mirror of
https://github.com/fafhrd91/actix-net
synced 2024-12-05 03:21:56 +01:00
382 lines
12 KiB
Rust
382 lines
12 KiB
Rust
#![allow(deprecated)]
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use std::fmt;
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use std::io::{self, Read, Write};
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use bytes::BytesMut;
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use futures::{Poll, Sink, StartSend, Stream};
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use tokio_codec::{Decoder, Encoder};
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use tokio_io::{AsyncRead, AsyncWrite};
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use super::framed_read::{framed_read2, framed_read2_with_buffer, FramedRead2};
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use super::framed_write::{framed_write2, framed_write2_with_buffer, FramedWrite2};
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const LW: usize = 1024;
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const HW: usize = 8 * 1024;
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/// A unified `Stream` and `Sink` interface to an underlying I/O object, using
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/// the `Encoder` and `Decoder` traits to encode and decode frames.
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///
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/// You can create a `Framed` instance by using the `AsyncRead::framed` adapter.
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pub struct Framed<T, U> {
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inner: FramedRead2<FramedWrite2<Fuse<T, U>>>,
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}
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pub struct Fuse<T, U>(pub T, pub U);
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impl<T, U> Framed<T, U>
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where
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T: AsyncRead + AsyncWrite,
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U: Decoder + Encoder,
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{
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/// Provides a `Stream` and `Sink` interface for reading and writing to this
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/// `Io` object, using `Decode` and `Encode` to read and write the raw data.
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///
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/// Raw I/O objects work with byte sequences, but higher-level code usually
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/// wants to batch these into meaningful chunks, called "frames". This
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/// method layers framing on top of an I/O object, by using the `Codec`
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/// traits to handle encoding and decoding of messages frames. Note that
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/// the incoming and outgoing frame types may be distinct.
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///
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/// This function returns a *single* object that is both `Stream` and
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/// `Sink`; grouping this into a single object is often useful for layering
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/// things like gzip or TLS, which require both read and write access to the
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/// underlying object.
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///
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/// If you want to work more directly with the streams and sink, consider
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/// calling `split` on the `Framed` returned by this method, which will
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/// break them into separate objects, allowing them to interact more easily.
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pub fn new(inner: T, codec: U) -> Framed<T, U> {
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Framed {
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inner: framed_read2(framed_write2(Fuse(inner, codec), LW, HW)),
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}
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}
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/// Same as `Framed::new()` with ability to specify write buffer low/high capacity watermarks.
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pub fn new_with_caps(inner: T, codec: U, lw: usize, hw: usize) -> Framed<T, U> {
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debug_assert!((lw < hw) && hw != 0);
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Framed {
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inner: framed_read2(framed_write2(Fuse(inner, codec), lw, hw)),
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}
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}
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/// Force send item
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pub fn force_send(
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&mut self,
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item: <U as Encoder>::Item,
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) -> Result<(), <U as Encoder>::Error> {
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self.inner.get_mut().force_send(item)
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}
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}
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impl<T, U> Framed<T, U> {
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/// Provides a `Stream` and `Sink` interface for reading and writing to this
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/// `Io` object, using `Decode` and `Encode` to read and write the raw data.
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///
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/// Raw I/O objects work with byte sequences, but higher-level code usually
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/// wants to batch these into meaningful chunks, called "frames". This
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/// method layers framing on top of an I/O object, by using the `Codec`
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/// traits to handle encoding and decoding of messages frames. Note that
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/// the incoming and outgoing frame types may be distinct.
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///
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/// This function returns a *single* object that is both `Stream` and
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/// `Sink`; grouping this into a single object is often useful for layering
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/// things like gzip or TLS, which require both read and write access to the
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/// underlying object.
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///
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/// This objects takes a stream and a readbuffer and a writebuffer. These
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/// field can be obtained from an existing `Framed` with the
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/// `into_parts` method.
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///
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/// If you want to work more directly with the streams and sink, consider
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/// calling `split` on the `Framed` returned by this method, which will
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/// break them into separate objects, allowing them to interact more easily.
