mirror of
https://github.com/actix/examples
synced 2025-06-26 17:17:42 +02:00
refactor: use ractor
This commit is contained in:
@ -12,14 +12,14 @@ name = "websocket-client"
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path = "src/client.rs"
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[dependencies]
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actix.workspace = true
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actix-files.workspace = true
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actix-web.workspace = true
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actix-web-actors.workspace = true
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actix-ws.workspace = true
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awc.workspace = true
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env_logger.workspace = true
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futures-util = { workspace = true, features = ["sink"] }
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log.workspace = true
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ractor = { version = "0.15", default-features = false }
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tokio = { workspace = true, features = ["full"] }
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tokio-stream.workspace = true
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@ -4,10 +4,10 @@
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use actix_files::NamedFile;
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use actix_web::{middleware, web, App, Error, HttpRequest, HttpResponse, HttpServer, Responder};
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use actix_web_actors::ws;
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use ractor::Actor;
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mod server;
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use self::server::MyWebSocket;
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use self::server::{MyWebSocket, WsMessage};
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async fn index() -> impl Responder {
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NamedFile::open_async("./static/index.html").await.unwrap()
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@ -15,7 +15,19 @@ async fn index() -> impl Responder {
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/// WebSocket handshake and start `MyWebSocket` actor.
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async fn echo_ws(req: HttpRequest, stream: web::Payload) -> Result<HttpResponse, Error> {
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ws::start(MyWebSocket::new(), &req, stream)
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let (res, session, stream) = actix_ws::handle(&req, stream)?;
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let (actor, _handle) = Actor::spawn(None, MyWebSocket, session).await.unwrap();
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actix_web::rt::spawn(async move {
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let mut stream = stream.aggregate_continuations();
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while let Some(Ok(msg)) = stream.recv().await {
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actor.send_message(WsMessage::Ws(msg)).unwrap();
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}
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});
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Ok(res)
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}
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// the actor-based WebSocket examples REQUIRE `actix_web::main` for actor support
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@ -1,7 +1,7 @@
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use std::time::{Duration, Instant};
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use actix::prelude::*;
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use actix_web_actors::ws;
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use actix_ws::AggregatedMessage;
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use ractor::{ActorProcessingErr, ActorRef};
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/// How often heartbeat pings are sent
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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@ -9,70 +9,104 @@ const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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#[derive(Debug)]
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pub(crate) enum WsMessage {
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Ws(actix_ws::AggregatedMessage),
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Hb,
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}
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/// websocket connection is long running connection, it easier
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/// to handle with an actor
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pub struct MyWebSocket {
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant,
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}
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pub(crate) struct MyWebSocket;
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impl MyWebSocket {
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pub fn new() -> Self {
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Self { hb: Instant::now() }
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async fn handle_hb(
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&self,
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state: &mut (Instant, actix_ws::Session),
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myself: &ActorRef<WsMessage>,
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) -> Result<(), ActorProcessingErr> {
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if Instant::now().duration_since(state.0) > CLIENT_TIMEOUT {
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// heartbeat timed out
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println!("Websocket Client heartbeat failed, disconnecting!");
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let _ = state.1.clone().close(None).await;
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myself.stop(None);
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// don't try to send a ping
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} else {
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state.1.ping(b"").await?;
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};
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Ok(())
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}
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/// helper method that sends ping to client every 5 seconds (HEARTBEAT_INTERVAL).
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///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut <Self as Actor>::Context) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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// heartbeat timed out
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println!("Websocket Client heartbeat failed, disconnecting!");
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// stop actor
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ctx.stop();
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// don't try to send a ping
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return;
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}
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ctx.ping(b"");
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});
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}
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}
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impl Actor for MyWebSocket {
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type Context = ws::WebsocketContext<Self>;
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/// Method is called on actor start. We start the heartbeat process here.
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fn started(&mut self, ctx: &mut Self::Context) {
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self.hb(ctx);
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}
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}
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/// Handler for `ws::Message`
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impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for MyWebSocket {
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fn handle(&mut self, msg: Result<ws::Message, ws::ProtocolError>, ctx: &mut Self::Context) {
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// process websocket messages
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async fn handle_ws_msg(
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&self,
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msg: AggregatedMessage,
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state: &mut (Instant, actix_ws::Session),
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myself: ActorRef<WsMessage>,
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) -> Result<(), ActorProcessingErr> {
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println!("WS: {msg:?}");
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match msg {
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Ok(ws::Message::Ping(msg)) => {
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self.hb = Instant::now();
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ctx.pong(&msg);
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AggregatedMessage::Ping(msg) => {
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state.0 = Instant::now();
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state.1.pong(&msg).await?;
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}
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Ok(ws::Message::Pong(_)) => {
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self.hb = Instant::now();
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AggregatedMessage::Pong(_) => {
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state.0 = Instant::now();
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}
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Ok(ws::Message::Text(text)) => ctx.text(text),
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Ok(ws::Message::Binary(bin)) => ctx.binary(bin),
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Ok(ws::Message::Close(reason)) => {
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ctx.close(reason);
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ctx.stop();
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AggregatedMessage::Text(text) => {
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state.1.text(text).await?;
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}
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_ => ctx.stop(),
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}
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AggregatedMessage::Binary(bin) => {
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state.1.binary(bin).await?;
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}
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AggregatedMessage::Close(reason) => {
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let _ = state.1.clone().close(reason).await;
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myself.stop(None);
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}
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};
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Ok(())
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}
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}
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impl ractor::Actor for MyWebSocket {
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type Msg = WsMessage;
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type State = (Instant, actix_ws::Session);
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type Arguments = actix_ws::Session;
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async fn pre_start(
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&self,
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myself: ActorRef<Self::Msg>,
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session: Self::Arguments,
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) -> Result<Self::State, ActorProcessingErr> {
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myself.send_interval(HEARTBEAT_INTERVAL, || WsMessage::Hb);
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Ok((Instant::now(), session))
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}
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async fn handle(
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&self,
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myself: ActorRef<Self::Msg>,
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message: Self::Msg,
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state: &mut Self::State,
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) -> Result<(), ActorProcessingErr> {
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match message {
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WsMessage::Hb => {
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self.handle_hb(state, &myself).await?;
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}
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WsMessage::Ws(msg) => {
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self.handle_ws_msg(msg, state, myself).await?;
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}
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}
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Ok(())
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}
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}
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