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actix-net/actix-server/src/builder.rs
Nikolay Kim 119027f822 fmt
2019-12-25 15:10:13 +04:00

508 lines
16 KiB
Rust

use std::pin::Pin;
use std::task::{Context, Poll};
use std::time::Duration;
use std::{io, mem, net};
use actix_rt::net::TcpStream;
use actix_rt::time::{delay_until, Instant};
use actix_rt::{spawn, System};
use futures::channel::mpsc::{unbounded, UnboundedReceiver};
use futures::channel::oneshot;
use futures::future::ready;
use futures::stream::FuturesUnordered;
use futures::{ready, Future, FutureExt, Stream, StreamExt};
use log::{error, info};
use net2::TcpBuilder;
use num_cpus;
use crate::accept::{AcceptLoop, AcceptNotify, Command};
use crate::config::{ConfiguredService, ServiceConfig};
use crate::server::{Server, ServerCommand};
use crate::service::{InternalServiceFactory, ServiceFactory, StreamNewService};
use crate::signals::{Signal, Signals};
use crate::socket::StdListener;
use crate::worker::{self, Worker, WorkerAvailability, WorkerClient};
use crate::Token;
/// Server builder
pub struct ServerBuilder {
threads: usize,
token: Token,
backlog: i32,
workers: Vec<(usize, WorkerClient)>,
services: Vec<Box<dyn InternalServiceFactory>>,
sockets: Vec<(Token, StdListener)>,
accept: AcceptLoop,
exit: bool,
shutdown_timeout: Duration,
no_signals: bool,
cmd: UnboundedReceiver<ServerCommand>,
server: Server,
notify: Vec<oneshot::Sender<()>>,
}
impl Default for ServerBuilder {
fn default() -> Self {
Self::new()
}
}
impl ServerBuilder {
/// Create new Server builder instance
pub fn new() -> ServerBuilder {
let (tx, rx) = unbounded();
let server = Server::new(tx);
ServerBuilder {
threads: num_cpus::get(),
token: Token(0),
workers: Vec::new(),
services: Vec::new(),
sockets: Vec::new(),
accept: AcceptLoop::new(server.clone()),
backlog: 2048,
exit: false,
shutdown_timeout: Duration::from_secs(30),
no_signals: false,
cmd: rx,
notify: Vec::new(),
server,
}
}
/// Set number of workers to start.
///
/// By default server uses number of available logical cpu as workers
/// count.
pub fn workers(mut self, num: usize) -> Self {
self.threads = num;
self
}
/// Set the maximum number of pending connections.
///
/// This refers to the number of clients that can be waiting to be served.
/// Exceeding this number results in the client getting an error when
/// attempting to connect. It should only affect servers under significant
/// load.
///
/// Generally set in the 64-2048 range. Default value is 2048.
///
/// This method should be called before `bind()` method call.
pub fn backlog(mut self, num: i32) -> Self {
self.backlog = num;
self
}
/// Sets the maximum per-worker number of concurrent connections.
///
/// All socket listeners will stop accepting connections when this limit is
/// reached for each worker.
///
/// By default max connections is set to a 25k per worker.
pub fn maxconn(self, num: usize) -> Self {
worker::max_concurrent_connections(num);
self
}
/// Stop actix system.
pub fn system_exit(mut self) -> Self {
self.exit = true;
self
}
/// Disable signal handling
pub fn disable_signals(mut self) -> Self {
self.no_signals = true;
self
}
/// Timeout for graceful workers shutdown in seconds.
///
/// After receiving a stop signal, workers have this much time to finish
/// serving requests. Workers still alive after the timeout are force
/// dropped.
///
/// By default shutdown timeout sets to 30 seconds.
pub fn shutdown_timeout(mut self, sec: u64) -> Self {
self.shutdown_timeout = Duration::from_secs(sec);
self
}
/// Execute external configuration as part of the server building
/// process.
