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30
websockets/tcp-chat/Cargo.toml
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30
websockets/tcp-chat/Cargo.toml
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[package]
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name = "websocket-tcp-example"
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version = "2.0.0"
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authors = ["Nikolay Kim <fafhrd91@gmail.com>"]
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edition = "2018"
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[[bin]]
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name = "websocket-tcp-server"
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path = "src/main.rs"
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[[bin]]
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name = "websocket-tcp-client"
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path = "src/client.rs"
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[dependencies]
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actix = "0.10"
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actix-web = "3"
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actix-web-actors = "3"
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actix-files = "0.3"
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actix-codec = "0.3"
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rand = "0.7"
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bytes = "0.5.3"
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byteorder = "1.2"
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futures = "0.3"
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env_logger = "0.8"
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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tokio = "0.2.4"
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tokio-util = "0.3"
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32
websockets/tcp-chat/README.md
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32
websockets/tcp-chat/README.md
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# Websocket chat example
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This is extension of the
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[actix chat example](https://github.com/actix/actix/tree/master/examples/chat)
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Added features:
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* Browser WebSocket client
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* Chat server runs in separate thread
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* Tcp listener runs in separate thread
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## Server
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Chat server listens for incoming tcp connections. Server can access several types of message:
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* `/list` - list all available rooms
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* `/join name` - join room, if room does not exist, create new one
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* `/name name` - set session name
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* `some message` - just string, send message to all peers in same room
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* client has to send heartbeat `Ping` messages, if server does not receive a heartbeat message for 10 seconds connection gets dropped
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To start server use command: `cargo run --bin websocket-tcp-server`
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## Client
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Client connects to server. Reads input from stdin and sends to server.
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To run client use command: `cargo run --bin websocket-tcp-client`
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## WebSocket Browser Client
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Open url: [http://localhost:8080/](http://localhost:8080/)
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80
websockets/tcp-chat/client.py
Executable file
80
websockets/tcp-chat/client.py
Executable file
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#!/usr/bin/env python3
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"""websocket cmd client for actix/websocket-tcp-chat example."""
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import argparse
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import asyncio
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import signal
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import sys
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import aiohttp
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queue = asyncio.Queue()
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async def start_client(url, loop):
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name = input('Please enter your name: ')
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ws = await aiohttp.ClientSession().ws_connect(url, autoclose=False, autoping=False)
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def stdin_callback():
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line = sys.stdin.buffer.readline().decode('utf-8')
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if not line:
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loop.stop()
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else:
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# Queue.put is a coroutine, so you can't call it directly.
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asyncio.ensure_future(queue.put(ws.send_str(name + ': ' + line)))
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loop.add_reader(sys.stdin, stdin_callback)
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async def dispatch():
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while True:
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msg = await ws.receive()
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if msg.type == aiohttp.WSMsgType.TEXT:
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print('Text: ', msg.data.strip())
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elif msg.type == aiohttp.WSMsgType.BINARY:
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print('Binary: ', msg.data)
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elif msg.type == aiohttp.WSMsgType.PING:
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await ws.pong()
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elif msg.type == aiohttp.WSMsgType.PONG:
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print('Pong received')
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else:
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if msg.type == aiohttp.WSMsgType.CLOSE:
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await ws.close()
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elif msg.type == aiohttp.WSMsgType.ERROR:
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print('Error during receive %s' % ws.exception())
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elif msg.type == aiohttp.WSMsgType.CLOSED:
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pass
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break
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await dispatch()
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async def tick():
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while True:
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await (await queue.get())
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async def main(url, loop):
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await asyncio.wait([start_client(url, loop), tick()])
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ARGS = argparse.ArgumentParser(
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description="websocket console client for wssrv.py example.")
