271 lines
8.0 KiB
YAML
271 lines
8.0 KiB
YAML
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# config properties
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#
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properties:
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# whether to broadcast out the buy message or not
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# look for 'lottery.mess.buy' in 'lang.properties' to edit the message
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buy-enable: true
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# delay between lottery savings, x minutes: can also use '/lottery save' to force save lotteries
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save-delay: 15
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# enable lottery savings
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save-enable: true
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# delay between update checks, x minutes: can also use '/lottery update' to check on updates
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update-delay: 60
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# enable the update checks
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update-enable: false
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# the delay that takes place between a lottery drawing and when it announces the winner, x seconds
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draw-delay: 3
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# the delay that people have to wait after buying a ticket from a lottery
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# NOTE: this is the delay between a lottery NOT all lotteries
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buy-delay: 30
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# delay between reminder messages, look for 'lottery.mess.reminder' in 'lang.properties' to edit the message
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reminder-message-delay: 10
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# enable the reminder message
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reminder-message-enable: true
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# whether item rewards should drop on the ground near players or
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# should it go in their inventory, applies to economies
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should-drop: true
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# whether rewards should be allowed drop if there is no room for them
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# if false and there is no room for them it will create a lottery claim for the player
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drop-reward: false
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# whether to log lottery savings or not
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should-log: false
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# whether players should be allowed to buy tickets during the lottery drawing
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buy-during-draw: false
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# the line separator used in the 'lang.properties'
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line-separator: '<newline>'
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# the format used for money, must contain '<money>' in format
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money-format: '$<money>'
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# sign tag used for lottery signs, can have color codes
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sign-tag: '&a[Lottery+]'
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# prefix used in chat, can have color codes
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chat-prefix: '&e[LotteryPlus] - '
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# the lottery that will be used when a user doesn't specify one in the buy command
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main-lottery: 'MAIN'
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# the lotteries that the user will be notified about when a player joins the server
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# ex: 'MAIN1 MAIN2 MAIN3', ect...
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# look for 'lottery.mess.main' in the 'lang.properties' to edit the message
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main-lotteries: ''
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# the default filter used in '/lottery list <page>'
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default-filter: ''
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# various sign formats used in different states of a lottery
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#
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# <name> - name of the lottery
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# <ticketcost> - cost of a ticket for the lottery
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# <reward> - reward of the lottery
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# <time> - time until drawing
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# <winner> - most recent winner of the lottery
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# <ticket_tax> - ticket tax of the lottery
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# <pot_tax> - pot tax of the lottery
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sign-formats:
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# this format is used when the lottery is running and is doing a time update
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Update:
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line-2: '<name>'
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line-3: '<time>'
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line-4: '<reward>'
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# this format is used when the lottery is drawing
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Drawing:
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line-2: '<name>'
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line-3: 'Drawing...'
