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mirror of https://github.com/actix/examples synced 2025-02-02 17:39:05 +01:00
2019-12-25 20:48:33 +04:00

116 lines
3.5 KiB
Rust

//! Simple echo websocket server.
//! Open `http://localhost:8080/ws/index.html` in browser
//! or [python console client](https://github.com/actix/examples/blob/master/websocket/websocket-client.py)
//! could be used for testing.
use std::time::{Duration, Instant};
use actix::prelude::*;
use actix_files as fs;
use actix_web::{middleware, web, App, Error, HttpRequest, HttpResponse, HttpServer};
use actix_web_actors::ws;
/// How often heartbeat pings are sent
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
/// How long before lack of client response causes a timeout
const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
/// do websocket handshake and start `MyWebSocket` actor
async fn ws_index(r: HttpRequest, stream: web::Payload) -> Result<HttpResponse, Error> {
println!("{:?}", r);
let res = ws::start(MyWebSocket::new(), &r, stream);
println!("{:?}", res);
res
}
/// websocket connection is long running connection, it easier
/// to handle with an actor
struct MyWebSocket {
/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
/// otherwise we drop connection.
hb: Instant,
}
impl Actor for MyWebSocket {
type Context = ws::WebsocketContext<Self>;
/// Method is called on actor start. We start the heartbeat process here.
fn started(&mut self, ctx: &mut Self::Context) {
self.hb(ctx);
}
}
/// Handler for `ws::Message`
impl StreamHandler<Result<ws::Message, ws::ProtocolError>> for MyWebSocket {
fn handle(
&mut self,
msg: Result<ws::Message, ws::ProtocolError>,
ctx: &mut Self::Context,
) {
// process websocket messages
println!("WS: {:?}", msg);
match msg {
Ok(ws::Message::Ping(msg)) => {
self.hb = Instant::now();
ctx.pong(&msg);
}
Ok(ws::Message::Pong(_)) => {
self.hb = Instant::now();
}
Ok(ws::Message::Text(text)) => ctx.text(text),
Ok(ws::Message::Binary(bin)) => ctx.binary(bin),
Ok(ws::Message::Close(_)) => {
ctx.stop();
}
_ => ctx.stop(),
}
}
}
impl MyWebSocket {
fn new() -> Self {
Self { hb: Instant::now() }
}
/// helper method that sends ping to client every second.
///
/// also this method checks heartbeats from client
fn hb(&self, ctx: &mut <Self as Actor>::Context) {
ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
// check client heartbeats
if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
// heartbeat timed out
println!("Websocket Client heartbeat failed, disconnecting!");
// stop actor
ctx.stop();
// don't try to send a ping
return;
}
ctx.ping(b"");
});
}
}
#[actix_rt::main]
async fn main() -> std::io::Result<()> {
std::env::set_var("RUST_LOG", "actix_server=info,actix_web=info");
env_logger::init();
HttpServer::new(|| {
App::new()
// enable logger
.wrap(middleware::Logger::default())
// websocket route
.service(web::resource("/ws/").route(web::get().to(ws_index)))
// static files
.service(fs::Files::new("/", "static/").index_file("index.html"))
})
// start http server on 127.0.0.1:8080
.bind("127.0.0.1:8080")?
.run()
.await
}