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ARGS.add_argument(
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'--host', action="store", dest='host',
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default='127.0.0.1', help='Host name')
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ARGS.add_argument(
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'--port', action="store", dest='port',
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default=8080, type=int, help='Port number')
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if __name__ == '__main__':
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args = ARGS.parse_args()
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if ':' in args.host:
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args.host, port = args.host.split(':', 1)
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args.port = int(port)
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url = 'http://{}:{}/ws/'.format(args.host, args.port)
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loop = asyncio.get_event_loop()
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loop.add_signal_handler(signal.SIGINT, loop.stop)
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asyncio.Task(main(url, loop))
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loop.run_forever()
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139
websockets/tcp-chat/src/client.rs
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139
websockets/tcp-chat/src/client.rs
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use actix::prelude::*;
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use std::str::FromStr;
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use std::time::Duration;
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use std::{io, net, thread};
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use tokio::io::{split, WriteHalf};
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use tokio::net::TcpStream;
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use tokio_util::codec::FramedRead;
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mod codec;
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#[actix_web::main]
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async fn main() {
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// Connect to server
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let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap();
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println!("Running chat client");
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let stream = TcpStream::connect(&addr).await.unwrap();
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let addr = ChatClient::create(|ctx| {
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let (r, w) = split(stream);
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ChatClient::add_stream(FramedRead::new(r, codec::ClientChatCodec), ctx);
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ChatClient {
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framed: actix::io::FramedWrite::new(w, codec::ClientChatCodec, ctx),
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}
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});
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// start console loop
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thread::spawn(move || loop {
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let mut cmd = String::new();
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if io::stdin().read_line(&mut cmd).is_err() {
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println!("error");
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return;
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}
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addr.do_send(ClientCommand(cmd));
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});
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}
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struct ChatClient {
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framed: actix::io::FramedWrite<
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codec::ChatRequest,
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WriteHalf<TcpStream>,
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codec::ClientChatCodec,
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>,
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}
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#[derive(Message)]
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#[rtype(result = "()")]
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struct ClientCommand(String);
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impl Actor for ChatClient {
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Context<Self>) {
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// start heartbeats otherwise server will disconnect after 10 seconds
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self.hb(ctx)
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}
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fn stopped(&mut self, _: &mut Context<Self>) {
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println!("Disconnected");
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// Stop application on disconnect
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System::current().stop();
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}
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}
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impl ChatClient {
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fn hb(&self, ctx: &mut Context<Self>) {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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act.framed.write(codec::ChatRequest::Ping);
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act.hb(ctx);
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// client should also check for a timeout here, similar to the
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// server code
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});
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}
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}
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impl actix::io::WriteHandler<io::Error> for ChatClient {}
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/// Handle stdin commands
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impl Handler<ClientCommand> for ChatClient {
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type Result = ();
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fn handle(&mut self, msg: ClientCommand, _: &mut Context<Self>) {
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let m = msg.0.trim();
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if m.is_empty() {
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return;
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}
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// we check for /sss type of messages
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if m.starts_with('/') {
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let v: Vec<&str> = m.splitn(2, ' ').collect();
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match v[0] {
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"/list" => {
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self.framed.write(codec::ChatRequest::List);
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}
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"/join" => {
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if v.len() == 2 {
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self.framed.write(codec::ChatRequest::Join(v[1].to_owned()));
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} else {
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println!("!!! room name is required");
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}
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}
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_ => println!("!!! unknown command"),
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}
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} else {
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self.framed.write(codec::ChatRequest::Message(m.to_owned()));
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}
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}
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}
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/// Server communication
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impl StreamHandler<Result<codec::ChatResponse, io::Error>> for ChatClient {
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fn handle(
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&mut self,
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msg: Result<codec::ChatResponse, io::Error>,
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ctx: &mut Context<Self>,
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) {
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match msg {
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Ok(codec::ChatResponse::Message(ref msg)) => {
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println!("message: {}", msg);
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}
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Ok(codec::ChatResponse::Joined(ref msg)) => {
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println!("!!! joined: {}", msg);
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}
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Ok(codec::ChatResponse::Rooms(rooms)) => {
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println!("\n!!! Available rooms:");
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for room in rooms {
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println!("{}", room);
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}
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println!();
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}
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_ => ctx.stop(),
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}
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}
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}
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129
websockets/tcp-chat/src/codec.rs
Normal file
129
websockets/tcp-chat/src/codec.rs
Normal file
@ -0,0 +1,129 @@
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#![allow(dead_code)]
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use std::io;
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use actix::prelude::*;
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use actix_codec::{Decoder, Encoder};
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use byteorder::{BigEndian, ByteOrder};
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use bytes::{BufMut, BytesMut};
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use serde::{Deserialize, Serialize};
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use serde_json as json;
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/// Client request
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#[derive(Serialize, Deserialize, Debug, Message)]
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#[rtype(result = "()")]
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#[serde(tag = "cmd", content = "data")]
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pub enum ChatRequest {
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/// List rooms
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List,
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/// Join rooms
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Join(String),
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/// Send message
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Message(String),
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/// Ping
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Ping,
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}
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/// Server response
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#[derive(Serialize, Deserialize, Debug, Message)]
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#[rtype(result = "()")]
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#[serde(tag = "cmd", content = "data")]
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pub enum ChatResponse {
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Ping,
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/// List of rooms
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Rooms(Vec<String>),
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/// Joined
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Joined(String),
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|
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/// Message
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Message(String),
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}
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/// Codec for Client -> Server transport
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pub struct ChatCodec;
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impl Decoder for ChatCodec {
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type Item = ChatRequest;
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type Error = io::Error;
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|
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fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
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let size = {
|
||||
if src.len() < 2 {
|
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return Ok(None);
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||||
}
|
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BigEndian::read_u16(src.as_ref()) as usize
|
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};
|
||||
|
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if src.len() >= size + 2 {
|
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let _ = src.split_to(2);
|
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let buf = src.split_to(size);
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Ok(Some(json::from_slice::<ChatRequest>(&buf)?))
