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examples/websockets/chat/src/session.rs

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use std::time::{Duration, Instant};
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use actix::prelude::*;
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use actix_web_actors::ws;
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use crate::server;
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/// How often heartbeat pings are sent
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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#[derive(Debug)]
pub struct WsChatSession {
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/// unique session id
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pub id: usize,
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
/// otherwise we drop connection.
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pub hb: Instant,
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/// joined room
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pub room: String,
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/// peer name
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pub name: Option<String>,
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/// Chat server
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pub addr: Addr<server::ChatServer>,
}
impl WsChatSession {
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/// helper method that sends ping to client every 5 seconds (HEARTBEAT_INTERVAL).
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///
/// also this method checks heartbeats from client
fn hb(&self, ctx: &mut ws::WebsocketContext<Self>) {
ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
// check client heartbeats
if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
// heartbeat timed out
println!("Websocket Client heartbeat failed, disconnecting!");
// notify chat server
act.addr.do_send(server::Disconnect { id: act.id });
// stop actor
ctx.stop();
// don't try to send a ping
return;
}
ctx.ping(b"");
});
}
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}
impl Actor for WsChatSession {
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type Context = ws::WebsocketContext<Self>;
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/// Method is called on actor start.
/// We register ws session with ChatServer
fn started(&mut self, ctx: &mut Self::Context) {
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// we'll start heartbeat process on session start.
self.hb(ctx);
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// register self in chat server. `AsyncContext::wait` register
// future within context, but context waits until this future resolves
// before processing any other events.
// HttpContext::state() is instance of WsChatSessionState, state is shared
// across all routes within application
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let addr = ctx.address();
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self.addr
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.send(server::Connect {
addr: addr.recipient(),
})
.into_actor(self)
.then(|res, act, ctx| {
match res {
Ok(res) => act.id = res,
// something is wrong with chat server
_ => ctx.stop(),
}
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fut::ready(())
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})
.wait(ctx);
}
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fn stopping(&mut self, _: &mut Self::Context) -> Running {
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// notify chat server
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self.addr.do_send(server::Disconnect { id: self.id });
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Running::Stop
}
}
/// Handle messages from chat server, we simply send it to peer websocket
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impl Handler<server::Message> for WsChatSession {
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type Result = ();
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fn handle(&mut self, msg: server::Message, ctx: &mut Self::Context) {
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ctx.text(msg.0);
}
}
/// WebSocket message handler
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impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for WsChatSession {
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fn handle(&mut self, msg: Result<ws::Message, ws::ProtocolError>, ctx: &mut Self::Context) {
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let msg = match msg {
Err(_) => {
ctx.stop();
return;
}
Ok(msg) => msg,
};
log::debug!("WEBSOCKET MESSAGE: {msg:?}");
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match msg {
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ws::Message::Ping(msg) => {
self.hb = Instant::now();
ctx.pong(&msg);
}
ws::Message::Pong(_) => {
self.hb = Instant::now();
}
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ws::Message::Text(text) => {
let m = text.trim();
// we check for /sss type of messages
if m.starts_with('/') {
let v: Vec<&str> = m.splitn(2, ' ').collect();
match v[0] {
"/list" => {
// Send ListRooms message to chat server and wait for
// response
println!("List rooms");
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self.addr
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.send(server::ListRooms)
.into_actor(self)
.then(|res, _, ctx| {
match res {
Ok(rooms) => {
for room in rooms {
ctx.text(room);
}
}
_ => println!("Something is wrong"),
}
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fut::ready(())
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})
.wait(ctx)
// .wait(ctx) pauses all events in context,
// so actor wont receive any new messages until it get list
// of rooms back
}
"/join" => {
if v.len() == 2 {
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v[1].clone_into(&mut self.room);
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self.addr.do_send(server::Join {
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id: self.id,
name: self.room.clone(),
});
ctx.text("joined");
} else {
ctx.text("!!! room name is required");
}
}
"/name" => {
if v.len() == 2 {
self.name = Some(v[1].to_owned());
} else {
ctx.text("!!! name is required");
}
}
_ => ctx.text(format!("!!! unknown command: {m:?}")),
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}
} else {
let msg = if let Some(ref name) = self.name {
format!("{name}: {m}")
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} else {
m.to_owned()
};
// send message to chat server
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self.addr.do_send(server::ClientMessage {
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id: self.id,
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msg,
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room: self.room.clone(),
})
}
}
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ws::Message::Binary(_) => println!("Unexpected binary"),
ws::Message::Close(reason) => {
ctx.close(reason);
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ctx.stop();
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}
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ws::Message::Continuation(_) => {
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ctx.stop();
}
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ws::Message::Nop => (),
}
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}
}