mirror of
https://github.com/actix/examples
synced 2025-06-28 18:00:37 +02:00
remove unused files
This commit is contained in:
@ -1,122 +0,0 @@
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#![allow(dead_code)]
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use byteorder::{BigEndian, ByteOrder};
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use bytes::{BufMut, BytesMut};
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use serde_json as json;
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use std::io;
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use tokio_io::codec::{Decoder, Encoder};
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/// Client request
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#[derive(Serialize, Deserialize, Debug, Message)]
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#[serde(tag = "cmd", content = "data")]
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pub enum ChatRequest {
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/// List rooms
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List,
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/// Join rooms
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Join(String),
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/// Send message
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Message(String),
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/// Ping
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Ping,
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}
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/// Server response
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#[derive(Serialize, Deserialize, Debug, Message)]
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#[serde(tag = "cmd", content = "data")]
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pub enum ChatResponse {
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Ping,
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/// List of rooms
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Rooms(Vec<String>),
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/// Joined
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Joined(String),
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/// Message
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Message(String),
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}
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/// Codec for Client -> Server transport
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pub struct ChatCodec;
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impl Decoder for ChatCodec {
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type Item = ChatRequest;
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type Error = io::Error;
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fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
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let size = {
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if src.len() < 2 {
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return Ok(None);
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}
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BigEndian::read_u16(src.as_ref()) as usize
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};
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if src.len() >= size + 2 {
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src.split_to(2);
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let buf = src.split_to(size);
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Ok(Some(json::from_slice::<ChatRequest>(&buf)?))
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} else {
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Ok(None)
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}
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}
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}
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impl Encoder for ChatCodec {
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type Item = ChatResponse;
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type Error = io::Error;
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fn encode(
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&mut self, msg: ChatResponse, dst: &mut BytesMut,
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) -> Result<(), Self::Error> {
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let msg = json::to_string(&msg).unwrap();
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let msg_ref: &[u8] = msg.as_ref();
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dst.reserve(msg_ref.len() + 2);
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dst.put_u16::<BigEndian>(msg_ref.len() as u16);
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dst.put(msg_ref);
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Ok(())
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}
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}
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/// Codec for Server -> Client transport
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pub struct ClientChatCodec;
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impl Decoder for ClientChatCodec {
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type Item = ChatResponse;
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type Error = io::Error;
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fn decode(&mut self, src: &mut BytesMut) -> Result<Option<Self::Item>, Self::Error> {
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let size = {
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if src.len() < 2 {
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return Ok(None);
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}
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BigEndian::read_u16(src.as_ref()) as usize
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};
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if src.len() >= size + 2 {
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src.split_to(2);
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let buf = src.split_to(size);
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Ok(Some(json::from_slice::<ChatResponse>(&buf)?))
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} else {
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Ok(None)
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}
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}
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}
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impl Encoder for ClientChatCodec {
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type Item = ChatRequest;
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type Error = io::Error;
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fn encode(
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&mut self, msg: ChatRequest, dst: &mut BytesMut,
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) -> Result<(), Self::Error> {
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let msg = json::to_string(&msg).unwrap();
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let msg_ref: &[u8] = msg.as_ref();
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dst.reserve(msg_ref.len() + 2);
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dst.put_u16::<BigEndian>(msg_ref.len() as u16);
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dst.put(msg_ref);
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Ok(())
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}
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}
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@ -17,7 +17,6 @@ use std::time::Instant;
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use actix::*;
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use actix_web::server::HttpServer;
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use actix_web::ws::WsWriter;
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use actix_web::{fs, http, ws, App, Error, HttpRequest, HttpResponse};
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mod server;
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@ -1,170 +0,0 @@
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//! `ClientSession` is an actor, it manages peer tcp connection and
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//! proxies commands from peer to `ChatServer`.
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use futures::Stream;
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use std::str::FromStr;
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use std::time::{Duration, Instant};
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use std::{io, net};
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use tokio_core::net::{TcpListener, TcpStream};
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use tokio_io::codec::FramedRead;
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use tokio_io::io::WriteHalf;
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use tokio_io::AsyncRead;
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use actix::prelude::*;
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use codec::{ChatCodec, ChatRequest, ChatResponse};
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use server::{self, ChatServer};
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/// Chat server sends this messages to session
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#[derive(Message)]
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pub struct Message(pub String);
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/// `ChatSession` actor is responsible for tcp peer communications.
