use std::io; use actix_http::{error::Error, HttpService, Response}; use actix_server::Server; use tokio::io::AsyncWriteExt; #[actix_rt::test] async fn h2_ping_pong() -> io::Result<()> { let (tx, rx) = std::sync::mpsc::sync_channel(1); let lst = std::net::TcpListener::bind("127.0.0.1:0")?; let addr = lst.local_addr().unwrap(); let join = std::thread::spawn(move || { actix_rt::System::new().block_on(async move { let srv = Server::build() .disable_signals() .workers(1) .listen("h2_ping_pong", lst, || { HttpService::build() .keep_alive(3) .h2(|_| async { Ok::<_, Error>(Response::ok()) }) .tcp() })? .run(); tx.send(srv.handle()).unwrap(); srv.await }) }); let handle = rx.recv().unwrap(); let (sync_tx, rx) = std::sync::mpsc::sync_channel(1); // use a separate thread for h2 client so it can be blocked. std::thread::spawn(move || { tokio::runtime::Builder::new_current_thread() .enable_all() .build() .unwrap() .block_on(async move { let stream = tokio::net::TcpStream::connect(addr).await.unwrap(); let (mut tx, conn) = h2::client::handshake(stream).await.unwrap(); tokio::spawn(async move { conn.await.unwrap() }); let (res, _) = tx.send_request(::http::Request::new(()), true).unwrap(); let res = res.await.unwrap(); assert_eq!(res.status().as_u16(), 200); sync_tx.send(()).unwrap(); // intentionally block the client thread so it can not answer ping pong. std::thread::sleep(std::time::Duration::from_secs(1000)); }) }); rx.recv().unwrap(); let now = std::time::Instant::now(); // stop server gracefully. this step would take up to 30 seconds. handle.stop(true).await; // join server thread. only when connection are all gone this step would finish. join.join().unwrap()?; // check the time used for join server thread so it's known that the server shutdown // is from keep alive and not server graceful shutdown timeout. assert!(now.elapsed() < std::time::Duration::from_secs(30)); Ok(()) } #[actix_rt::test] async fn h2_handshake_timeout() -> io::Result<()> { let (tx, rx) = std::sync::mpsc::sync_channel(1); let lst = std::net::TcpListener::bind("127.0.0.1:0")?; let addr = lst.local_addr().unwrap(); let join = std::thread::spawn(move || { actix_rt::System::new().block_on(async move { let srv = Server::build() .disable_signals() .workers(1) .listen("h2_ping_pong", lst, || { HttpService::build() .keep_alive(30) // set first request timeout to 5 seconds. // this is the timeout used for http2 handshake. .client_timeout(5000) .h2(|_| async { Ok::<_, Error>(Response::ok()) }) .tcp() })? .run(); tx.send(srv.handle()).unwrap(); srv.await }) }); let handle = rx.recv().unwrap(); let (sync_tx, rx) = std::sync::mpsc::sync_channel(1); // use a separate thread for tcp client so it can be blocked. std::thread::spawn(move || { tokio::runtime::Builder::new_current_thread() .enable_all() .build() .unwrap() .block_on(async move { let mut stream = tokio::net::TcpStream::connect(addr).await.unwrap(); // do not send the last new line intentionally. // This should hang the server handshake let malicious_buf = b"PRI * HTTP/2.0\r\n\r\nSM\r\n"; stream.write_all(malicious_buf).await.unwrap(); stream.flush().await.unwrap(); sync_tx.send(()).unwrap(); // intentionally block the client thread so it sit idle and not do handshake. std::thread::sleep(std::time::Duration::from_secs(1000)); drop(stream) }) }); rx.recv().unwrap(); let now = std::time::Instant::now(); // stop server gracefully. this step would take up to 30 seconds. handle.stop(true).await; // join server thread. only when connection are all gone this step would finish. join.join().unwrap()?; // check the time used for join server thread so it's known that the server shutdown // is from handshake timeout and not server graceful shutdown timeout. assert!(now.elapsed() < std::time::Duration::from_secs(30)); Ok(()) }