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} else {
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Ok(None)
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}
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}
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}
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impl Encoder<ChatResponse> for ChatCodec {
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type Error = io::Error;
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fn encode(
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&mut self,
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msg: ChatResponse,
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dst: &mut BytesMut,
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||||
) -> Result<(), Self::Error> {
|
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let msg = json::to_string(&msg).unwrap();
|
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let msg_ref: &[u8] = msg.as_ref();
|
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|
||||
dst.reserve(msg_ref.len() + 2);
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dst.put_u16(msg_ref.len() as u16);
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dst.put(msg_ref);
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Ok(())
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}
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}
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/// Codec for Server -> Client transport
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pub struct ClientChatCodec;
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impl Decoder for ClientChatCodec {
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type Item = ChatResponse;
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type Error = io::Error;
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||||
|
||||
fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
|
||||
let size = {
|
||||
if src.len() < 2 {
|
||||
return Ok(None);
|
||||
}
|
||||
BigEndian::read_u16(src.as_ref()) as usize
|
||||
};
|
||||
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||||
if src.len() >= size + 2 {
|
||||
let _ = src.split_to(2);
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let buf = src.split_to(size);
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Ok(Some(json::from_slice::<ChatResponse>(&buf)?))
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} else {
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Ok(None)
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}
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}
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}
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||||
|
||||
impl Encoder<ChatRequest> for ClientChatCodec {
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type Error = io::Error;
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||||
|
||||
fn encode(
|
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&mut self,
|
||||
msg: ChatRequest,
|
||||
dst: &mut BytesMut,
|
||||
) -> Result<(), Self::Error> {
|
||||
let msg = json::to_string(&msg).unwrap();
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let msg_ref: &[u8] = msg.as_ref();
|
||||
|
||||
dst.reserve(msg_ref.len() + 2);
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dst.put_u16(msg_ref.len() as u16);
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dst.put(msg_ref);
|
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|
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Ok(())
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}
|
||||
}
|
253
websockets/tcp-chat/src/main.rs
Normal file
253
websockets/tcp-chat/src/main.rs
Normal file
@ -0,0 +1,253 @@
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use std::time::{Duration, Instant};
|
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use actix::*;
|
||||
use actix_files as fs;
|
||||
use actix_web::{web, App, Error, HttpRequest, HttpResponse, HttpServer};
|
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use actix_web_actors::ws;
|
||||
|
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mod codec;
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mod server;
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mod session;
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||||
|
||||
/// How often heartbeat pings are sent
|
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
|
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/// How long before lack of client response causes a timeout
|
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
|
||||
|
||||
/// Entry point for our route
|
||||
async fn chat_route(
|
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req: HttpRequest,
|
||||
stream: web::Payload,
|
||||
srv: web::Data<Addr<server::ChatServer>>,
|
||||
) -> Result<HttpResponse, Error> {
|
||||
ws::start(
|
||||
WsChatSession {
|
||||
id: 0,
|
||||
hb: Instant::now(),
|
||||
room: "Main".to_owned(),
|
||||
name: None,
|
||||
addr: srv.get_ref().clone(),
|
||||
},
|
||||
&req,
|
||||
stream,
|
||||
)
|
||||
}
|
||||
|
||||
struct WsChatSession {
|
||||
/// unique session id
|
||||
id: usize,
|
||||
/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
|
||||
/// otherwise we drop connection.
|
||||
hb: Instant,
|
||||
/// joined room
|
||||
room: String,
|
||||
/// peer name
|
||||
name: Option<String>,
|
||||
/// Chat server
|
||||
addr: Addr<server::ChatServer>,
|
||||
}
|
||||
|
||||
impl Actor for WsChatSession {
|
||||
type Context = ws::WebsocketContext<Self>;
|
||||
|
||||
/// Method is called on actor start.
|
||||
/// We register ws session with ChatServer
|
||||
fn started(&mut self, ctx: &mut Self::Context) {
|
||||
// we'll start heartbeat process on session start.
|
||||
self.hb(ctx);
|
||||
|
||||
// register self in chat server. `AsyncContext::wait` register
|
||||
// future within context, but context waits until this future resolves
|
||||
// before processing any other events.