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pub fn from_parts(parts: FramedParts<T, U>) -> Framed<T, U> {
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Framed {
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inner: framed_read2_with_buffer(
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framed_write2_with_buffer(
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Fuse(parts.io, parts.codec),
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parts.write_buf,
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parts.write_buf_lw,
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parts.write_buf_hw,
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),
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parts.read_buf,
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),
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}
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}
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/// Returns a reference to the underlying codec.
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pub fn get_codec(&self) -> &U {
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&self.inner.get_ref().get_ref().1
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}
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/// Returns a mutable reference to the underlying codec.
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pub fn get_codec_mut(&mut self) -> &mut U {
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&mut self.inner.get_mut().get_mut().1
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}
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/// Returns a reference to the underlying I/O stream wrapped by
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/// `Frame`.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn get_ref(&self) -> &T {
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&self.inner.get_ref().get_ref().0
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}
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/// Returns a mutable reference to the underlying I/O stream wrapped by
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/// `Frame`.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn get_mut(&mut self) -> &mut T {
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&mut self.inner.get_mut().get_mut().0
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}
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/// Check if write buffer is empty.
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pub fn is_write_buf_empty(&self) -> bool {
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self.inner.get_ref().is_empty()
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}
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/// Check if write buffer is full.
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pub fn is_write_buf_full(&self) -> bool {
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self.inner.get_ref().is_full()
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}
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/// Consumes the `Frame`, returning its underlying I/O stream.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn into_inner(self) -> T {
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self.inner.into_inner().into_inner().0
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}
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/// Consume the `Frame`, returning `Frame` with different codec.
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pub fn into_framed<U2>(self, codec: U2) -> Framed<T, U2> {
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let (inner, read_buf) = self.inner.into_parts();
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let (inner, write_buf, lw, hw) = inner.into_parts();
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Framed {
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inner: framed_read2_with_buffer(
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framed_write2_with_buffer(Fuse(inner.0, codec), write_buf, lw, hw),
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read_buf,
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),
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}
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}
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/// Consume the `Frame`, returning `Frame` with different io.
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pub fn map_io<F, T2>(self, f: F) -> Framed<T2, U>
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where
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F: Fn(T) -> T2,
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{
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let (inner, read_buf) = self.inner.into_parts();
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let (inner, write_buf, lw, hw) = inner.into_parts();
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Framed {
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inner: framed_read2_with_buffer(
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framed_write2_with_buffer(Fuse(f(inner.0), inner.1), write_buf, lw, hw),
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read_buf,
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),
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}
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}
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/// Consume the `Frame`, returning `Frame` with different codec.
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pub fn map_codec<F, U2>(self, f: F) -> Framed<T, U2>
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where
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F: Fn(U) -> U2,
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{
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let (inner, read_buf) = self.inner.into_parts();
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let (inner, write_buf, lw, hw) = inner.into_parts();
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Framed {
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inner: framed_read2_with_buffer(
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framed_write2_with_buffer(Fuse(inner.0, f(inner.1)), write_buf, lw, hw),
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read_buf,
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),
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}
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}
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/// Consumes the `Frame`, returning its underlying I/O stream, the buffer
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/// with unprocessed data, and the codec.
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///
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/// Note that care should be taken to not tamper with the underlying stream
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/// of data coming in as it may corrupt the stream of frames otherwise
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/// being worked with.
