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actix-web/actix-web-actors/src/ws.rs

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//! Websocket integration
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use std::collections::VecDeque;
use std::io;
use actix::dev::{
AsyncContextParts, ContextFut, ContextParts, Envelope, Mailbox, StreamHandler,
ToEnvelope,
};
use actix::fut::ActorFuture;
use actix::{
Actor, ActorContext, ActorState, Addr, AsyncContext, Handler,
Message as ActixMessage, SpawnHandle,
};
use actix_codec::{Decoder, Encoder};
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use actix_http::ws::{hash_key, Codec};
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pub use actix_http::ws::{
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CloseCode, CloseReason, Frame, HandshakeError, Message, ProtocolError,
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};
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use actix_web::dev::HttpResponseBuilder;
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use actix_web::error::{Error, ErrorInternalServerError, PayloadError};
use actix_web::http::{header, Method, StatusCode};
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use actix_web::{HttpRequest, HttpResponse};
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use bytes::{Bytes, BytesMut};
use futures::sync::oneshot::Sender;
use futures::{Async, Future, Poll, Stream};
/// Do websocket handshake and start ws actor.
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pub fn start<A, T>(actor: A, req: &HttpRequest, stream: T) -> Result<HttpResponse, Error>
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where
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A: Actor<Context = WebsocketContext<A>> + StreamHandler<Message, ProtocolError>,
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T: Stream<Item = Bytes, Error = PayloadError> + 'static,
{
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let mut res = handshake(req)?;
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Ok(res.streaming(WebsocketContext::create(actor, stream)))
}
/// Prepare `WebSocket` handshake response.
///
/// This function returns handshake `HttpResponse`, ready to send to peer.
/// It does not perform any IO.
///
// /// `protocols` is a sequence of known protocols. On successful handshake,
// /// the returned response headers contain the first protocol in this list
// /// which the server also knows.
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pub fn handshake(req: &HttpRequest) -> Result<HttpResponseBuilder, HandshakeError> {
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// WebSocket accepts only GET
if *req.method() != Method::GET {
return Err(HandshakeError::GetMethodRequired);
}
// Check for "UPGRADE" to websocket header
let has_hdr = if let Some(hdr) = req.headers().get(&header::UPGRADE) {
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if let Ok(s) = hdr.to_str() {
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s.to_ascii_lowercase().contains("websocket")
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} else {
false
}
} else {
false
};
if !has_hdr {
return Err(HandshakeError::NoWebsocketUpgrade);
}
// Upgrade connection
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if !req.head().upgrade() {
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return Err(HandshakeError::NoConnectionUpgrade);
}
// check supported version
if !req.headers().contains_key(&header::SEC_WEBSOCKET_VERSION) {
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return Err(HandshakeError::NoVersionHeader);
}
let supported_ver = {
if let Some(hdr) = req.headers().get(&header::SEC_WEBSOCKET_VERSION) {
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hdr == "13" || hdr == "8" || hdr == "7"
} else {
false
}
};
if !supported_ver {
return Err(HandshakeError::UnsupportedVersion);
}
// check client handshake for validity
if !req.headers().contains_key(&header::SEC_WEBSOCKET_KEY) {
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return Err(HandshakeError::BadWebsocketKey);
}
let key = {
let key = req.headers().get(&header::SEC_WEBSOCKET_KEY).unwrap();
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hash_key(key.as_ref())
};
Ok(HttpResponse::build(StatusCode::SWITCHING_PROTOCOLS)
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.upgrade("websocket")
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.header(header::TRANSFER_ENCODING, "chunked")
.header(header::SEC_WEBSOCKET_ACCEPT, key.as_str())