|
||||
// HttpContext::state() is instance of WsChatSessionState, state is shared
|
||||
// across all routes within application
|
||||
let addr = ctx.address();
|
||||
self.addr
|
||||
.send(server::Connect {
|
||||
addr: addr.recipient(),
|
||||
})
|
||||
.into_actor(self)
|
||||
.then(|res, act, ctx| {
|
||||
match res {
|
||||
Ok(res) => act.id = res,
|
||||
// something is wrong with chat server
|
||||
_ => ctx.stop(),
|
||||
}
|
||||
fut::ready(())
|
||||
})
|
||||
.wait(ctx);
|
||||
}
|
||||
|
||||
fn stopping(&mut self, _: &mut Self::Context) -> Running {
|
||||
// notify chat server
|
||||
self.addr.do_send(server::Disconnect { id: self.id });
|
||||
Running::Stop
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle messages from chat server, we simply send it to peer websocket
|
||||
impl Handler<session::Message> for WsChatSession {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: session::Message, ctx: &mut Self::Context) {
|
||||
ctx.text(msg.0);
|
||||
}
|
||||
}
|
||||
|
||||
/// WebSocket message handler
|
||||
impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for WsChatSession {
|
||||
fn handle(
|
||||
&mut self,
|
||||
msg: Result<ws::Message, ws::ProtocolError>,
|
||||
ctx: &mut Self::Context,
|
||||
) {
|
||||
let msg = match msg {
|
||||
Err(_) => {
|
||||
ctx.stop();
|
||||
return;
|
||||
}
|
||||
Ok(msg) => msg,
|
||||
};
|
||||
|
||||
println!("WEBSOCKET MESSAGE: {:?}", msg);
|
||||
match msg {
|
||||
ws::Message::Ping(msg) => {
|
||||
self.hb = Instant::now();
|
||||
ctx.pong(&msg);
|
||||
}
|
||||
ws::Message::Pong(_) => {
|
||||
self.hb = Instant::now();
|
||||
}
|
||||
ws::Message::Text(text) => {
|
||||
let m = text.trim();
|
||||
// we check for /sss type of messages
|
||||
if m.starts_with('/') {
|
||||
let v: Vec<&str> = m.splitn(2, ' ').collect();
|
||||
match v[0] {
|
||||
"/list" => {
|
||||
// Send ListRooms message to chat server and wait for
|
||||
// response
|
||||
println!("List rooms");
|
||||
self.addr
|
||||
.send(server::ListRooms)
|
||||
.into_actor(self)
|
||||
.then(|res, _, ctx| {
|
||||
match res {
|
||||
Ok(rooms) => {
|
||||
for room in rooms {
|
||||
ctx.text(room);
|
||||
}
|
||||
}
|
||||
_ => println!("Something is wrong"),
|
||||
}
|
||||
fut::ready(())
|
||||
})
|
||||
.wait(ctx)
|
||||
// .wait(ctx) pauses all events in context,
|
||||
// so actor wont receive any new messages until it get list
|
||||
// of rooms back
|
||||
}
|
||||
"/join" => {
|
||||
if v.len() == 2 {
|
||||
self.room = v[1].to_owned();
|
||||
self.addr.do_send(server::Join {
|
||||
id: self.id,
|
||||
name: self.room.clone(),
|
||||
});
|
||||
|
||||
ctx.text("joined");
|
||||
} else {
|
||||
ctx.text("!!! room name is required");
|
||||
}
|
||||
}
|
||||
"/name" => {
|
||||
if v.len() == 2 {
|
||||
self.name = Some(v[1].to_owned());
|
||||
} else {
|
||||
ctx.text("!!! name is required");
|
||||
}
|
||||
}
|
||||
_ => ctx.text(format!("!!! unknown command: {:?}", m)),
|
||||
}
|
||||
} else {
|
||||
let msg = if let Some(ref name) = self.name {
|
||||
format!("{}: {}", name, m)
|
||||
} else {
|
||||
m.to_owned()
|
||||
};
|
||||
// send message to chat server
|
||||
self.addr.do_send(server::Message {
|
||||
id: self.id,
|
||||
msg,
|
||||
room: self.room.clone(),
|
||||
})
|
||||
}
|
||||
}
|
||||
ws::Message::Binary(_) => println!("Unexpected binary"),
|
||||
ws::Message::Close(reason) => {
|
||||
ctx.close(reason);
|
||||
ctx.stop();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl WsChatSession {
|
||||
/// helper method that sends ping to client every second.
