#![allow(unused_variables)] extern crate byteorder; extern crate bytes; extern crate env_logger; extern crate futures; extern crate rand; extern crate serde; extern crate serde_json; extern crate tokio_codec; extern crate tokio_io; extern crate tokio_tcp; #[macro_use] extern crate serde_derive; #[macro_use] extern crate actix; extern crate actix_web; use actix::*; use actix_web::server::HttpServer; use actix_web::{fs, http, ws, App, Error, HttpRequest, HttpResponse}; use std::time::{Instant, Duration}; mod codec; mod server; mod session; /// How often heartbeat pings are sent const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5); /// How long before lack of client response causes a timeout const CLIENT_TIMEOUT: Duration = Duration::from_secs(10); /// This is our websocket route state, this state is shared with all route /// instances via `HttpContext::state()` struct WsChatSessionState { addr: Addr, } /// Entry point for our route fn chat_route(req: &HttpRequest) -> Result { ws::start( req, WsChatSession { id: 0, hb: Instant::now(), room: "Main".to_owned(), name: None, }, ) } struct WsChatSession { /// unique session id id: usize, /// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT), /// otherwise we drop connection. hb: Instant, /// joined room room: String, /// peer name name: Option, } impl Actor for WsChatSession { type Context = ws::WebsocketContext; /// Method is called on actor start. /// We register ws session with ChatServer fn started(&mut self, ctx: &mut Self::Context) { // register self in chat server. `AsyncContext::wait` register // future within context, but context waits until this future resolves // before processing any other events. // HttpContext::state() is instance of WsChatSessionState, state is shared // across all routes within application // we'll start heartbeat process on session start. self.hb(ctx); let addr = ctx.address(); ctx.state() .addr .send(server::Connect { addr: addr.recipient(), }) .into_actor(self) .then(|res, act, ctx| { match res { Ok(res) => act.id = res, // something is wrong with chat server _ => ctx.stop(), } fut::ok(()) }) .wait(ctx); } fn stopping(&mut self, ctx: &mut Self::Context) -> Running { // notify chat server ctx.state().addr.do_send(server::Disconnect { id: self.id }); Running::Stop } } /// Handle messages from chat server, we simply send it to peer websocket impl Handler for WsChatSession { type Result = (); fn handle(&mut self, msg: session::Message, ctx: &mut Self::Context) { ctx.text(msg.0); } } /// WebSocket message handler impl StreamHandler for WsChatSession { fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) { println!("WEBSOCKET MESSAGE: {:?}", msg); match msg { ws::Message::Ping(msg) => { self.hb = Instant::now(); ctx.pong(&msg); } ws::Message::Text(text) => { let m = text.trim(); // we check for /sss type of messages if m.starts_with('/') { let v: Vec<&str> = m.splitn(2, ' ').collect(); match v[0] { "/list" => { // Send ListRooms message to chat server and wait for // response println!("List rooms"); ctx.state() .addr .send(server::ListRooms) .into_actor(self) .then(|res, _, ctx| { match res { Ok(rooms) => { for room in rooms { ctx.text(room); } } _ => println!("Something is wrong"), } fut::ok(()) }) .wait(ctx) // .wait(ctx) pauses all events in context, // so actor wont receive any new messages until it get list // of rooms back } "/join" => { if v.len() == 2 { self.room = v[1].to_owned(); ctx.state().addr.do_send(server::Join { id: self.id, name: self.room.clone(), }); ctx.text("joined"); } else { ctx.text("!!! room name is required"); } } "/name" => { if v.len() == 2 { self.name = Some(v[1].to_owned()); } else { ctx.text("!!! name is required"); } } _ => ctx.text(format!("!!! unknown command: {:?}", m)), } } else { let msg = if let Some(ref name) = self.name { format!("{}: {}", name, m) } else { m.to_owned() }; // send message to chat server ctx.state().addr.do_send(server::Message { id: self.id, msg: msg, room: self.room.clone(), }) } } ws::Message::Binary(bin) => println!("Unexpected binary"), ws::Message::Close(_) => { ctx.stop(); }, _ => (), } } } impl WsChatSession { /// helper method that sends ping to client every second. /// /// also this method checks heartbeats from client fn hb(&self, ctx: &mut ws::WebsocketContext) { ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| { // check client heartbeats if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT { // heartbeat timed out println!("Websocket Client heartbeat failed, disconnecting!"); // notify chat server ctx.state() .addr .do_send(server::Disconnect { id: act.id }); // stop actor ctx.stop(); // don't try to send a ping return; } ctx.ping(""); }); } } fn main() { let _ = env_logger::init(); let sys = actix::System::new("websocket-example"); // Start chat server actor in separate thread let server = Arbiter::start(|_| server::ChatServer::default()); // Start tcp server in separate thread let srv = server.clone(); Arbiter::new("tcp-server").do_send::(msgs::Execute::new(move || { session::TcpServer::new("127.0.0.1:12345", srv); Ok(()) })); // Create Http server with websocket support HttpServer::new(move || { // Websocket sessions state let state = WsChatSessionState { addr: server.clone(), }; App::with_state(state) // redirect to websocket.html .resource("/", |r| r.method(http::Method::GET).f(|_| { HttpResponse::Found() .header("LOCATION", "/static/websocket.html") .finish() })) // websocket .resource("/ws/", |r| r.route().f(chat_route)) // static resources .handler("/static/", fs::StaticFiles::new("static/").unwrap()) }).bind("127.0.0.1:8080") .unwrap() .start(); println!("Started http server: 127.0.0.1:8080"); let _ = sys.run(); }