# Configuration file #################### # block #################### block { I:ID.Bricks=3133 I:ID.CargoRailDropoffBlock=3125 I:ID.CargoRailPickupBlock=3126 I:ID.ConveyorBlock=3121 I:ID.MachineBlock=3120 I:ID.MachineBlock1=3131 I:ID.PassengerRailDropoffBlock=3127 I:ID.PassengerRailPickupBlock=3128 I:ID.Road=3132 I:ID.RubberLeaves=3123 I:ID.RubberSapling=3124 I:ID.RubberWood=3122 I:ID.StainedGlass=3129 I:ID.StainedGlassPane=3130 } #################### # general #################### general { # Set to false to disable animation of harvester, rancher, conveyor, etc. This may be required if using certain mods that affect rendering. B:AnimateBlockFaces=true # If true, the Auto Enchanter will accept entire stacks of books. This is provided to prevent a crash with BuildCraft. This will allow many books to be enchanted at once - only enable this if you know what you're doing. B:AutoEnchanter.EnableSafeMode=false # If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc. B:Conveyor.CaptureNonItems=true # If true, DSU can be built out of chests instead of ender pearls. Does nothing if the DSU recipe is disabled. B:DSU.EnableCheaperRecipe=true # If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm. B:Fertilizer.EnableBonemeal=false # Set to false to disable machines placing items into chests adjacent to them B:MachinesCanDropInChests=true # Set to false to disable the harvester's sound when a block is harvested. B:PlaySounds=true # If true, roads will be slippery like ice. B:Road.Slippery=true # When searching for players or dropoff locations, how far out to the sides (radius) to search I:SearchDistance.PassengerRailMaxHorizontal=3 # When searching for players or dropoff locations, how far up to search I:SearchDistance.PassengerRailMaxVertical=2 # How far upward to search for members of "stacking" blocks, like cactus and sugarcane I:SearchDistance.StackingBlockMaxVertical=3 # When searching for parts of a tree, how far out to the sides (radius) to search I:SearchDistance.TreeMaxHoriztonal=5 # When searching for parts of a tree, how far up to search I:SearchDistance.TreeMaxVertical=15 # If true, allows vanilla glass panes to connect to MFR stained glass panes. B:VanillaOverride.GlassPanes=true # If true, enables MFR unmelting ice as well as vanilla ice. B:VanillaOverride.Ice=true # Whether or not to generate rubber trees during map generation B:WorldGen.RubberTree=false # A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added. S:WorldGen.RubberTreeBiomeBlacklist= # A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled. S:WorldGen.RubberTreeBiomeWhitelist= } #################### # item #################### item { I:ID.BioFuel=12009 I:ID.BioFuelBucket=12010 I:ID.BlankRecord=12006 I:ID.CeramicDye=12005 I:ID.FertilizerItem=11992 I:ID.Hammer=11987 I:ID.MachineBlock=12003 I:ID.Milk=11988 I:ID.MobEssence=11991 I:ID.MobEssenceBucket=11998 I:ID.PlasticSheet=11993 I:ID.RawPlastic=11994 I:ID.RawRubber=12002 I:ID.RubberBar=11995 I:ID.SafariNet=12004 I:ID.SafariNetLauncher=12012 I:ID.SafariNetSingleUse=12008 I:ID.Sewage=11990 I:ID.SewageBucket=11996 I:ID.Sludge=11989 I:ID.SludgeBucket=11997 I:ID.SyringeEmpty=11999 I:ID.SyringeGrowth=12001 I:ID.SyringeHealth=12000 I:ID.SyringeZombie=12007 I:ID.Upgrade=12011 } #################### # machineenables #=================== # Set to false to disable that machine's recipes. Machines will still work if gotten through other means. #################### machineenables { B:AutoEnchanter=true B:AutoJukebox=true B:AutoSpawner=true B:BioFuelGenerator=true B:BioReactor=true B:BlockBreaker=true B:Breeder=true B:Chronotyper=true B:Composter=true B:DeepStorageUnit=true B:Ejector=true B:Fertilizer=true B:Fisher=true B:Harvester=true B:ItemCollector=true B:ItemRouter=true B:LavaFabricator=true B:LiquiCrafter=true B:LiquidRouter=true B:MobGrinder=true B:OilFabricator=true B:Planter=true B:Rancher=true B:Sewer=true B:SludgeBoiler=true B:Unifier=true B:Vet=true B:WeatherCollector=true }