mirror of
https://github.com/fafhrd91/actix-web
synced 2024-11-24 00:21:08 +01:00
154 lines
4.8 KiB
Rust
154 lines
4.8 KiB
Rust
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use std::io;
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use actix_http::{error::Error, HttpService, Response};
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use actix_server::Server;
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use tokio::io::AsyncWriteExt;
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#[actix_rt::test]
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async fn h2_ping_pong() -> io::Result<()> {
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let (tx, rx) = std::sync::mpsc::sync_channel(1);
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let lst = std::net::TcpListener::bind("127.0.0.1:0")?;
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let addr = lst.local_addr().unwrap();
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let join = std::thread::spawn(move || {
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actix_rt::System::new().block_on(async move {
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let srv = Server::build()
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.disable_signals()
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.workers(1)
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.listen("h2_ping_pong", lst, || {
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HttpService::build()
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.keep_alive(3)
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.h2(|_| async { Ok::<_, Error>(Response::ok()) })
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.tcp()
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})?
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.run();
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tx.send(srv.handle()).unwrap();
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srv.await
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})
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});
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let handle = rx.recv().unwrap();
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let (sync_tx, rx) = std::sync::mpsc::sync_channel(1);
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// use a separate thread for h2 client so it can be blocked.
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std::thread::spawn(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async move {
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let stream = tokio::net::TcpStream::connect(addr).await.unwrap();
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let (mut tx, conn) = h2::client::handshake(stream).await.unwrap();
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tokio::spawn(async move { conn.await.unwrap() });
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let (res, _) = tx.send_request(::http::Request::new(()), true).unwrap();
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let res = res.await.unwrap();
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assert_eq!(res.status().as_u16(), 200);
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sync_tx.send(()).unwrap();
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// intentionally block the client thread so it can not answer ping pong.
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std::thread::sleep(std::time::Duration::from_secs(1000));
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})
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});
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rx.recv().unwrap();
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let now = std::time::Instant::now();
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// stop server gracefully. this step would take up to 30 seconds.
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handle.stop(true).await;
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// join server thread. only when connection are all gone this step would finish.
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join.join().unwrap()?;
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// check the time used for join server thread so it's known that the server shutdown
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// is from keep alive and not server graceful shutdown timeout.
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assert!(now.elapsed() < std::time::Duration::from_secs(30));
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Ok(())
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}
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#[actix_rt::test]
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async fn h2_handshake_timeout() -> io::Result<()> {
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let (tx, rx) = std::sync::mpsc::sync_channel(1);
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let lst = std::net::TcpListener::bind("127.0.0.1:0")?;
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let addr = lst.local_addr().unwrap();
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let join = std::thread::spawn(move || {
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actix_rt::System::new().block_on(async move {
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let srv = Server::build()
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.disable_signals()
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.workers(1)
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.listen("h2_ping_pong", lst, || {
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HttpService::build()
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.keep_alive(30)
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// set first request timeout to 5 seconds.
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// this is the timeout used for http2 handshake.
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.client_timeout(5000)
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.h2(|_| async { Ok::<_, Error>(Response::ok()) })
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.tcp()
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})?
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.run();
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tx.send(srv.handle()).unwrap();
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srv.await
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})
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});
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let handle = rx.recv().unwrap();
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let (sync_tx, rx) = std::sync::mpsc::sync_channel(1);
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// use a separate thread for tcp client so it can be blocked.
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std::thread::spawn(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async move {
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let mut stream = tokio::net::TcpStream::connect(addr).await.unwrap();
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// do not send the last new line intentionally.
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// This should hang the server handshake
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let malicious_buf = b"PRI * HTTP/2.0\r\n\r\nSM\r\n";
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stream.write_all(malicious_buf).await.unwrap();
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stream.flush().await.unwrap();
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sync_tx.send(()).unwrap();
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// intentionally block the client thread so it sit idle and not do handshake.
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std::thread::sleep(std::time::Duration::from_secs(1000));
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drop(stream)
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})
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});
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rx.recv().unwrap();
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let now = std::time::Instant::now();
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// stop server gracefully. this step would take up to 30 seconds.
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handle.stop(true).await;
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// join server thread. only when connection are all gone this step would finish.
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join.join().unwrap()?;
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// check the time used for join server thread so it's known that the server shutdown
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// is from handshake timeout and not server graceful shutdown timeout.
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assert!(now.elapsed() < std::time::Duration::from_secs(30));
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Ok(())
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}
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