///
/// This function is useful for moving parts of configuration to a
/// different module or even library.
pub fn configure<F>(mut self, f: F) -> io::Result<ServerBuilder>
where
F: Fn(&mut ServiceConfig) -> io::Result<()>,
{
let mut cfg = ServiceConfig::new(self.threads, self.backlog);
f(&mut cfg)?;
if let Some(apply) = cfg.apply {
let mut srv = ConfiguredService::new(apply);
for (name, lst) in cfg.services {
let token = self.token.next();
srv.stream(token, name, lst.local_addr()?);
self.sockets.push((token, StdListener::Tcp(lst)));
}
self.services.push(Box::new(srv));
}
self.threads = cfg.threads;
Ok(self)
}
/// Add new service to the server.
pub fn bind<F, U, N: AsRef<str>>(mut self, name: N, addr: U, factory: F) -> io::Result<Self>
where
F: ServiceFactory<TcpStream>,
U: net::ToSocketAddrs,
{
let sockets = bind_addr(addr, self.backlog)?;
for lst in sockets {
let token = self.token.next();
self.services.push(StreamNewService::create(
name.as_ref().to_string(),
token,
factory.clone(),
lst.local_addr()?,
));
self.sockets.push((token, StdListener::Tcp(lst)));
}
Ok(self)
}
#[cfg(all(unix))]
/// Add new unix domain service to the server.
pub fn bind_uds<F, U, N>(self, name: N, addr: U, factory: F) -> io::Result<Self>
where
F: ServiceFactory<actix_rt::net::UnixStream>,
N: AsRef<str>,
U: AsRef<std::path::Path>,
{
use std::os::unix::net::UnixListener;
// The path must not exist when we try to bind.
// Try to remove it to avoid bind error.
if let Err(e) = std::fs::remove_file(addr.as_ref()) {
// NotFound is expected and not an issue. Anything else is.
if e.kind() != std::io::ErrorKind::NotFound {
return Err(e);
}
}
let lst = UnixListener::bind(addr)?;
self.listen_uds(name, lst, factory)
}
#[cfg(all(unix))]
/// Add new unix domain service to the server.
/// Useful when running as a systemd service and
/// a socket FD can be acquired using the systemd crate.
pub fn listen_uds<F, N: AsRef<str>>(
mut self,
name: N,
lst: std::os::unix::net::UnixListener,
factory: F,
) -> io::Result<Self>
where
F: ServiceFactory<actix_rt::net::UnixStream>,
{
use std::net::{IpAddr, Ipv4Addr, SocketAddr};
let token = self.token.next();
let addr = SocketAddr::new(IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)), 8080);
self.services.push(StreamNewService::create(
name.as_ref().to_string(),
token,
factory.clone(),
addr,
));
self.sockets.push((token, StdListener::Uds(lst)));
Ok(self)
}
/// Add new service to the server.
pub fn listen<F, N: AsRef<str>>(
mut self,
name: N,
lst: net::TcpListener,
factory: F,
) -> io::Result<Self>
where
F: ServiceFactory<TcpStream>,
{
let token = self.token.next();
self.services.push(StreamNewService::create(
name.as_ref().to_string(),
token,
factory,
lst.local_addr()?,
));
self.sockets.push((token, StdListener::Tcp(lst)));
Ok(self)
}
/// Spawn new thread and start listening for incoming connections.
///
/// This method spawns new thread and starts new actix system. Other than
/// that it is similar to `start()` method. This method blocks.
///
/// This methods panics if no socket addresses get bound.
///
/// ```rust,ignore
/// use actix_web::*;
///
/// fn main() -> std::io::Result<()> {
/// Server::new().
/// .service(
/// HttpServer::new(|| App::new().service(web::service("/").to(|| HttpResponse::Ok())))
/// .bind("127.0.0.1:0")
/// .run()
/// }
/// ```
pub fn run(self) -> io::Result<()> {
let sys = System::new("http-server");
self.start();
sys.run()
}
/// Starts processing incoming connections and return server controller.