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line-4: '<reward> '
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# this format is used when "repeat" has been set to false and a winner has been drawn
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Over:
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line-2: '<name>'
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line-3: 'Over'
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line-4: '<winner>'
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# lottery defaults, these can be defined in any lottery,
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# though you can alter these settings to where they affect
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# each lottery globally
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defaults:
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# time between drawings, x hours
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time: 48
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# max tickets a player can buy, set to negative for 0 limit
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max-tickets: -1
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# min players needed in order to draw the lottery
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min-players: 2
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# max players that is allows in the lottery, set to negative for 0 limit
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max-players: 10
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# time taken from the lottery when a player buys a ticket, x seconds
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cooldown: 0
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# time added to the lottery timer when a player buys a ticket, x seconds
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warmup: 0
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# seed used for the random generator
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seed: 'LotteryPlus'
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# this account will receive all taxes from 'pot-tax' and "ticket-tax"
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tax-account: ''
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# whether to use timers on lotteries or not
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use-timer: true
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# whether to keep the tickets if the lottery failed to draw a winner
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keep-tickets: true
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# the worlds to which this lottery will belong to, leave blank for global
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# NOTE: This is not for use as a default, must specify under lottery
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worlds: ''
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# the towns in Towny to which this lottery will belong to, leave blank for global
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# NOTE: This is not for use as a default, must specify under lottery
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towny: ''
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# the aliases for a lottery, can work with 'main-lottery'
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# NOTE: This is not for use as a default, must specify under lottery
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aliases: ''
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# number of tickets to reward for voting
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votifier-reward: 0
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# whether players should allowed to buy tickets
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buy-tickets: true
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# whether a player can win a lottery twice in a row
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win-again: true
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# item rewards that are added to the lottery
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# defined examples: '35:3*64' - stack of light blue wool
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# format -> 'materialID:meta_data*amount'
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# more examples: '351:0 351*1 351:2*1'
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#
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# for enchantments, create your item like described above,
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# add '^', the enchantment, add ':', then the level, like so:
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# '278^DURABILITY:3' -> this creates a diamond pickaxe with a DURABILITY with a level of 3
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#
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item-rewards: ''
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# whether this lottery should repeat after the next drawing
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repeat: true
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# whether the pot should be cleared if a winner is not drawn
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clear-pot: false
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# whether the rewards should be cleared if a winner is not drawn
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clear-rewards: false
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# how many tickets are available for a lottery, set to 0 for infinite tickets
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ticket-limit: 0
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# the starting pot
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pot: 1000.00
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# whether to use a pot or not
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use-pot: true
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# cost of lottery tickets
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ticket-cost: 10.00
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# whether to use vault
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use-vault: true
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# id for material used when 'use-vault' is false
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material-id: 266
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# alias for the currency when 'use-vault' is false
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material-name: Gold Ingot
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# ticket tax used
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# ex:
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# ticket-tax: 10.00
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# ticket-cost: 50.00
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#
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# 10 tickets -> player pays 500.00, but 450.00 of it goes to the pot
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#
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ticket-tax: 0.0
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# ticket tax used
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# ex:
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# pot-tax: 10.00
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# pot: 1000.00
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#
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# only 900.00 is awarded to the player
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#
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pot-tax: 0.0
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# used to alert players about the current time of the lottery
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# how to:
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#
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# '24h 12h 6h 3h 1h'
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# this will alert the players at 24, 12, 6, 3, and 1 hours
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#
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# <amount><symbol>
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# symbols:
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# w: weeks
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# d: days
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# h: hours
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# m: minutes
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# s: seconds
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#
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#look for 'lottery.mess.warning' to 'lang.properties' to edit the message
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warning-times: ''
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# amount added to ticket-cost after failed drawing
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reset-add-ticket-cost: 0.00
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# amount added to pot after failed drawing
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reset-add-pot: 0.00
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# amount added to ticket-tax after failed drawing
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reset-add-ticket-tax: 0.00
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# amount added to pot-tax after failed drawing
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reset-add-pot-tax: 0.00
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# amount added to max-tickets after failed drawing
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reset-add-max-tickets: 0
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# amount added to min-players after failed drawing
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reset-add-min-players: 0
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# amount added to max-players after failed drawing
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reset-add-max-players: 0
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# amount added to cooldown after failed drawing
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reset-add-cooldown: 0
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# amount added to warmup after failed drawing
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reset-add-warmup: 0
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# amount added to time after failed drawing
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reset-add-time: 0
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# items add after failed drawing
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# defined examples: '35:3*64' - stack of light blue wool
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# format -> 'materialID:meta_data*amount'
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# more examples: '351:0 351*1 351:2*1'
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#
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# for enchantments, create your item like described above,
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# add '^', the enchantment, add ':', then the level, like so:
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# '278^DURABILITY:3' -> this creates a diamond pickaxe with a DURABILITY with a level of 3
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#
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reset-add-item-rewards: ''
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