.take())
}
/// Execution context for `WebSockets` actors
pub struct WebsocketContext<A>
where
A: Actor<Context = WebsocketContext<A>>,
{
inner: ContextParts<A>,
messages: VecDeque<Option<Message>>,
}
impl<A> ActorContext for WebsocketContext<A>
where
A: Actor<Context = Self>,
{
fn stop(&mut self) {
self.inner.stop();
}
fn terminate(&mut self) {
self.inner.terminate()
}
fn state(&self) -> ActorState {
self.inner.state()
}
}
impl<A> AsyncContext<A> for WebsocketContext<A>
where
A: Actor<Context = Self>,
{
fn spawn<F>(&mut self, fut: F) -> SpawnHandle
where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
{
self.inner.spawn(fut)
}
fn wait<F>(&mut self, fut: F)
where
F: ActorFuture<Item = (), Error = (), Actor = A> + 'static,
{
self.inner.wait(fut)
}
#[doc(hidden)]
#[inline]
fn waiting(&self) -> bool {
self.inner.waiting()
|| self.inner.state() == ActorState::Stopping
|| self.inner.state() == ActorState::Stopped
}
fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
self.inner.cancel_future(handle)
}
#[inline]
fn address(&self) -> Addr<A> {
self.inner.address()
}
}
impl<A> WebsocketContext<A>
where
A: Actor<Context = Self>,
{
#[inline]
/// Create a new Websocket context from a request and an actor
pub fn create<S>(actor: A, stream: S) -> impl Stream<Item = Bytes, Error = Error>
where
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A: StreamHandler<Message, ProtocolError>,
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S: Stream<Item = Bytes, Error = PayloadError> + 'static,
{
let mb = Mailbox::default();
let mut ctx = WebsocketContext {
inner: ContextParts::new(mb.sender_producer()),
messages: VecDeque::new(),
};
ctx.add_stream(WsStream::new(stream, Codec::new()));
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WebsocketContextFut::new(ctx, actor, mb, Codec::new())
}
#[inline]
/// Create a new Websocket context from a request, an actor, and a codec
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pub fn with_codec<S>(
actor: A,
stream: S,
codec: Codec,
) -> impl Stream<Item = Bytes, Error = Error>
where
A: StreamHandler<Message, ProtocolError>,
S: Stream<Item = Bytes, Error = PayloadError> + 'static,
{
let mb = Mailbox::default();
let mut ctx = WebsocketContext {
inner: ContextParts::new(mb.sender_producer()),
messages: VecDeque::new(),
};
ctx.add_stream(WsStream::new(stream, codec));
WebsocketContextFut::new(ctx, actor, mb, codec)
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}
/// Create a new Websocket context
pub fn with_factory<S, F>(
stream: S,
f: F,
) -> impl Stream<Item = Bytes, Error = Error>
where
F: FnOnce(&mut Self) -> A + 'static,
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A: StreamHandler<Message, ProtocolError>,
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S: Stream<Item = Bytes, Error = PayloadError> + 'static,
{
let mb = Mailbox::default();
let mut ctx = WebsocketContext {
inner: ContextParts::new(mb.sender_producer()),
messages: VecDeque::new(),
};
ctx.add_stream(WsStream::new(stream, Codec::new()));
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let act = f(&mut ctx);
WebsocketContextFut::new(ctx, act, mb, Codec::new())
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}
}
impl<A> WebsocketContext<A>
where
A: Actor<Context = Self>,
{
/// Write payload
///
/// This is a low-level function that accepts framed messages that should
/// be created using `Frame::message()`. If you want to send text or binary
/// data you should prefer the `text()` or `binary()` convenience functions
/// that handle the framing for you.
#[inline]
pub fn write_raw(&mut self, msg: Message) {
self.messages.push_back(Some(msg));
}
/// Send text frame
#[inline]
pub fn text<T: Into<String>>(&mut self, text: T) {
self.write_raw(Message::Text(text.into()));
}
/// Send binary frame
#[inline]
pub fn binary<B: Into<Bytes>>(&mut self, data: B) {
self.write_raw(Message::Binary(data.into()));
}
/// Send ping frame
#[inline]
pub fn ping(&mut self, message: &str) {
self.write_raw(Message::Ping(message.to_string()));
}
/// Send pong frame
#[inline]
pub fn pong(&mut self, message: &str) {
self.write_raw(Message::Pong(message.to_string()));
}
/// Send close frame
#[inline]
pub fn close(&mut self, reason: Option<CloseReason>) {
self.write_raw(Message::Close(reason));
}
/// Handle of the running future
///
/// SpawnHandle is the handle returned by `AsyncContext::spawn()` method.
pub fn handle(&self) -> SpawnHandle {
self.inner.curr_handle()
}
/// Set mailbox capacity
///
/// By default mailbox capacity is 16 messages.