pub fn start(mut self) -> Server {
if self.sockets.is_empty() {
panic!("Server should have at least one bound socket");
} else {
info!("Starting {} workers", self.threads);
// start workers
let mut workers = Vec::new();
for idx in 0..self.threads {
let worker = self.start_worker(idx, self.accept.get_notify());
workers.push(worker.clone());
self.workers.push((idx, worker));
}
// start accept thread
for sock in &self.sockets {
info!("Starting server on {}", sock.1);
}
self.accept
.start(mem::replace(&mut self.sockets, Vec::new()), workers);
// handle signals
if !self.no_signals {
Signals::start(self.server.clone()).unwrap();
}
// start http server actor
let server = self.server.clone();
spawn(self);
server
}
}
fn start_worker(&self, idx: usize, notify: AcceptNotify) -> WorkerClient {
let avail = WorkerAvailability::new(notify);
let services: Vec<Box<dyn InternalServiceFactory>> =
self.services.iter().map(|v| v.clone_factory()).collect();
Worker::start(idx, services, avail, self.shutdown_timeout)
}
fn handle_cmd(&mut self, item: ServerCommand) {
match item {
ServerCommand::Pause(tx) => {
self.accept.send(Command::Pause);
let _ = tx.send(());
}
ServerCommand::Resume(tx) => {
self.accept.send(Command::Resume);
let _ = tx.send(());
}
ServerCommand::Signal(sig) => {
// Signals support
// Handle `SIGINT`, `SIGTERM`, `SIGQUIT` signals and stop actix system
match sig {
Signal::Int => {
info!("SIGINT received, exiting");
self.exit = true;
self.handle_cmd(ServerCommand::Stop {
graceful: false,
completion: None,
})
}
Signal::Term => {
info!("SIGTERM received, stopping");
self.exit = true;
self.handle_cmd(ServerCommand::Stop {
graceful: true,
completion: None,
})
}
Signal::Quit => {
info!("SIGQUIT received, exiting");
self.exit = true;
self.handle_cmd(ServerCommand::Stop {
graceful: false,
completion: None,
})
}
_ => (),
}
}
ServerCommand::Notify(tx) => {
self.notify.push(tx);
}
ServerCommand::Stop {
graceful,
completion,
} => {
let exit = self.exit;
// stop accept thread
self.accept.send(Command::Stop);
let notify = std::mem::replace(&mut self.notify, Vec::new());
// stop workers
if !self.workers.is_empty() && graceful {
spawn(
self.workers
.iter()
.map(move |worker| worker.1.stop(graceful))
.collect::<FuturesUnordered<_>>()
.collect::<Vec<_>>()
.then(move |_| {
if let Some(tx) = completion {
let _ = tx.send(());
}
for tx in notify {
let _ = tx.send(());
}
if exit {
spawn(
async {
delay_until(
Instant::now() + Duration::from_millis(300),
)
.await;
System::current().stop();
}
.boxed(),
);
}
ready(())
}),
)
} else {
// we need to stop system if server was spawned
if self.exit {
spawn(
delay_until(Instant::now() + Duration::from_millis(300)).then(
|_| {
System::current().stop();
ready(())
},
),
);
}
if let Some(tx) = completion {
let _ = tx.send(());
}
for tx in notify {
let _ = tx.send(());
}
}
}
ServerCommand::WorkerFaulted(idx) => {
let mut found = false;
for i in 0..self.workers.len() {
if self.workers[i].0 == idx {
self.workers.swap_remove(i);
found = true;
break;
}
}
if found {
error!("Worker has died {:?}, restarting", idx);
let mut new_idx = self.workers.len();
'found: loop {
for i in 0..self.workers.len() {
if self.workers[i].0 == new_idx {
new_idx += 1;
continue 'found;
}
}
break;
}
let worker = self.start_worker(new_idx, self.accept.get_notify());
self.workers.push((new_idx, worker.clone()));
self.accept.send(Command::Worker(worker));
}
}
}
}
}
impl Future for ServerBuilder {
type Output = ();
fn poll(mut self: Pin<&mut Self>, cx: &mut Context<'_>) -> Poll<Self::Output> {
loop {
match ready!(Pin::new(&mut self.cmd).poll_next(cx)) {
Some(it) => self.as_mut().get_mut().handle_cmd(it),
None => {
return Poll::Pending;
}
}
}
}
}
pub(super) fn bind_addr<S: net::ToSocketAddrs>(
addr: S,
backlog: i32,
) -> io::Result<Vec<net::TcpListener>> {
let mut err = None;
let mut succ = false;
let mut sockets = Vec::new();
for addr in addr.to_socket_addrs()? {
match create_tcp_listener(addr, backlog) {
Ok(lst) => {
succ = true;
sockets.push(lst);
}
Err(e) => err = Some(e),
}
}
if !succ {
if let Some(e) = err.take() {
Err(e)
} else {
Err(io::Error::new(
io::ErrorKind::Other,
"Can not bind to address.",
))
}
} else {
Ok(sockets)
}
}
fn create_tcp_listener(addr: net::SocketAddr, backlog: i32) -> io::Result<net::TcpListener> {
let builder = match addr {
net::SocketAddr::V4(_) => TcpBuilder::new_v4()?,
net::SocketAddr::V6(_) => TcpBuilder::new_v6()?,
};
builder.reuse_address(true)?;
builder.bind(addr)?;
Ok(builder.listen(backlog)?)
}