkerServiceStatus::Available;
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}
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}
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Poll::Pending => {
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ready = false;
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if srv.status == WorkerServiceStatus::Available {
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trace!(
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"Service {:?} is unavailable",
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self.factories[srv.factory].name(Token(idx))
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);
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srv.status = WorkerServiceStatus::Unavailable;
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}
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}
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Poll::Ready(Err(_)) => {
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error!(
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"Service {:?} readiness check returned error, restarting",
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self.factories[srv.factory].name(Token(idx))
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);
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srv.status = WorkerServiceStatus::Failed;
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return Err((Token(idx), srv.factory));
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}
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}
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}
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}
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Ok(ready)
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}
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}
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enum WorkerState {
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Available,
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Unavailable,
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Restarting(Restart),
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Shutdown(Shutdown),
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}
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struct Restart {
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factory_id: usize,
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token: Token,
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fut: LocalBoxFuture<'static, Result<Vec<(Token, BoxedServerService)>, ()>>,
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}
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// Shutdown keep states necessary for server shutdown:
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// Sleep for interval check the shutdown progress.
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// Instant for the start time of shutdown.
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// Sender for send back the shutdown outcome(force/grace) to StopCommand caller.
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struct Shutdown {
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timer: Pin<Box<Sleep>>,
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start_from: Instant,
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tx: oneshot::Sender<bool>,
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}
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impl Default for WorkerState {
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fn default() -> Self {
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Self::Unavailable
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}
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}
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impl Drop for ServerWorker {
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fn drop(&mut self) {
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// Set availability to true so if accept try to send connection to this worker
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// it would find worker is gone and remove it.
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// This is helpful when worker is dropped unexpected.
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self.availability.set(true);
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// Stop the Arbiter ServerWorker runs on on drop.
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Arbiter::current().stop();
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}
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}
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impl Future for ServerWorker {
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type Output = ();
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fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
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let this = self.as_mut().get_mut();
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// `StopWorker` message handler
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if let Poll::Ready(Some(Stop { graceful, tx })) = Pin::new(&mut this.rx2).poll_recv(cx)
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{
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this.availability.set(false);
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let num = this.conns.total();
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if num == 0 {
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info!("Shutting down worker, 0 connections");
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let _ = tx.send(true);
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return Poll::Ready(());
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} else if graceful {
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info!("Graceful worker shutdown, {} connections", num);
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this.shutdown(false);
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this.state = WorkerState::Shutdown(Shutdown {
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timer: Box::pin(sleep(Duration::from_secs(1))),
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start_from: Instant::now(),
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tx,
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});
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} else {
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info!("Force shutdown worker, {} connections", num);
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this.shutdown(true);
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let _ = tx.send(false);
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return Poll::Ready(());
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}
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}
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match this.state {
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WorkerState::Unavailable => match this.check_readiness(cx) {
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Ok(true) => {
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this.state = WorkerState::Available;
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this.availability.set(true);
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self.poll(cx)
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}
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Ok(false) => Poll::Pending,
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Err((token, idx)) => {
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this.restart_service(token, idx);
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self.poll(cx)
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}
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},
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WorkerState::Restarting(ref mut restart) => {
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let factory_id = restart.factory_id;
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let token = restart.token;
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let service = ready!(restart.fut.as_mut().poll(cx))
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.unwrap_or_else(|_| {
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panic!(
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"Can not restart {:?} service",
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this.factories[factory_id].name(token)
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)
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})
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.into_iter()
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// Find the same token from vector. There should be only one
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// So the first match would be enough.
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.find(|(t, _)| *t == token)
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.map(|(_, service)| service)
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.expect("No BoxedServerService found");
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trace!(
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"Service {:?} has been restarted",
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this.factories[factory_id].name(token)
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);
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this.services[token.0].created(service);
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this.state = WorkerState::Unavailable;
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self.poll(cx)
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}
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WorkerState::Shutdown(ref mut shutdown) => {
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// Wait for 1 second.
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ready!(shutdown.timer.as_mut().poll(cx));
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if this.conns.total() == 0 {
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// Graceful shutdown.
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if let WorkerState::Shutdown(shutdown) = mem::take(&mut this.state) {
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let _ = shutdown.tx.send(true);
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}
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Poll::Ready(())
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} else if shutdown.start_from.elapsed() >= this.shutdown_timeout {
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// Timeout forceful shutdown.
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if let WorkerState::Shutdown(shutdown) = mem::take(&mut this.state) {
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let _ = shutdown.tx.send(false);
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}
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Poll::Ready(())
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} else {
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// Reset timer and wait for 1 second.
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let time = Instant::now() + Duration::from_secs(1);
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shutdown.timer.as_mut().reset(time);
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shutdown.timer.as_mut().poll(cx)
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}
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}
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// actively poll stream and handle worker command
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WorkerState::Available => loop {
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match this.check_readiness(cx) {
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Ok(true) => {}
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Ok(false) => {
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trace!("Worker is unavailable");
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this.availability.set(false);
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this.state = WorkerState::Unavailable;
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return self.poll(cx);
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}
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Err((token, idx)) => {
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this.restart_service(token, idx);
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this.availability.set(false);
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return self.poll(cx);
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}
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}
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match ready!(Pin::new(&mut this.rx).poll_recv(cx)) {
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// handle incoming io stream
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Some(msg) => {
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let guard = this.conns.get();
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let _ = this.services[msg.token.0].service.call((guard, msg.io));
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}
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None => return Poll::Ready(()),
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};
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},
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}
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}
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}
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