mirror of
https://github.com/fafhrd91/actix-web
synced 2025-08-31 08:57:00 +02:00
move websocket code to submodule
This commit is contained in:
256
src/ws/context.rs
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256
src/ws/context.rs
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use std::mem;
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use std::collections::VecDeque;
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use futures::{Async, Poll};
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use futures::sync::oneshot::Sender;
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use futures::unsync::oneshot;
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use actix::{Actor, ActorState, ActorContext, AsyncContext,
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Address, SyncAddress, Handler, Subscriber, ResponseType, SpawnHandle};
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use actix::fut::ActorFuture;
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use actix::dev::{queue, AsyncContextApi,
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ContextImpl, ContextProtocol, Envelope, ToEnvelope, RemoteEnvelope};
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use body::{Body, Binary};
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use error::{Error, Result, ErrorInternalServerError};
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use httprequest::HttpRequest;
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use context::{Frame as ContextFrame, ActorHttpContext, Drain};
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use ws::frame::Frame;
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use ws::proto::{OpCode, CloseCode};
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/// Http actor execution context
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pub struct WebsocketContext<A, S=()> where A: Actor<Context=WebsocketContext<A, S>>,
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{
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inner: ContextImpl<A>,
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stream: VecDeque<ContextFrame>,
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request: HttpRequest<S>,
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disconnected: bool,
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}
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impl<A, S> ActorContext for WebsocketContext<A, S> where A: Actor<Context=Self>
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{
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fn stop(&mut self) {
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self.inner.stop();
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}
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fn terminate(&mut self) {
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self.inner.terminate()
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}
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fn state(&self) -> ActorState {
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self.inner.state()
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}
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}
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impl<A, S> AsyncContext<A> for WebsocketContext<A, S> where A: Actor<Context=Self>
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{
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fn spawn<F>(&mut self, fut: F) -> SpawnHandle
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where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
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{
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self.inner.spawn(fut)
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}
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fn wait<F>(&mut self, fut: F)
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where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
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{
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self.inner.wait(fut)
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}
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fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
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self.inner.cancel_future(handle)
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}
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}
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#[doc(hidden)]
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impl<A, S> AsyncContextApi<A> for WebsocketContext<A, S> where A: Actor<Context=Self> {
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#[inline]
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fn unsync_sender(&mut self) -> queue::unsync::UnboundedSender<ContextProtocol<A>> {
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self.inner.unsync_sender()
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}
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#[inline]
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fn unsync_address(&mut self) -> Address<A> {
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self.inner.unsync_address()
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}
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#[inline]
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fn sync_address(&mut self) -> SyncAddress<A> {
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self.inner.sync_address()
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}
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}
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impl<A, S: 'static> WebsocketContext<A, S> where A: Actor<Context=Self> {
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#[inline]
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pub fn new(req: HttpRequest<S>, actor: A) -> WebsocketContext<A, S> {
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WebsocketContext::from_request(req).actor(actor)
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}
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pub fn from_request(req: HttpRequest<S>) -> WebsocketContext<A, S> {
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WebsocketContext {
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inner: ContextImpl::new(None),
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stream: VecDeque::new(),
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request: req,
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disconnected: false,
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}
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}
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#[inline]
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pub fn actor(mut self, actor: A) -> WebsocketContext<A, S> {
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self.inner.set_actor(actor);
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self
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}
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}
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impl<A, S> WebsocketContext<A, S> where A: Actor<Context=Self> {
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/// Write payload
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#[inline]
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fn write<B: Into<Binary>>(&mut self, data: B) {
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if !self.disconnected {
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self.stream.push_back(ContextFrame::Payload(Some(data.into())));
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} else {
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warn!("Trying to write to disconnected response");
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}
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}
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/// Shared application state
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#[inline]
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pub fn state(&self) -> &S {
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self.request.state()
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}
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/// Incoming request
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#[inline]
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pub fn request(&mut self) -> &mut HttpRequest<S> {
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&mut self.request
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}