|
||||
///
|
||||
/// also this method checks heartbeats from client
|
||||
fn hb(&self, ctx: &mut ws::WebsocketContext<Self>) {
|
||||
ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
|
||||
// check client heartbeats
|
||||
if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
|
||||
// heartbeat timed out
|
||||
println!("Websocket Client heartbeat failed, disconnecting!");
|
||||
|
||||
// notify chat server
|
||||
act.addr.do_send(server::Disconnect { id: act.id });
|
||||
|
||||
// stop actor
|
||||
ctx.stop();
|
||||
|
||||
// don't try to send a ping
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.ping(b"");
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[actix_web::main]
|
||||
async fn main() -> std::io::Result<()> {
|
||||
env_logger::init();
|
||||
|
||||
// Start chat server actor
|
||||
let server = server::ChatServer::default().start();
|
||||
|
||||
// Start tcp server in separate thread
|
||||
let srv = server.clone();
|
||||
session::tcp_server("127.0.0.1:12345", srv);
|
||||
|
||||
println!("Started http server: 127.0.0.1:8080");
|
||||
|
||||
// Create Http server with websocket support
|
||||
HttpServer::new(move || {
|
||||
App::new()
|
||||
.data(server.clone())
|
||||
// redirect to websocket.html
|
||||
.service(web::resource("/").route(web::get().to(|| {
|
||||
HttpResponse::Found()
|
||||
.header("LOCATION", "/static/websocket.html")
|
||||
.finish()
|
||||
})))
|
||||
// websocket
|
||||
.service(web::resource("/ws/").to(chat_route))
|
||||
// static resources
|
||||
.service(fs::Files::new("/static/", "static/"))
|
||||
})
|
||||
.bind("127.0.0.1:8080")?
|
||||
.run()
|
||||
.await
|
||||
}
|
199
websockets/tcp-chat/src/server.rs
Normal file
199
websockets/tcp-chat/src/server.rs
Normal file
@ -0,0 +1,199 @@
|
||||
//! `ChatServer` is an actor. It maintains list of connection client session.
|
||||
//! And manages available rooms. Peers send messages to other peers in same
|
||||
//! room through `ChatServer`.
|
||||
|
||||
use actix::prelude::*;
|
||||
use rand::{self, rngs::ThreadRng, Rng};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use crate::session;
|
||||
|
||||
/// Message for chat server communications
|
||||
|
||||
/// New chat session is created
|
||||
#[derive(Message)]
|
||||
#[rtype(usize)]
|
||||
pub struct Connect {
|
||||
pub addr: Recipient<session::Message>,
|
||||
}
|
||||
|
||||
/// Session is disconnected
|
||||
#[derive(Message)]
|
||||
#[rtype(result = "()")]
|
||||
pub struct Disconnect {
|
||||
pub id: usize,
|
||||
}
|
||||
|
||||
/// Send message to specific room
|
||||
#[derive(Message)]
|
||||
#[rtype(result = "()")]
|
||||
pub struct Message {
|
||||
/// Id of the client session
|
||||
pub id: usize,
|
||||
/// Peer message
|
||||
pub msg: String,
|
||||
/// Room name
|
||||
pub room: String,
|
||||
}
|
||||
|
||||
/// List of available rooms
|
||||
pub struct ListRooms;
|
||||
|
||||
impl actix::Message for ListRooms {
|
||||
type Result = Vec<String>;
|
||||
}
|
||||
|
||||
/// Join room, if room does not exists create new one.
|
||||
#[derive(Message)]
|
||||
#[rtype(result = "()")]
|
||||
pub struct Join {
|
||||
/// Client id
|
||||
pub id: usize,
|
||||
/// Room name
|
||||
pub name: String,
|
||||
}
|
||||
|
||||
/// `ChatServer` manages chat rooms and responsible for coordinating chat
|
||||
/// session. implementation is super primitive
|
||||
pub struct ChatServer {
|
||||
sessions: HashMap<usize, Recipient<session::Message>>,
|
||||
rooms: HashMap<String, HashSet<usize>>,
|
||||
rng: ThreadRng,
|
||||
}
|
||||
|
||||
impl Default for ChatServer {
|
||||
fn default() -> ChatServer {
|
||||
// default room
|
||||
let mut rooms = HashMap::new();
|
||||
rooms.insert("Main".to_owned(), HashSet::new());
|
||||
|
||||
ChatServer {
|
||||
sessions: HashMap::new(),
|
||||
rooms,
|
||||
rng: rand::thread_rng(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ChatServer {
|
||||
/// Send message to all users in the room
|
||||
fn send_message(&self, room: &str, message: &str, skip_id: usize) {
|
||||
if let Some(sessions) = self.rooms.get(room) {
|
||||
for id in sessions {
|
||||
if *id != skip_id {
|
||||
if let Some(addr) = self.sessions.get(id) {
|
||||
let _ = addr.do_send(session::Message(message.to_owned()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Make actor from `ChatServer`
|
||||
impl Actor for ChatServer {
|
||||
/// We are going to use simple Context, we just need ability to communicate
|
||||
/// with other actors.
|
||||
type Context = Context<Self>;
|
||||
}
|
||||
|
||||
/// Handler for Connect message.
