mirror of
https://github.com/actix/examples
synced 2024-12-01 01:24:35 +01:00
223 lines
7.3 KiB
Rust
223 lines
7.3 KiB
Rust
//! `ClientSession` is an actor, it manages peer tcp connection and
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//! proxies commands from peer to `ChatServer`.
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use futures::Stream;
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use std::str::FromStr;
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use std::time::{Duration, Instant};
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use std::{io, net};
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use tokio_codec::FramedRead;
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use tokio_io::io::WriteHalf;
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use tokio_io::AsyncRead;
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use tokio_tcp::{TcpListener, TcpStream};
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use actix::prelude::*;
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use codec::{ChatCodec, ChatRequest, ChatResponse};
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use server::{self, ChatServer};
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/// Chat server sends this messages to session
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#[derive(Message)]
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pub struct Message(pub String);
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/// `ChatSession` actor is responsible for tcp peer communications.
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pub struct ChatSession {
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/// unique session id
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id: usize,
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/// this is address of chat server
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addr: Addr<ChatServer>,
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/// Client must send ping at least once per 10 seconds, otherwise we drop
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/// connection.
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hb: Instant,
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/// joined room
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room: String,
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/// Framed wrapper
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framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>,
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}
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impl Actor for ChatSession {
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/// For tcp communication we are going to use `FramedContext`.
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/// It is convenient wrapper around `Framed` object from `tokio_io`
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type Context = Context<Self>;
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fn started(&mut self, ctx: &mut Self::Context) {
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// we'll start heartbeat process on session start.
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self.hb(ctx);
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// register self in chat server. `AsyncContext::wait` register
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// future within context, but context waits until this future resolves
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// before processing any other events.
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let addr = ctx.address();
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self.addr
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.send(server::Connect {
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addr: addr.recipient(),
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})
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.into_actor(self)
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.then(|res, act, ctx| {
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match res {
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Ok(res) => act.id = res,
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// something is wrong with chat server
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_ => ctx.stop(),
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}
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actix::fut::ok(())
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})
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.wait(ctx);
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}
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
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// notify chat server
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self.addr.do_send(server::Disconnect { id: self.id });
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Running::Stop
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}
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}
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impl actix::io::WriteHandler<io::Error> for ChatSession {}
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/// To use `Framed` we have to define Io type and Codec
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impl StreamHandler<ChatRequest, io::Error> for ChatSession {
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/// This is main event loop for client requests
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fn handle(&mut self, msg: ChatRequest, ctx: &mut Context<Self>) {
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match msg {
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ChatRequest::List => {
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// Send ListRooms message to chat server and wait for response
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println!("List rooms");
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self.addr
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.send(server::ListRooms)
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.into_actor(self)
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.then(|res, act, ctx| {
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match res {
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Ok(rooms) => {
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act.framed.write(ChatResponse::Rooms(rooms));
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}
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_ => println!("Something is wrong"),
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}
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actix::fut::ok(())
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})
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.wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list of rooms back
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}
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ChatRequest::Join(name) => {
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println!("Join to room: {}", name);
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self.room = name.clone();
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self.addr.do_send(server::Join {
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id: self.id,
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name: name.clone(),
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});
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self.framed.write(ChatResponse::Joined(name));
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}
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ChatRequest::Message(message) => {
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// send message to chat server
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println!("Peer message: {}", message);
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self.addr.do_send(server::Message {
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id: self.id,
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msg: message,
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room: self.room.clone(),
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})
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}
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// we update heartbeat time on ping from peer
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ChatRequest::Ping => self.hb = Instant::now(),
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}
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}
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}
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/// Handler for Message, chat server sends this message, we just send string to
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/// peer
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impl Handler<Message> for ChatSession {
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type Result = ();
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fn handle(&mut self, msg: Message, ctx: &mut Context<Self>) {
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// send message to peer
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self.framed.write(ChatResponse::Message(msg.0));
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}
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}
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/// Helper methods
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impl ChatSession {
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pub fn new(
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addr: Addr<ChatServer>,
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framed: actix::io::FramedWrite<WriteHalf<TcpStream>, ChatCodec>,
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) -> ChatSession {
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ChatSession {
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id: 0,
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addr: addr,
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hb: Instant::now(),
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room: "Main".to_owned(),
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framed: framed,
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}
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}
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/// helper method that sends ping to client every second.
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///
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/// also this method check heartbeats from client
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fn hb(&self, ctx: &mut Context<Self>) {
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ctx.run_later(Duration::new(1, 0), |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > Duration::new(10, 0) {
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// heartbeat timed out
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println!("Client heartbeat failed, disconnecting!");
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// notify chat server
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act.addr.do_send(server::Disconnect { id: act.id });
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// stop actor
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ctx.stop();
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}
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act.framed.write(ChatResponse::Ping);
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// if we can not send message to sink, sink is closed (disconnected)
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act.hb(ctx);
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});
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}
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}
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/// Define tcp server that will accept incoming tcp connection and create
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/// chat actors.
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pub struct TcpServer {
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chat: Addr<ChatServer>,
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}
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impl TcpServer {
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pub fn new(s: &str, chat: Addr<ChatServer>) {
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// Create server listener
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let addr = net::SocketAddr::from_str("127.0.0.1:12345").unwrap();
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let listener = TcpListener::bind(&addr).unwrap();
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// Our chat server `Server` is an actor, first we need to start it
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// and then add stream on incoming tcp connections to it.
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// TcpListener::incoming() returns stream of the (TcpStream, net::SocketAddr)
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// items So to be able to handle this events `Server` actor has to
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// implement stream handler `StreamHandler<(TcpStream,
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// net::SocketAddr), io::Error>`
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TcpServer::create(|ctx| {
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ctx.add_message_stream(
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listener.incoming().map_err(|_| ()).map(|s| TcpConnect(s)),
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);
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TcpServer { chat: chat }
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});
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}
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}
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/// Make actor from `Server`
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impl Actor for TcpServer {
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/// Every actor has to provide execution `Context` in which it can run.
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type Context = Context<Self>;
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}
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#[derive(Message)]
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struct TcpConnect(TcpStream);
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/// Handle stream of TcpStream's
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impl Handler<TcpConnect> for TcpServer {
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type Result = ();
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fn handle(&mut self, msg: TcpConnect, _: &mut Context<Self>) {
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// For each incoming connection we create `ChatSession` actor
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// with out chat server address.
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let server = self.chat.clone();
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ChatSession::create(|ctx| {
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let (r, w) = msg.0.split();
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ChatSession::add_stream(FramedRead::new(r, ChatCodec), ctx);
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ChatSession::new(server, actix::io::FramedWrite::new(w, ChatCodec, ctx))
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});
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}
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}
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