mirror of
https://github.com/actix/examples
synced 2024-11-23 22:41:07 +01:00
302 lines
8.7 KiB
Rust
302 lines
8.7 KiB
Rust
//! A multi-room chat server.
|
|
|
|
use std::{
|
|
collections::{HashMap, HashSet},
|
|
io,
|
|
sync::{
|
|
atomic::{AtomicUsize, Ordering},
|
|
Arc,
|
|
},
|
|
};
|
|
|
|
use rand::{thread_rng, Rng as _};
|
|
use tokio::sync::{mpsc, oneshot};
|
|
|
|
use crate::{ConnId, Msg, RoomId};
|
|
|
|
/// A command received by the [`ChatServer`].
|
|
#[derive(Debug)]
|
|
enum Command {
|
|
Connect {
|
|
conn_tx: mpsc::UnboundedSender<Msg>,
|
|
res_tx: oneshot::Sender<ConnId>,
|
|
},
|
|
|
|
Disconnect {
|
|
conn: ConnId,
|
|
},
|
|
|
|
List {
|
|
res_tx: oneshot::Sender<Vec<RoomId>>,
|
|
},
|
|
|
|
Join {
|
|
conn: ConnId,
|
|
room: RoomId,
|
|
res_tx: oneshot::Sender<()>,
|
|
},
|
|
|
|
Message {
|
|
msg: Msg,
|
|
conn: ConnId,
|
|
res_tx: oneshot::Sender<()>,
|
|
},
|
|
}
|
|
|
|
/// A multi-room chat server.
|
|
///
|
|
/// Contains the logic of how connections chat with each other plus room management.
|
|
///
|
|
/// Call and spawn [`run`](Self::run) to start processing commands.
|
|
#[derive(Debug)]
|
|
pub struct ChatServer {
|
|
/// Map of connection IDs to their message receivers.
|
|
sessions: HashMap<ConnId, mpsc::UnboundedSender<Msg>>,
|
|
|
|
/// Map of room name to participant IDs in that room.
|
|
rooms: HashMap<RoomId, HashSet<ConnId>>,
|
|
|
|
/// Tracks total number of historical connections established.
|
|
visitor_count: Arc<AtomicUsize>,
|
|
|
|
/// Command receiver.
|
|
cmd_rx: mpsc::UnboundedReceiver<Command>,
|
|
}
|
|
|
|
impl ChatServer {
|
|
pub fn new() -> (Self, ChatServerHandle) {
|
|
// create empty server
|
|
let mut rooms = HashMap::with_capacity(4);
|
|
|
|
// create default room
|
|
rooms.insert("main".to_owned(), HashSet::new());
|
|
|
|
let (cmd_tx, cmd_rx) = mpsc::unbounded_channel();
|
|
|
|
(
|
|
Self {
|
|
sessions: HashMap::new(),
|
|
rooms,
|
|
visitor_count: Arc::new(AtomicUsize::new(0)),
|
|
cmd_rx,
|
|
},
|
|
ChatServerHandle { cmd_tx },
|
|
)
|
|
}
|
|
|
|
/// Send message to users in a room.
|
|
///
|
|
/// `skip` is used to prevent messages triggered by a connection also being received by it.
|
|
async fn send_system_message(&self, room: &str, skip: ConnId, msg: impl Into<String>) {
|
|
if let Some(sessions) = self.rooms.get(room) {
|
|
let msg = msg.into();
|
|
|
|
for conn_id in sessions {
|
|
if *conn_id != skip {
|
|
if let Some(tx) = self.sessions.get(conn_id) {
|
|
// errors if client disconnected abruptly and hasn't been timed-out yet
|
|
let _ = tx.send(msg.clone());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// Send message to all other users in current room.
|
|
///
|
|
/// `conn` is used to find current room and prevent messages sent by a connection also being
|
|
/// received by it.
|
|
async fn send_message(&self, conn: ConnId, msg: impl Into<String>) {
|
|
if let Some(room) = self
|
|
.rooms
|
|
.iter()
|
|
.find_map(|(room, participants)| participants.contains(&conn).then_some(room))
|
|
{
|
|
self.send_system_message(room, conn, msg).await;
|
|
};
|
|
}
|
|
|
|
/// Register new session and assign unique ID to this session
|
|
async fn connect(&mut self, tx: mpsc::UnboundedSender<Msg>) -> ConnId {
|
|
log::info!("Someone joined");
|
|
|
|
// notify all users in same room
|
|
self.send_system_message("main", 0, "Someone joined").await;
|
|
|
|
// register session with random connection ID
|
|
let id = thread_rng().gen::<usize>();
|
|
self.sessions.insert(id, tx);
|
|
|
|
// auto join session to main room
|
|
self.rooms
|
|
.entry("main".to_owned())
|
|
.or_insert_with(HashSet::new)
|
|
.insert(id);
|
|
|
|
let count = self.visitor_count.fetch_add(1, Ordering::SeqCst);
|
|
self.send_system_message("main", 0, format!("Total visitors {count}"))
|
|
.await;
|
|
|
|
// send id back
|
|
id
|
|
}
|
|
|
|
/// Unregister connection from room map and broadcast disconnection message.
