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actix-web/examples/websocket-chat/src/server.rs

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//! `ChatServer` is an actor. It maintains list of connection client session.
//! And manages available rooms. Peers send messages to other peers in same
//! room through `ChatServer`.
use std::cell::RefCell;
use std::collections::{HashMap, HashSet};
use rand::{self, Rng, ThreadRng};
use actix::prelude::*;
use session;
/// Message for chat server communications
/// New chat session is created
pub struct Connect {
pub addr: Box<Subscriber<session::Message> + Send>,
}
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/// Response type for Connect message
///
/// Chat server returns unique session id
impl ResponseType for Connect {
type Item = usize;
type Error = ();
}
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/// Session is disconnected
pub struct Disconnect {
pub id: usize,
}
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impl ResponseType for Disconnect {
type Item = ();
type Error = ();
}
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/// Send message to specific room
pub struct Message {
/// Id of the client session
pub id: usize,
/// Peer message
pub msg: String,
/// Room name
pub room: String,
}
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impl ResponseType for Message {
type Item = ();
type Error = ();
}
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/// List of available rooms
pub struct ListRooms;
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impl ResponseType for ListRooms {
type Item = Vec<String>;
type Error = ();
}
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/// Join room, if room does not exists create new one.
pub struct Join {
/// Client id
pub id: usize,
/// Room name
pub name: String,
}
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impl ResponseType for Join {
type Item = ();
type Error = ();
}
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/// `ChatServer` manages chat rooms and responsible for coordinating chat session.
/// implementation is super primitive
pub struct ChatServer {
sessions: HashMap<usize, Box<Subscriber<session::Message> + Send>>,
rooms: HashMap<String, HashSet<usize>>,
rng: RefCell<ThreadRng>,
}
impl Default for ChatServer {
fn default() -> ChatServer {
// default room
let mut rooms = HashMap::new();
rooms.insert("Main".to_owned(), HashSet::new());
ChatServer {
sessions: HashMap::new(),
rooms: rooms,
rng: RefCell::new(rand::thread_rng()),
}
}
}
impl ChatServer {
/// Send message to all users in the room
fn send_message(&self, room: &str, message: &str, skip_id: usize) {
if let Some(sessions) = self.rooms.get(room) {
for id in sessions {
if *id != skip_id {
if let Some(addr) = self.sessions.get(id) {
let _ = addr.send(session::Message(message.to_owned()));
}
}
}
}
}
}
/// Make actor from `ChatServer`
impl Actor for ChatServer {
/// We are going to use simple Context, we just need ability to communicate
/// with other actors.
type Context = Context<Self>;
}
/// Handler for Connect message.
///
/// Register new session and assign unique id to this session
impl Handler<Connect> for ChatServer {
fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Response<Self, Connect> {
println!("Someone joined");
// notify all users in same room
self.send_message(&"Main".to_owned(), "Someone joined", 0);
// register session with random id
let id = self.rng.borrow_mut().gen::<usize>();
self.sessions.insert(id, msg.addr);
// auto join session to Main room
self.rooms.get_mut(&"Main".to_owned()).unwrap().insert(id);
// send id back
Self::reply(id)
}
}
/// Handler for Disconnect message.
impl Handler<Disconnect> for ChatServer {
fn handle(&mut self, msg: Disconnect, _: &mut Context<Self>) -> Response<Self, Disconnect> {
println!("Someone disconnected");
let mut rooms: Vec<String> = Vec::new();
// remove address
if self.sessions.remove(&msg.id).is_some() {
// remove session from all rooms
for (name, sessions) in &mut self.rooms {
if sessions.remove(&msg.id) {
rooms.push(name.to_owned());
}
}
}
// send message to other users
for room in rooms {
self.send_message(&room, "Someone disconnected", 0);
}
Self::empty()
}
}
/// Handler for Message message.
impl Handler<Message> for ChatServer {
fn handle(&mut self, msg: Message, _: &mut Context<Self>) -> Response<Self, Message> {
self.send_message(&msg.room, msg.msg.as_str(), msg.id);
Self::empty()
}
}
/// Handler for `ListRooms` message.
impl Handler<ListRooms> for ChatServer {
fn handle(&mut self, _: ListRooms, _: &mut Context<Self>) -> Response<Self, ListRooms> {
let mut rooms = Vec::new();
for key in self.rooms.keys() {
rooms.push(key.to_owned())
}
Self::reply(rooms)
}
}
/// Join room, send disconnect message to old room
/// send join message to new room
impl Handler<Join> for ChatServer {
fn handle(&mut self, msg: Join, _: &mut Context<Self>) -> Response<Self, Join> {
let Join {id, name} = msg;
let mut rooms = Vec::new();
// remove session from all rooms
for (n, sessions) in &mut self.rooms {
if sessions.remove(&id) {
rooms.push(n.to_owned());
}
}
// send message to other users
for room in rooms {
self.send_message(&room, "Someone disconnected", 0);
}
if self.rooms.get_mut(&name).is_none() {
self.rooms.insert(name.clone(), HashSet::new());
}
self.send_message(&name, "Someone connected", id);
self.rooms.get_mut(&name).unwrap().insert(id);
Self::empty()
}
}