pub fn set_mailbox_capacity(&mut self, cap: usize) {
self.inner.set_mailbox_capacity(cap)
}
}
impl<A> AsyncContextParts<A> for WebsocketContext<A>
where
A: Actor<Context = Self>,
{
fn parts(&mut self) -> &mut ContextParts<A> {
&mut self.inner
}
}
struct WebsocketContextFut<A>
where
A: Actor<Context = WebsocketContext<A>>,
{
fut: ContextFut<A, WebsocketContext<A>>,
encoder: Codec,
buf: BytesMut,
closed: bool,
}
impl<A> WebsocketContextFut<A>
where
A: Actor<Context = WebsocketContext<A>>,
{
fn new(ctx: WebsocketContext<A>, act: A, mailbox: Mailbox<A>, codec: Codec) -> Self {
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let fut = ContextFut::new(ctx, act, mailbox);
WebsocketContextFut {
fut,
encoder: codec,
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buf: BytesMut::new(),
closed: false,
}
}
}
impl<A> Stream for WebsocketContextFut<A>
where
A: Actor<Context = WebsocketContext<A>>,
{
type Item = Bytes;
type Error = Error;
fn poll(&mut self) -> Poll<Option<Bytes>, Error> {
if self.fut.alive() && self.fut.poll().is_err() {
return Err(ErrorInternalServerError("error"));
}
// encode messages
while let Some(item) = self.fut.ctx().messages.pop_front() {
if let Some(msg) = item {
self.encoder.encode(msg, &mut self.buf)?;
} else {
self.closed = true;
break;
}
}
if !self.buf.is_empty() {
Ok(Async::Ready(Some(self.buf.take().freeze())))
} else if self.fut.alive() && !self.closed {
Ok(Async::NotReady)
} else {
Ok(Async::Ready(None))
}
}
}
impl<A, M> ToEnvelope<A, M> for WebsocketContext<A>
where
A: Actor<Context = WebsocketContext<A>> + Handler<M>,
M: ActixMessage + Send + 'static,
M::Result: Send,
{
fn pack(msg: M, tx: Option<Sender<M::Result>>) -> Envelope<A> {
Envelope::new(msg, tx)
}
}
struct WsStream<S> {
stream: S,
decoder: Codec,
buf: BytesMut,
closed: bool,
}
impl<S> WsStream<S>
where
S: Stream<Item = Bytes, Error = PayloadError>,
{
fn new(stream: S, codec: Codec) -> Self {
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Self {
stream,
decoder: codec,
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buf: BytesMut::new(),
closed: false,
}
}
}
impl<S> Stream for WsStream<S>
where
S: Stream<Item = Bytes, Error = PayloadError>,
{
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type Item = Message;
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type Error = ProtocolError;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
if !self.closed {
loop {
match self.stream.poll() {
Ok(Async::Ready(Some(chunk))) => {
self.buf.extend_from_slice(&chunk[..]);
}
Ok(Async::Ready(None)) => {
self.closed = true;
break;
}
Ok(Async::NotReady) => break,
Err(e) => {
return Err(ProtocolError::Io(io::Error::new(
io::ErrorKind::Other,
format!("{}", e),
)));
}
}
}
}
match self.decoder.decode(&mut self.buf)? {
None => {
if self.closed {
Ok(Async::Ready(None))
} else {
Ok(Async::NotReady)
}
}
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Some(frm) => {
let msg = match frm {
Frame::Text(data) => {
if let Some(data) = data {
Message::Text(
std::str::from_utf8(&data)
.map_err(|_| ProtocolError::BadEncoding)?
.to_string(),
)
} else {
Message::Text(String::new())
}
}
Frame::Binary(data) => Message::Binary(
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data.map(|b| b.freeze()).unwrap_or_else(Bytes::new),
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),
Frame::Ping(s) => Message::Ping(s),
Frame::Pong(s) => Message::Pong(s),
Frame::Close(reason) => Message::Close(reason),
};
Ok(Async::Ready(Some(msg)))
}
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}
}
}
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#[cfg(test)]
mod tests {
use super::*;
use actix_web::http::{header, Method};
use actix_web::test::TestRequest;
#[test]
fn test_handshake() {
let req = TestRequest::default()
.method(Method::POST)
.to_http_request();
assert_eq!(
HandshakeError::GetMethodRequired,
handshake(&req).err().unwrap()
);
let req = TestRequest::default().to_http_request();
assert_eq!(
HandshakeError::NoWebsocketUpgrade,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(header::UPGRADE, header::HeaderValue::from_static("test"))
.to_http_request();
assert_eq!(
HandshakeError::NoWebsocketUpgrade,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(
header::UPGRADE,
header::HeaderValue::from_static("websocket"),
)
.to_http_request();
assert_eq!(
HandshakeError::NoConnectionUpgrade,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(
header::UPGRADE,
header::HeaderValue::from_static("websocket"),
)
.header(
header::CONNECTION,
header::HeaderValue::from_static("upgrade"),
)
.to_http_request();
assert_eq!(
HandshakeError::NoVersionHeader,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(
header::UPGRADE,
header::HeaderValue::from_static("websocket"),
)
.header(
header::CONNECTION,
header::HeaderValue::from_static("upgrade"),
)
.header(
header::SEC_WEBSOCKET_VERSION,
header::HeaderValue::from_static("5"),
)
.to_http_request();
assert_eq!(
HandshakeError::UnsupportedVersion,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(
header::UPGRADE,
header::HeaderValue::from_static("websocket"),
)
.header(
header::CONNECTION,
header::HeaderValue::from_static("upgrade"),
)
.header(
header::SEC_WEBSOCKET_VERSION,
header::HeaderValue::from_static("13"),
)
.to_http_request();
assert_eq!(
HandshakeError::BadWebsocketKey,
handshake(&req).err().unwrap()
);
let req = TestRequest::default()
.header(
header::UPGRADE,
header::HeaderValue::from_static("websocket"),
)
.header(
header::CONNECTION,
header::HeaderValue::from_static("upgrade"),
)
.header(
header::SEC_WEBSOCKET_VERSION,
header::HeaderValue::from_static("13"),
)
.header(
header::SEC_WEBSOCKET_KEY,
header::HeaderValue::from_static("13"),
)
.to_http_request();
assert_eq!(
StatusCode::SWITCHING_PROTOCOLS,
handshake(&req).unwrap().finish().status()
);
}
}