|
||||
///
|
||||
/// Register new session and assign unique id to this session
|
||||
impl Handler<Connect> for ChatServer {
|
||||
type Result = usize;
|
||||
|
||||
fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
|
||||
println!("Someone joined");
|
||||
|
||||
// notify all users in same room
|
||||
self.send_message(&"Main".to_owned(), "Someone joined", 0);
|
||||
|
||||
// register session with random id
|
||||
let id = self.rng.gen::<usize>();
|
||||
self.sessions.insert(id, msg.addr);
|
||||
|
||||
// auto join session to Main room
|
||||
self.rooms.get_mut(&"Main".to_owned()).unwrap().insert(id);
|
||||
|
||||
// send id back
|
||||
id
|
||||
}
|
||||
}
|
||||
|
||||
/// Handler for Disconnect message.
|
||||
impl Handler<Disconnect> for ChatServer {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: Disconnect, _: &mut Context<Self>) {
|
||||
println!("Someone disconnected");
|
||||
|
||||
let mut rooms: Vec<String> = Vec::new();
|
||||
|
||||
// remove address
|
||||
if self.sessions.remove(&msg.id).is_some() {
|
||||
// remove session from all rooms
|
||||
for (name, sessions) in &mut self.rooms {
|
||||
if sessions.remove(&msg.id) {
|
||||
rooms.push(name.to_owned());
|
||||
}
|
||||
}
|
||||
}
|
||||
// send message to other users
|
||||
for room in rooms {
|
||||
self.send_message(&room, "Someone disconnected", 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handler for Message message.
|
||||
impl Handler<Message> for ChatServer {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: Message, _: &mut Context<Self>) {
|
||||
self.send_message(&msg.room, msg.msg.as_str(), msg.id);
|
||||
}
|
||||
}
|
||||
|
||||
/// Handler for `ListRooms` message.
|
||||
impl Handler<ListRooms> for ChatServer {
|
||||
type Result = MessageResult<ListRooms>;
|
||||
|
||||
fn handle(&mut self, _: ListRooms, _: &mut Context<Self>) -> Self::Result {
|
||||
let mut rooms = Vec::new();
|
||||
|
||||
for key in self.rooms.keys() {
|
||||
rooms.push(key.to_owned())
|
||||
}
|
||||
|
||||
MessageResult(rooms)
|
||||
}
|
||||
}
|
||||
|
||||
/// Join room, send disconnect message to old room
|
||||
/// send join message to new room
|
||||
impl Handler<Join> for ChatServer {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: Join, _: &mut Context<Self>) {
|
||||
let Join { id, name } = msg;
|
||||
let mut rooms = Vec::new();
|
||||
|
||||
// remove session from all rooms
|
||||
for (n, sessions) in &mut self.rooms {
|
||||
if sessions.remove(&id) {
|
||||
rooms.push(n.to_owned());
|
||||
}
|
||||
}
|
||||
// send message to other users
|
||||
for room in rooms {
|
||||
self.send_message(&room, "Someone disconnected", 0);
|
||||
}
|
||||
|
||||
if self.rooms.get_mut(&name).is_none() {
|
||||
self.rooms.insert(name.clone(), HashSet::new());
|
||||
}
|
||||
self.send_message(&name, "Someone connected", id);
|
||||
self.rooms.get_mut(&name).unwrap().insert(id);
|
||||
}
|
||||
}
|
201
websockets/tcp-chat/src/session.rs
Normal file
201
websockets/tcp-chat/src/session.rs
Normal file
@ -0,0 +1,201 @@
|
||||
//! `ClientSession` is an actor, it manages peer tcp connection and
|
||||
//! proxies commands from peer to `ChatServer`.
|
||||
use std::str::FromStr;
|
||||
use std::time::{Duration, Instant};
|
||||
use std::{io, net};
|
||||
|
||||
use futures::StreamExt;
|
||||
use tokio::io::{split, WriteHalf};
|
||||
use tokio::net::{TcpListener, TcpStream};
|
||||
use tokio_util::codec::FramedRead;
|
||||
|
||||
use actix::prelude::*;
|
||||
|
||||
use crate::codec::{ChatCodec, ChatRequest, ChatResponse};
|
||||
use crate::server::{self, ChatServer};
|
||||
|
||||
/// Chat server sends this messages to session
|
||||
#[derive(Message)]
|
||||
#[rtype(result = "()")]
|
||||
pub struct Message(pub String);
|
||||
|
||||
/// `ChatSession` actor is responsible for tcp peer communications.
|
||||
pub struct ChatSession {
|
||||
/// unique session id
|
||||
id: usize,
|
||||
/// this is address of chat server
|
||||
addr: Addr<ChatServer>,
|
||||
/// Client must send ping at least once per 10 seconds, otherwise we drop
|
||||
/// connection.
|
||||
hb: Instant,
|
||||
/// joined room
|
||||
room: String,
|
||||
/// Framed wrapper
|
||||
framed: actix::io::FramedWrite<ChatResponse, WriteHalf<TcpStream>, ChatCodec>,
|
||||
}
|
||||
|
||||
impl Actor for ChatSession {
|
||||
/// For tcp communication we are going to use `FramedContext`.