|
|
async fn disconnect(&mut self, conn_id: ConnId) {
|
|
println!("Someone disconnected");
|
|
|
|
let mut rooms: Vec<String> = Vec::new();
|
|
|
|
// remove sender
|
|
if self.sessions.remove(&conn_id).is_some() {
|
|
// remove session from all rooms
|
|
for (name, sessions) in &mut self.rooms {
|
|
if sessions.remove(&conn_id) {
|
|
rooms.push(name.to_owned());
|
|
}
|
|
}
|
|
}
|
|
|
|
// send message to other users
|
|
for room in rooms {
|
|
self.send_system_message(&room, 0, "Someone disconnected")
|
|
.await;
|
|
}
|
|
}
|
|
|
|
/// Returns list of created room names.
|
|
fn list_rooms(&mut self) -> Vec<String> {
|
|
self.rooms.keys().cloned().collect()
|
|
}
|
|
|
|
/// Join room, send disconnect message to old room send join message to new room.
|
|
async fn join_room(&mut self, conn_id: ConnId, room: String) {
|
|
let mut rooms = Vec::new();
|
|
|
|
// remove session from all rooms
|
|
for (n, sessions) in &mut self.rooms {
|
|
if sessions.remove(&conn_id) {
|
|
rooms.push(n.to_owned());
|
|
}
|
|
}
|
|
// send message to other users
|
|
for room in rooms {
|
|
self.send_system_message(&room, 0, "Someone disconnected")
|
|
.await;
|
|
}
|
|
|
|
self.rooms
|
|
.entry(room.clone())
|
|
.or_insert_with(HashSet::new)
|
|
.insert(conn_id);
|
|
|
|
self.send_system_message(&room, conn_id, "Someone connected")
|
|
.await;
|
|
}
|
|
|
|
pub async fn run(mut self) -> io::Result<()> {
|
|
while let Some(cmd) = self.cmd_rx.recv().await {
|
|
match cmd {
|
|
Command::Connect { conn_tx, res_tx } => {
|
|
let conn_id = self.connect(conn_tx).await;
|
|
let _ = res_tx.send(conn_id);
|
|
}
|
|
|
|
Command::Disconnect { conn } => {
|
|
self.disconnect(conn).await;
|
|
}
|
|
|
|
Command::List { res_tx } => {
|
|
let _ = res_tx.send(self.list_rooms());
|
|
}
|
|
|
|
Command::Join { conn, room, res_tx } => {
|
|
self.join_room(conn, room).await;
|
|
let _ = res_tx.send(());
|
|
}
|
|
|
|
Command::Message { conn, msg, res_tx } => {
|
|
self.send_message(conn, msg).await;
|
|
let _ = res_tx.send(());
|
|
}
|
|
}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
/// Handle and command sender for chat server.
|
|
///
|
|
/// Reduces boilerplate of setting up response channels in WebSocket handlers.
|
|
#[derive(Debug, Clone)]
|
|
pub struct ChatServerHandle {
|
|
cmd_tx: mpsc::UnboundedSender<Command>,
|
|
}
|
|
|
|
impl ChatServerHandle {
|
|
/// Register client message sender and obtain connection ID.
|
|
pub async fn connect(&self, conn_tx: mpsc::UnboundedSender<String>) -> ConnId {
|
|
let (res_tx, res_rx) = oneshot::channel();
|
|
|
|
// unwrap: chat server should not have been dropped
|
|
self.cmd_tx
|
|
.send(Command::Connect { conn_tx, res_tx })
|
|
.unwrap();
|
|
|
|
// unwrap: chat server does not drop out response channel
|
|
res_rx.await.unwrap()
|
|
}
|
|
|
|
/// List all created rooms.
|
|
pub async fn list_rooms(&self) -> Vec<String> {
|
|
let (res_tx, res_rx) = oneshot::channel();
|
|
|
|
// unwrap: chat server should not have been dropped
|
|
self.cmd_tx.send(Command::List { res_tx }).unwrap();
|
|
|
|
// unwrap: chat server does not drop our response channel
|
|
res_rx.await.unwrap()
|
|
}
|
|
|
|
/// Join `room`, creating it if it does not exist.
|
|
pub async fn join_room(&self, conn: ConnId, room: impl Into<String>) {
|
|
let (res_tx, res_rx) = oneshot::channel();
|
|
|
|
// unwrap: chat server should not have been dropped
|
|
self.cmd_tx
|
|
.send(Command::Join {
|
|
conn,
|
|
room: room.into(),
|
|
res_tx,
|
|
})
|
|
.unwrap();
|
|
|
|
// unwrap: chat server does not drop our response channel
|
|
res_rx.await.unwrap();
|
|
}
|
|
|
|
/// Broadcast message to current room.
|
|
pub async fn send_message(&self, conn: ConnId, msg: impl Into<String>) {
|
|
let (res_tx, res_rx) = oneshot::channel();
|
|
|
|
// unwrap: chat server should not have been dropped
|
|
self.cmd_tx
|
|
.send(Command::Message {
|
|
msg: msg.into(),
|
|
conn,
|
|
res_tx,
|
|
})
|
|
.unwrap();
|
|
|
|
// unwrap: chat server does not drop our response channel
|
|
res_rx.await.unwrap();
|
|
}
|
|
|
|
/// Unregister message sender and broadcast disconnection message to current room.
|
|
pub fn disconnect(&self, conn: ConnId) {
|
|
// unwrap: chat server should not have been dropped
|
|
self.cmd_tx.send(Command::Disconnect { conn }).unwrap();
|
|
}
|
|
}
|