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/// Send text frame
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pub fn text(&mut self, text: &str) {
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let mut frame = Frame::message(Vec::from(text), OpCode::Text, true);
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let mut buf = Vec::new();
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frame.format(&mut buf).unwrap();
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self.write(buf);
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}
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/// Send binary frame
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pub fn binary<B: Into<Binary>>(&mut self, data: B) {
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let mut frame = Frame::message(data, OpCode::Binary, true);
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let mut buf = Vec::new();
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frame.format(&mut buf).unwrap();
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self.write(buf);
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}
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/// Send ping frame
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pub fn ping(&mut self, message: &str) {
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let mut frame = Frame::message(Vec::from(message), OpCode::Ping, true);
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let mut buf = Vec::new();
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frame.format(&mut buf).unwrap();
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self.write(buf);
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}
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/// Send pong frame
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pub fn pong(&mut self, message: &str) {
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let mut frame = Frame::message(Vec::from(message), OpCode::Pong, true);
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let mut buf = Vec::new();
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frame.format(&mut buf).unwrap();
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self.write(buf);
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}
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/// Send close frame
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pub fn close(&mut self, code: CloseCode, reason: &str) {
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let mut frame = Frame::close(code, reason);
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let mut buf = Vec::new();
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frame.format(&mut buf).unwrap();
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self.write(buf);
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}
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/// Returns drain future
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pub fn drain(&mut self) -> Drain<A> {
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let (tx, rx) = oneshot::channel();
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self.inner.modify();
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self.stream.push_back(ContextFrame::Drain(tx));
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Drain::new(rx)
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}
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/// Check if connection still open
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#[inline]
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pub fn connected(&self) -> bool {
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!self.disconnected
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}
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}
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impl<A, S> WebsocketContext<A, S> where A: Actor<Context=Self> {
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#[inline]
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#[doc(hidden)]
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pub fn subscriber<M>(&mut self) -> Box<Subscriber<M>>
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where A: Handler<M>, M: ResponseType + 'static
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{
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self.inner.subscriber()
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}
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#[inline]
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#[doc(hidden)]
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pub fn sync_subscriber<M>(&mut self) -> Box<Subscriber<M> + Send>
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where A: Handler<M>,
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M: ResponseType + Send + 'static, M::Item: Send, M::Error: Send,
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{
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self.inner.sync_subscriber()
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}
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}
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impl<A, S> ActorHttpContext for WebsocketContext<A, S> where A: Actor<Context=Self>, S: 'static {
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#[inline]
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fn disconnected(&mut self) {
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self.disconnected = true;
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self.stop();
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}
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fn poll(&mut self) -> Poll<Option<ContextFrame>, Error> {
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let ctx: &mut WebsocketContext<A, S> = unsafe {
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mem::transmute(self as &mut WebsocketContext<A, S>)
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};
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if self.inner.alive() {
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match self.inner.poll(ctx) {
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Ok(Async::NotReady) | Ok(Async::Ready(())) => (),
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Err(_) => return Err(ErrorInternalServerError("error").into()),
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}
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}
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// frames
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if let Some(frame) = self.stream.pop_front() {
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Ok(Async::Ready(Some(frame)))
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} else if self.inner.alive() {
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Ok(Async::NotReady)
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} else {
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Ok(Async::Ready(None))
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}
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}
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}
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impl<A, S> ToEnvelope<A> for WebsocketContext<A, S>
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where A: Actor<Context=WebsocketContext<A, S>>,
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{
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#[inline]
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fn pack<M>(msg: M, tx: Option<Sender<Result<M::Item, M::Error>>>,
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channel_on_drop: bool) -> Envelope<A>
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where A: Handler<M>,
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M: ResponseType + Send + 'static, M::Item: Send, M::Error: Send {
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RemoteEnvelope::new(msg, tx, channel_on_drop).into()
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}
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}
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impl<A, S> From<WebsocketContext<A, S>> for Body
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where A: Actor<Context=WebsocketContext<A, S>>, S: 'static
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{
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fn from(ctx: WebsocketContext<A, S>) -> Body {
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Body::Actor(Box::new(ctx))
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}
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}
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