|
||||
/// It is convenient wrapper around `Framed` object from `tokio_io`
|
||||
type Context = Context<Self>;
|
||||
|
||||
fn started(&mut self, ctx: &mut Self::Context) {
|
||||
// we'll start heartbeat process on session start.
|
||||
self.hb(ctx);
|
||||
|
||||
// register self in chat server. `AsyncContext::wait` register
|
||||
// future within context, but context waits until this future resolves
|
||||
// before processing any other events.
|
||||
let addr = ctx.address();
|
||||
self.addr
|
||||
.send(server::Connect {
|
||||
addr: addr.recipient(),
|
||||
})
|
||||
.into_actor(self)
|
||||
.then(|res, act, ctx| {
|
||||
match res {
|
||||
Ok(res) => act.id = res,
|
||||
// something is wrong with chat server
|
||||
_ => ctx.stop(),
|
||||
}
|
||||
actix::fut::ready(())
|
||||
})
|
||||
.wait(ctx);
|
||||
}
|
||||
|
||||
fn stopping(&mut self, _: &mut Self::Context) -> Running {
|
||||
// notify chat server
|
||||
self.addr.do_send(server::Disconnect { id: self.id });
|
||||
Running::Stop
|
||||
}
|
||||
}
|
||||
|
||||
impl actix::io::WriteHandler<io::Error> for ChatSession {}
|
||||
|
||||
/// To use `Framed` we have to define Io type and Codec
|
||||
impl StreamHandler<Result<ChatRequest, io::Error>> for ChatSession {
|
||||
/// This is main event loop for client requests
|
||||
fn handle(&mut self, msg: Result<ChatRequest, io::Error>, ctx: &mut Context<Self>) {
|
||||
match msg {
|
||||
Ok(ChatRequest::List) => {
|
||||
// Send ListRooms message to chat server and wait for response
|
||||
println!("List rooms");
|
||||
self.addr
|
||||
.send(server::ListRooms)
|
||||
.into_actor(self)
|
||||
.then(|res, act, _| {
|
||||
match res {
|
||||
Ok(rooms) => {
|
||||
act.framed.write(ChatResponse::Rooms(rooms));
|
||||
}
|
||||
_ => println!("Something is wrong"),
|
||||
}
|
||||
actix::fut::ready(())
|
||||
})
|
||||
.wait(ctx)
|
||||
// .wait(ctx) pauses all events in context,
|
||||
// so actor wont receive any new messages until it get list of rooms back
|
||||
}
|
||||
Ok(ChatRequest::Join(name)) => {
|
||||
println!("Join to room: {}", name);
|
||||
self.room = name.clone();
|
||||
self.addr.do_send(server::Join {
|
||||
id: self.id,
|
||||
name: name.clone(),
|
||||
});
|
||||
self.framed.write(ChatResponse::Joined(name));
|
||||
}
|
||||
Ok(ChatRequest::Message(message)) => {
|
||||
// send message to chat server
|
||||
println!("Peer message: {}", message);
|
||||
self.addr.do_send(server::Message {
|
||||
id: self.id,
|
||||
msg: message,
|
||||
room: self.room.clone(),
|
||||
})
|
||||
}
|
||||
// we update heartbeat time on ping from peer
|
||||
Ok(ChatRequest::Ping) => self.hb = Instant::now(),
|
||||
_ => ctx.stop(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Handler for Message, chat server sends this message, we just send string to
|
||||
/// peer
|
||||
impl Handler<Message> for ChatSession {
|
||||
type Result = ();
|
||||
|
||||
fn handle(&mut self, msg: Message, _: &mut Context<Self>) {
|
||||
// send message to peer
|
||||
self.framed.write(ChatResponse::Message(msg.0));
|
||||
}
|
||||
}
|
||||
|
||||
/// Helper methods
|
||||
impl ChatSession {
|
||||
pub fn new(
|
||||
addr: Addr<ChatServer>,
|
||||
framed: actix::io::FramedWrite<ChatResponse, WriteHalf<TcpStream>, ChatCodec>,
|
||||
) -> ChatSession {
|
||||
ChatSession {
|
||||
id: 0,
|
||||
addr,
|
||||
hb: Instant::now(),
|
||||
room: "Main".to_owned(),
|
||||
framed,
|
||||
}
|
||||
}
|
||||
|
||||
/// helper method that sends ping to client every second.
