mirror of
https://github.com/actix/examples
synced 2024-12-04 18:51:55 +01:00
201 lines
5.2 KiB
Rust
201 lines
5.2 KiB
Rust
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//! `ChatServer` is an actor. It maintains list of connection client session.
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//! And manages available rooms. Peers send messages to other peers in same
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//! room through `ChatServer`.
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use actix::prelude::*;
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use rand::{self, Rng, ThreadRng};
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use std::cell::RefCell;
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use std::collections::{HashMap, HashSet};
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use session;
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/// Message for chat server communications
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/// New chat session is created
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#[derive(Message)]
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#[rtype(usize)]
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pub struct Connect {
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pub addr: Recipient<Syn, session::Message>,
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}
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/// Session is disconnected
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#[derive(Message)]
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pub struct Disconnect {
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pub id: usize,
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}
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/// Send message to specific room
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#[derive(Message)]
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pub struct Message {
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/// Id of the client session
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pub id: usize,
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/// Peer message
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pub msg: String,
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/// Room name
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pub room: String,
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}
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/// List of available rooms
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pub struct ListRooms;
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impl actix::Message for ListRooms {
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type Result = Vec<String>;
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}
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/// Join room, if room does not exists create new one.
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#[derive(Message)]
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pub struct Join {
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/// Client id
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pub id: usize,
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/// Room name
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pub name: String,
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}
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/// `ChatServer` manages chat rooms and responsible for coordinating chat
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/// session. implementation is super primitive
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pub struct ChatServer {
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sessions: HashMap<usize, Recipient<Syn, session::Message>>,
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rooms: HashMap<String, HashSet<usize>>,
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rng: RefCell<ThreadRng>,
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}
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impl Default for ChatServer {
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fn default() -> ChatServer {
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// default room
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let mut rooms = HashMap::new();
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rooms.insert("Main".to_owned(), HashSet::new());
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ChatServer {
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sessions: HashMap::new(),
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rooms: rooms,
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rng: RefCell::new(rand::thread_rng()),
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}
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}
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}
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impl ChatServer {
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/// Send message to all users in the room
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fn send_message(&self, room: &str, message: &str, skip_id: usize) {
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if let Some(sessions) = self.rooms.get(room) {
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for id in sessions {
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if *id != skip_id {
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if let Some(addr) = self.sessions.get(id) {
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let _ = addr.do_send(session::Message(message.to_owned()));
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}
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}
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}
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}
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}
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}
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/// Make actor from `ChatServer`
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impl Actor for ChatServer {
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/// We are going to use simple Context, we just need ability to communicate
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/// with other actors.
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type Context = Context<Self>;
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}
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/// Handler for Connect message.
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///
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/// Register new session and assign unique id to this session
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impl Handler<Connect> for ChatServer {
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type Result = usize;
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fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
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println!("Someone joined");
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// notify all users in same room
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self.send_message(&"Main".to_owned(), "Someone joined", 0);
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// register session with random id
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let id = self.rng.borrow_mut().gen::<usize>();
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self.sessions.insert(id, msg.addr);
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// auto join session to Main room
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self.rooms
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.get_mut(&"Main".to_owned())
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.unwrap()
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.insert(id);
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// send id back
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id
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}
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}
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/// Handler for Disconnect message.
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impl Handler<Disconnect> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Disconnect, _: &mut Context<Self>) {
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println!("Someone disconnected");
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let mut rooms: Vec<String> = Vec::new();
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// remove address
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if self.sessions.remove(&msg.id).is_some() {
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// remove session from all rooms
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for (name, sessions) in &mut self.rooms {
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if sessions.remove(&msg.id) {
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rooms.push(name.to_owned());
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}
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}
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}
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// send message to other users
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for room in rooms {
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self.send_message(&room, "Someone disconnected", 0);
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}
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}
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}
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/// Handler for Message message.
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impl Handler<Message> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Message, _: &mut Context<Self>) {
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self.send_message(&msg.room, msg.msg.as_str(), msg.id);
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}
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}
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/// Handler for `ListRooms` message.
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impl Handler<ListRooms> for ChatServer {
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type Result = MessageResult<ListRooms>;
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fn handle(&mut self, _: ListRooms, _: &mut Context<Self>) -> Self::Result {
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let mut rooms = Vec::new();
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for key in self.rooms.keys() {
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rooms.push(key.to_owned())
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}
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MessageResult(rooms)
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}
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}
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/// Join room, send disconnect message to old room
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/// send join message to new room
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impl Handler<Join> for ChatServer {
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type Result = ();
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fn handle(&mut self, msg: Join, _: &mut Context<Self>) {
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let Join { id, name } = msg;
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let mut rooms = Vec::new();
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// remove session from all rooms
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for (n, sessions) in &mut self.rooms {
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if sessions.remove(&id) {
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rooms.push(n.to_owned());
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}
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}
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// send message to other users
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for room in rooms {
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self.send_message(&room, "Someone disconnected", 0);
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}
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if self.rooms.get_mut(&name).is_none() {
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self.rooms.insert(name.clone(), HashSet::new());
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}
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self.send_message(&name, "Someone connected", id);
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self.rooms.get_mut(&name).unwrap().insert(id);
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}
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}
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