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https://github.com/actix/examples
synced 2025-06-28 18:00:37 +02:00
Implement websocket heartbeats (#48)
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@ -74,6 +74,9 @@ impl ChatClient {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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act.0.ping("");
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act.hb(ctx);
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// client should also check for a timeout here, similar to the
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// server code
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});
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}
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}
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@ -8,22 +8,38 @@ extern crate actix;
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extern crate actix_web;
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extern crate env_logger;
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use std::time::{Instant, Duration};
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use actix::prelude::*;
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use actix_web::{
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fs, http, middleware, server, ws, App, Error, HttpRequest, HttpResponse,
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};
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/// How often heartbeat pings are sent
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// do websocket handshake and start `MyWebSocket` actor
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fn ws_index(r: &HttpRequest) -> Result<HttpResponse, Error> {
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ws::start(r, MyWebSocket)
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ws::start(r, MyWebSocket::new())
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}
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/// websocket connection is long running connection, it easier
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/// to handle with an actor
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struct MyWebSocket;
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struct MyWebSocket {
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant,
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}
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impl Actor for MyWebSocket {
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type Context = ws::WebsocketContext<Self>;
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/// Method is called on actor start. We start the heartbeat process here.
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fn started(&mut self, ctx: &mut Self::Context) {
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self.hb(ctx);
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}
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}
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/// Handler for `ws::Message`
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@ -32,7 +48,10 @@ impl StreamHandler<ws::Message, ws::ProtocolError> for MyWebSocket {
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// process websocket messages
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println!("WS: {:?}", msg);
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match msg {
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ws::Message::Ping(msg) => ctx.pong(&msg),
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ws::Message::Ping(msg) => {
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self.hb = Instant::now();
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ctx.pong(&msg);
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}
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ws::Message::Text(text) => ctx.text(text),
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ws::Message::Binary(bin) => ctx.binary(bin),
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ws::Message::Close(_) => {
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@ -43,6 +62,33 @@ impl StreamHandler<ws::Message, ws::ProtocolError> for MyWebSocket {
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}
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}
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impl MyWebSocket {
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fn new() -> Self {
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Self { hb: Instant::now() }
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}
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/// helper method that sends ping to client every second.
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///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut <Self as Actor>::Context) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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// heartbeat timed out
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println!("Websocket Client heartbeat failed, disconnecting!");
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// stop actor
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ctx.stop();
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// don't try to send a ping
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return;
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}
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ctx.ping("");
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});
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}
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}
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fn main() {
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::std::env::set_var("RUST_LOG", "actix_web=info");
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env_logger::init();
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