|
||||
///
|
||||
/// also this method check heartbeats from client
|
||||
fn hb(&self, ctx: &mut Context<Self>) {
|
||||
ctx.run_interval(Duration::new(1, 0), |act, ctx| {
|
||||
// check client heartbeats
|
||||
if Instant::now().duration_since(act.hb) > Duration::new(10, 0) {
|
||||
// heartbeat timed out
|
||||
println!("Client heartbeat failed, disconnecting!");
|
||||
|
||||
// notify chat server
|
||||
act.addr.do_send(server::Disconnect { id: act.id });
|
||||
|
||||
// stop actor
|
||||
ctx.stop();
|
||||
}
|
||||
|
||||
act.framed.write(ChatResponse::Ping);
|
||||
// if we can not send message to sink, sink is closed (disconnected)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// Define tcp server that will accept incoming tcp connection and create
|
||||
/// chat actors.
|
||||
pub fn tcp_server(_s: &str, server: Addr<ChatServer>) {
|
||||
// Create server listener
|
||||
let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap();
|
||||
|
||||
actix_web::rt::spawn(async move {
|
||||
let server = server.clone();
|
||||
let mut listener = TcpListener::bind(&addr).await.unwrap();
|
||||
let mut incoming = listener.incoming();
|
||||
|
||||
while let Some(stream) = incoming.next().await {
|
||||
match stream {
|
||||
Ok(stream) => {
|
||||
let server = server.clone();
|
||||
ChatSession::create(|ctx| {
|
||||
let (r, w) = split(stream);
|
||||
ChatSession::add_stream(FramedRead::new(r, ChatCodec), ctx);
|
||||
ChatSession::new(
|
||||
server,
|
||||
actix::io::FramedWrite::new(w, ChatCodec, ctx),
|
||||
)
|
||||
});
|
||||
}
|
||||
Err(_) => return,
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
90
websockets/tcp-chat/static/websocket.html
Normal file
90
websockets/tcp-chat/static/websocket.html
Normal file
@ -0,0 +1,90 @@
|
||||
<!DOCTYPE html>
|
||||
<meta charset="utf-8" />
|
||||
<html>
|
||||
<head>
|
||||
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js">
|
||||
</script>
|
||||
<script language="javascript" type="text/javascript">
|
||||
$(function() {
|
||||
var conn = null;
|
||||
function log(msg) {
|
||||
var control = $('#log');
|
||||
control.html(control.html() + msg + '<br/>');
|
||||
control.scrollTop(control.scrollTop() + 1000);
|
||||
}
|
||||
function connect() {
|
||||
disconnect();
|
||||
var wsUri = (window.location.protocol=='https:'&&'wss://'||'ws://')+window.location.host + '/ws/';
|
||||
conn = new WebSocket(wsUri);
|
||||
log('Connecting...');
|
||||
conn.onopen = function() {
|
||||
log('Connected.');
|
||||
update_ui();
|
||||
};
|
||||
conn.onmessage = function(e) {
|
||||
log('Received: ' + e.data);
|
||||
};
|
||||
conn.onclose = function() {
|
||||
log('Disconnected.');
|
||||
conn = null;
|
||||
update_ui();
|
||||
};
|
||||
}
|
||||
function disconnect() {
|
||||
if (conn != null) {
|
||||
log('Disconnecting...');
|
||||
conn.close();
|
||||
conn = null;
|
||||
update_ui();
|
||||
}
|
||||
}
|
||||
function update_ui() {
|
||||
var msg = '';
|
||||
if (conn == null) {
|
||||
$('#status').text('disconnected');
|
||||
$('#connect').html('Connect');
|
||||
} else {
|
||||
$('#status').text('connected (' + conn.protocol + ')');
|
||||
$('#connect').html('Disconnect');
|
||||
}
|
||||
}
|
||||
$('#connect').click(function() {
|
||||
if (conn == null) {
|
||||
connect();
|
||||
} else {
|
||||
disconnect();
|
||||
}
|
||||
update_ui();
|
||||
return false;
|
||||
});
|
||||
$('#send').click(function() {
|
||||
var text = $('#text').val();
|
||||
log('Sending: ' + text);
|
||||
conn.send(text);
|
||||
$('#text').val('').focus();
|
||||
return false;
|
||||
});
|
||||
$('#text').keyup(function(e) {
|
||||
if (e.keyCode === 13) {
|
||||
$('#send').click();
|
||||
return false;
|
||||
}
|
||||
});
|
||||
});
|
||||
</script>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Chat!</h3>
|
||||
<div>
|
||||
<button id="connect">Connect</button> | Status:
|
||||
<span id="status">disconnected</span>
|
||||
</div>
|
||||
<div id="log"
|
||||
style="width:20em;height:15em;overflow:auto;border:1px solid black">
|
||||
</div>
|
||||
<form id="chatform" onsubmit="return false;">
|
||||
<input id="text" type="text" />
|
||||
<input id="send" type="button" value="Send" />
|
||||
</form>
|
||||
</body>
|
||||
</html>
|
Reference in New Issue
Block a user