#Wireless Redstone Chicken Bones Edition Configuration File #Deleting any element will restore it to it's default value #Block ID's will be automatically generated the first time it's run #RedPower Logic Wireless Integration. rpwireless { block.id=238 } core { boltEffect { #Damages are in half hearts #If an entity gets knocked into another bolt it may suffer multiple hits damage.entity=5 damage.player=3 } item { blazeRecieverDish.id=6156 blazeTransceiver.id=6154 obsidianStick.id=6150 recieverDish.id=6155 retherPearl.id=6152 stoneBowl.id=6151 wirelessTransceiver.id=6153 } jammer { #Delay in seconds before jamming the first time blockdelay=10 entitydelay=5 #Jam an entity again after x seconds entityretry=10 #Range In Blocks range=10 #Timeout In Seconds #Applies to both blocks and players timeout=60 } } addon { item.rep.useFullName=false private-sniffer.id=6107 remote.id=6102 rep.id=6106 sniffer.id=6103 sniffer.gui { border.jammed=ff505050 border.off=ff500000 border.on=ffee0000 border.private.off=ff209000 border.private.on=ff20e000 colour.jammed=ff707070 colour.off=ff700000 #Colours are in 0xAARRGGBB format #Alpha should be FF colour.on=ffff0000 colour.private.off=ff40a000 colour.private.on=ff40f000 } tracker.id=6105 triangulator.id=6101 wirelessMap.id=6104 }