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https://github.com/actix/examples
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Restructure folders (#411)
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113
websockets/websocket/src/client.rs
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113
websockets/websocket/src/client.rs
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//! Simple websocket client.
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use std::time::Duration;
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use std::{io, thread};
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use actix::io::SinkWrite;
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use actix::*;
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use actix_codec::Framed;
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use awc::{
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error::WsProtocolError,
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ws::{Codec, Frame, Message},
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BoxedSocket, Client,
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};
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use bytes::Bytes;
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use futures::stream::{SplitSink, StreamExt};
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fn main() {
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::std::env::set_var("RUST_LOG", "actix_web=info");
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env_logger::init();
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let sys = System::new("websocket-client");
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Arbiter::spawn(async {
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let (response, framed) = Client::new()
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.ws("http://127.0.0.1:8080/ws/")
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.connect()
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.await
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.map_err(|e| {
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println!("Error: {}", e);
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})
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.unwrap();
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println!("{:?}", response);
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let (sink, stream) = framed.split();
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let addr = ChatClient::create(|ctx| {
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ChatClient::add_stream(stream, ctx);
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ChatClient(SinkWrite::new(sink, ctx))
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});
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// start console loop
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thread::spawn(move || loop {
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let mut cmd = String::new();
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if io::stdin().read_line(&mut cmd).is_err() {
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println!("error");
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return;
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}
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addr.do_send(ClientCommand(cmd));
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});
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});
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sys.run().unwrap();
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}
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struct ChatClient(SinkWrite<Message, SplitSink<Framed<BoxedSocket, Codec>, Message>>);
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#[derive(Message)]
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#[rtype(result = "()")]
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struct ClientCommand(String);
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impl Actor for ChatClient {
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Context<Self>) {
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// start heartbeats otherwise server will disconnect after 10 seconds
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self.hb(ctx)
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}
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fn stopped(&mut self, _: &mut Context<Self>) {
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println!("Disconnected");
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// Stop application on disconnect
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System::current().stop();
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}
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}
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impl ChatClient {
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fn hb(&self, ctx: &mut Context<Self>) {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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act.0.write(Message::Ping(Bytes::from_static(b"")));
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act.hb(ctx);
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// client should also check for a timeout here, similar to the
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// server code
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});
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}
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}
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/// Handle stdin commands
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impl Handler<ClientCommand> for ChatClient {
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type Result = ();
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fn handle(&mut self, msg: ClientCommand, _ctx: &mut Context<Self>) {
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self.0.write(Message::Text(msg.0));
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}
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}
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/// Handle server websocket messages
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impl StreamHandler<Result<Frame, WsProtocolError>> for ChatClient {
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fn handle(&mut self, msg: Result<Frame, WsProtocolError>, _: &mut Context<Self>) {
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if let Ok(Frame::Text(txt)) = msg {
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println!("Server: {:?}", txt)
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}
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}
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fn started(&mut self, _ctx: &mut Context<Self>) {
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println!("Connected");
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}
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fn finished(&mut self, ctx: &mut Context<Self>) {
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println!("Server disconnected");
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ctx.stop()
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}
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}
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impl actix::io::WriteHandler<WsProtocolError> for ChatClient {}
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116
websockets/websocket/src/main.rs
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116
websockets/websocket/src/main.rs
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//! Simple echo websocket server.
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//! Open `http://localhost:8080/ws/index.html` in browser
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//! or [python console client](https://github.com/actix/examples/blob/master/websocket/websocket-client.py)
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//! could be used for testing.
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use std::time::{Duration, Instant};
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use actix::prelude::*;
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use actix_files as fs;
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use actix_web::{middleware, web, App, Error, HttpRequest, HttpResponse, HttpServer};
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use actix_web_actors::ws;
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/// How often heartbeat pings are sent
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// do websocket handshake and start `MyWebSocket` actor
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async fn ws_index(r: HttpRequest, stream: web::Payload) -> Result<HttpResponse, Error> {
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println!("{:?}", r);
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let res = ws::start(MyWebSocket::new(), &r, stream);
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println!("{:?}", res);
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res
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}
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/// websocket connection is long running connection, it easier
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/// to handle with an actor
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struct MyWebSocket {
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant,
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}
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impl Actor for MyWebSocket {
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type Context = ws::WebsocketContext<Self>;
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/// Method is called on actor start. We start the heartbeat process here.
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fn started(&mut self, ctx: &mut Self::Context) {
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self.hb(ctx);
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}
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}
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/// Handler for `ws::Message`
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impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for MyWebSocket {
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fn handle(
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&mut self,
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msg: Result<ws::Message, ws::ProtocolError>,
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ctx: &mut Self::Context,
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) {
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// process websocket messages
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println!("WS: {:?}", msg);
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match msg {
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Ok(ws::Message::Ping(msg)) => {
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self.hb = Instant::now();
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ctx.pong(&msg);
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}
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Ok(ws::Message::Pong(_)) => {
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self.hb = Instant::now();
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}
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Ok(ws::Message::Text(text)) => ctx.text(text),
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Ok(ws::Message::Binary(bin)) => ctx.binary(bin),
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Ok(ws::Message::Close(reason)) => {
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ctx.close(reason);
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ctx.stop();
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}
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_ => ctx.stop(),
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}
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}
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}
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impl MyWebSocket {
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fn new() -> Self {
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Self { hb: Instant::now() }
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}
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/// helper method that sends ping to client every second.
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///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut <Self as Actor>::Context) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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// heartbeat timed out
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println!("Websocket Client heartbeat failed, disconnecting!");
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// stop actor
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ctx.stop();
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// don't try to send a ping
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return;
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}
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ctx.ping(b"");
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});
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}
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}
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#[actix_web::main]
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async fn main() -> std::io::Result<()> {
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std::env::set_var("RUST_LOG", "actix_server=info,actix_web=info");
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env_logger::init();
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HttpServer::new(|| {
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App::new()
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// enable logger
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.wrap(middleware::Logger::default())
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// websocket route
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.service(web::resource("/ws/").route(web::get().to(ws_index)))
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// static files
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.service(fs::Files::new("/", "static/").index_file("index.html"))
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})
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// start http server on 127.0.0.1:8080
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.bind("127.0.0.1:8080")?
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.run()
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.await
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}
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