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pub struct ChatSession {
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/// unique session id
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id: usize,
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/// this is address of chat server
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addr: Addr<Syn, ChatServer>,
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/// Client must send ping at least once per 10 seconds, otherwise we drop
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/// connection.
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hb: Instant,
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/// joined room
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room: String,
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/// Framed wrapper
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framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>,
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}
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impl Actor for ChatSession {
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/// For tcp communication we are going to use `FramedContext`.
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/// It is convenient wrapper around `Framed` object from `tokio_io`
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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// we'll start heartbeat process on session start.
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self.hb(ctx);
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// register self in chat server. `AsyncContext::wait` register
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// future within context, but context waits until this future resolves
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// before processing any other events.
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let addr: Addr<Syn, _> = ctx.address();
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self.addr
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.send(server::Connect {
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addr: addr.recipient(),
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})
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.into_actor(self)
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.then(|res, act, ctx| {
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match res {
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Ok(res) => act.id = res,
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// something is wrong with chat server
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_ => ctx.stop(),
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}
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actix::fut::ok(())
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})
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.wait(ctx);
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}
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
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// notify chat server
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self.addr.do_send(server::Disconnect { id: self.id });
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Running::Stop
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}
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}
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impl actix::io::WriteHandler<io::Error> for ChatSession {}
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/// To use `Framed` we have to define Io type and Codec
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impl StreamHandler<ChatRequest, io::Error> for ChatSession {
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/// This is main event loop for client requests
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fn handle(&mut self, msg: ChatRequest, ctx: &mut Context<Self>) {
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match msg {
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ChatRequest::List => {
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// Send ListRooms message to chat server and wait for response
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println!("List rooms");
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self.addr
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.send(server::ListRooms)
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.into_actor(self)
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.then(|res, act, ctx| {
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match res {
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Ok(rooms) => {
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act.framed.write(ChatResponse::Rooms(rooms));
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}
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_ => println!("Something is wrong"),
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}
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actix::fut::ok(())
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})
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.wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list of rooms back
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}
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ChatRequest::Join(name) => {
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println!("Join to room: {}", name);
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self.room = name.clone();
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self.addr.do_send(server::Join {
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id: self.id,
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name: name.clone(),
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});
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self.framed.write(ChatResponse::Joined(name));
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}
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ChatRequest::Message(message) => {
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// send message to chat server
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println!("Peer message: {}", message);
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self.addr.do_send(server::Message {
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id: self.id,
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msg: message,
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room: self.room.clone(),
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})
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}
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// we update heartbeat time on ping from peer
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ChatRequest::Ping => self.hb = Instant::now(),
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}
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}
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}
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/// Handler for Message, chat server sends this message, we just send string to
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/// peer
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impl Handler<Message> for ChatSession {
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type Result = ();
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fn handle(&mut self, msg: Message, ctx: &mut Context<Self>) {
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// send message to peer
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self.framed.write(ChatResponse::Message(msg.0));
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}
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}
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/// Helper methods
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impl ChatSession {
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pub fn new(
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addr: Addr<Syn, ChatServer>,
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framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>,
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) -> ChatSession {
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ChatSession {
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id: 0,
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addr: addr,
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hb: Instant::now(),
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room: "Main".to_owned(),
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framed: framed,
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}
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}
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/// helper method that sends ping to client every second.
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///
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/// also this method check heartbeats from client
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fn hb(&self, ctx: &mut Context<Self>) {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > Duration::new(10, 0) {
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// heartbeat timed out
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println!("Client heartbeat failed, disconnecting!");
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// notify chat server
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act.addr.do_send(server::Disconnect { id: act.id });
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// stop actor
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ctx.stop();
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}
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act.framed.write(ChatResponse::Ping);
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// if we can not send message to sink, sink is closed (disconnected)
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act.hb(ctx);
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});
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}
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}
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