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pub fn into_parts(self) -> FramedParts<T, U> {
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let (inner, read_buf) = self.inner.into_parts();
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let (inner, write_buf, write_buf_lw, write_buf_hw) = inner.into_parts();
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FramedParts {
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io: inner.0,
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codec: inner.1,
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read_buf,
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write_buf,
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write_buf_lw,
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write_buf_hw,
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_priv: (),
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}
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}
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}
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impl<T, U> Stream for Framed<T, U>
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where
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T: AsyncRead,
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U: Decoder,
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{
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type Item = U::Item;
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type Error = U::Error;
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fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
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self.inner.poll()
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}
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}
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impl<T, U> Sink for Framed<T, U>
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where
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T: AsyncWrite,
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U: Encoder,
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U::Error: From<io::Error>,
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{
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type SinkItem = U::Item;
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type SinkError = U::Error;
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fn start_send(
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&mut self,
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item: Self::SinkItem,
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) -> StartSend<Self::SinkItem, Self::SinkError> {
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self.inner.get_mut().start_send(item)
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}
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fn poll_complete(&mut self) -> Poll<(), Self::SinkError> {
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self.inner.get_mut().poll_complete()
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}
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fn close(&mut self) -> Poll<(), Self::SinkError> {
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self.inner.get_mut().close()
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}
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}
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impl<T, U> fmt::Debug for Framed<T, U>
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where
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T: fmt::Debug,
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U: fmt::Debug,
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{
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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f.debug_struct("Framed")
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.field("io", &self.inner.get_ref().get_ref().0)
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.field("codec", &self.inner.get_ref().get_ref().1)
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.finish()
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}
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}
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// ===== impl Fuse =====
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impl<T: Read, U> Read for Fuse<T, U> {
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fn read(&mut self, dst: &mut [u8]) -> io::Result<usize> {
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self.0.read(dst)
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}
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}
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impl<T: AsyncRead, U> AsyncRead for Fuse<T, U> {
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unsafe fn prepare_uninitialized_buffer(&self, buf: &mut [u8]) -> bool {
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self.0.prepare_uninitialized_buffer(buf)
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}
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}
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impl<T: Write, U> Write for Fuse<T, U> {
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fn write(&mut self, src: &[u8]) -> io::Result<usize> {
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self.0.write(src)
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}
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fn flush(&mut self) -> io::Result<()> {
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self.0.flush()
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}
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}
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impl<T: AsyncWrite, U> AsyncWrite for Fuse<T, U> {
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fn shutdown(&mut self) -> Poll<(), io::Error> {
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self.0.shutdown()
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}
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}
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impl<T, U: Decoder> Decoder for Fuse<T, U> {
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type Item = U::Item;
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type Error = U::Error;
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fn decode(&mut self, buffer: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
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self.1.decode(buffer)
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}
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fn decode_eof(&mut self, buffer: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
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self.1.decode_eof(buffer)
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}
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}
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impl<T, U: Encoder> Encoder for Fuse<T, U> {
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type Item = U::Item;
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type Error = U::Error;
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fn encode(&mut self, item: Self::Item, dst: &mut BytesMut) -> Result<(), Self::Error> {
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self.1.encode(item, dst)
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}
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}
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/// `FramedParts` contains an export of the data of a Framed transport.
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/// It can be used to construct a new `Framed` with a different codec.
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/// It contains all current buffers and the inner transport.
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#[derive(Debug)]
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pub struct FramedParts<T, U> {
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/// The inner transport used to read bytes to and write bytes to
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pub io: T,
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/// The codec
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pub codec: U,
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/// The buffer with read but unprocessed data.
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pub read_buf: BytesMut,
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/// A buffer with unprocessed data which are not written yet.
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pub write_buf: BytesMut,
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/// A buffer low watermark capacity
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pub write_buf_lw: usize,
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/// A buffer high watermark capacity
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pub write_buf_hw: usize,
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/// This private field allows us to add additional fields in the future in a
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/// backwards compatible way.
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_priv: (),
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}
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impl<T, U> FramedParts<T, U> {
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/// Create a new, default, `FramedParts`
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pub fn new(io: T, codec: U) -> FramedParts<T, U> {
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FramedParts {
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io,
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codec,
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read_buf: BytesMut::new(),
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write_buf: BytesMut::new(),
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write_buf_lw: LW,
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write_buf_hw: HW,
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_priv: (),
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}
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}
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/// Create a new `FramedParts` with read buffer
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pub fn with_read_buf(io: T, codec: U, read_buf: BytesMut) -> FramedParts<T, U> {
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FramedParts {
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io,
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codec,
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read_buf,
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write_buf: BytesMut::new(),
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write_buf_lw: LW,
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write_buf_hw: HW,
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_priv: (),
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}
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}
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}
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