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mirror of https://github.com/actix/examples synced 2024-11-24 06:43:00 +01:00
examples/websockets/chat-actorless/src/server.rs
2022-07-12 01:42:58 +01:00

198 lines
5.5 KiB
Rust

//! A multi-room chat server.
use std::{
collections::{HashMap, HashSet},
io,
sync::{
atomic::{AtomicUsize, Ordering},
Arc,
},
};
use rand::{thread_rng, Rng as _};
use tokio::sync::mpsc;
use crate::{Command, ConnId, Msg, RoomId};
/// A multi-room chat server.
#[derive(Debug)]
pub struct ChatServer {
/// Map of connection IDs to their message receivers.
sessions: HashMap<ConnId, mpsc::UnboundedSender<Msg>>,
/// Map of room name to participant IDs in that room.
rooms: HashMap<RoomId, HashSet<ConnId>>,
/// Tracks total number of historical connections established.
visitor_count: Arc<AtomicUsize>,
/// Command receiver.
rx: mpsc::UnboundedReceiver<Command>,
}
impl ChatServer {
pub fn new() -> (Self, mpsc::UnboundedSender<Command>) {
// create empty server
let mut rooms = HashMap::with_capacity(4);
// create default room
rooms.insert("main".to_owned(), HashSet::new());
let (tx, rx) = mpsc::unbounded_channel();
(
Self {
sessions: HashMap::new(),
rooms,
visitor_count: Arc::new(AtomicUsize::new(0)),
rx,
},
tx,
)
}
}
impl ChatServer {
/// Send message to all users in the room.
///
/// `skip_id` is used to prevent messages send by a connection also being received by it.
async fn send_message(&self, room: &str, msg: impl Into<String>, skip_id: ConnId) {
if let Some(sessions) = self.rooms.get(room) {
let msg = msg.into();
for conn_id in sessions {
if *conn_id != skip_id {
if let Some(tx) = self.sessions.get(conn_id) {
// errors if client disconnected abruptly and hasn't been timed-out yet
let _ = tx.send(msg.clone());
}
}
}
}
}
/// Handler for Connect message.
///
/// Register new session and assign unique id to this session
async fn connect(&mut self, tx: mpsc::UnboundedSender<Msg>) -> ConnId {
log::info!("Someone joined");
// notify all users in same room
self.send_message("main", "Someone joined", 0).await;
// register session with random connection ID
let id = thread_rng().gen::<usize>();
self.sessions.insert(id, tx);
// auto join session to main room
self.rooms
.entry("main".to_owned())
.or_insert_with(HashSet::new)
.insert(id);
let count = self.visitor_count.fetch_add(1, Ordering::SeqCst);
self.send_message("main", format!("Total visitors {count}"), 0)
.await;
// send id back
id
}
/// Handler for Disconnect message.
async fn disconnect(&mut self, conn_id: ConnId) {
println!("Someone disconnected");
let mut rooms: Vec<String> = Vec::new();
// remove sender
if self.sessions.remove(&conn_id).is_some() {
// remove session from all rooms
for (name, sessions) in &mut self.rooms {
if sessions.remove(&conn_id) {
rooms.push(name.to_owned());
}
}
}
// send message to other users
for room in rooms {
self.send_message(&room, "Someone disconnected", 0).await;
}
}
/// Handler for `ListRooms` message.
fn list_rooms(&mut self) -> Vec<String> {
let mut rooms = Vec::new();
for key in self.rooms.keys() {
rooms.push(key.to_owned())
}
rooms
}
/// Join room, send disconnect message to old room send join message to new room.
async fn join_room(&mut self, conn_id: ConnId, room: String) {
let mut rooms = Vec::new();
// remove session from all rooms
for (n, sessions) in &mut self.rooms {
if sessions.remove(&conn_id) {
rooms.push(n.to_owned());
}
}
// send message to other users
for room in rooms {
self.send_message(&room, "Someone disconnected", 0).await;
}
self.rooms
.entry(room.clone())
.or_insert_with(HashSet::new)
.insert(conn_id);
self.send_message(&room, "Someone connected", conn_id).await;
}
pub async fn run(mut self) -> io::Result<()> {
loop {
let cmd = match self.rx.recv().await {
Some(cmd) => cmd,
None => break,
};
match cmd {
Command::Connect { conn_tx, res_tx } => {
let conn_id = self.connect(conn_tx).await;
let _ = res_tx.send(conn_id);
}
Command::Disconnect { conn } => {
self.disconnect(conn).await;
}
Command::List { res_tx } => {
let _ = res_tx.send(self.list_rooms());
}
Command::Join { conn, room, res_tx } => {
self.join_room(conn, room).await;
let _ = res_tx.send(());
}
Command::Message {
room,
msg,
skip,
res_tx,
} => {
self.send_message(&room, msg, skip).await;
let _ = res_tx.send(());
}
}
}
Ok(())
}
}