minecraft-server/Server/config/buildcraft/main.conf
2020-03-30 18:33:48 +02:00

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# Configuration file
####################
# block
####################
block {
I:architect.id=158
I:assemblyTable.id=170
I:autoWorkbench.id=152
I:blueprintLibrary.id=168
I:builder.id=157
I:drill.id=151
I:engine.id=161
I:filler.id=155
I:frame.id=160
I:hopper.id=172
I:laser.id=169
I:marker.id=154
I:miningWell.id=150
I:oilMoving.id=162
I:oilStill.id=163
I:pathMarker.id=171
I:pipe.id=166
I:pump.id=164
I:quarry.id=153
I:refinery.id=167
I:springBlock.id=1522
I:tank.id=165
S:woodenPipe.item.exclusion=
S:woodenPipe.liquid.exclusion=
}
####################
# """"""block savers""""""
####################
"""""""block savers""""""" {
B:hopper.disabled=false
}
####################
# general
####################
general {
# set to true for allowing machines to be driven by continuous current
B:current.continuous=false
# set to false to prevent fillers from dropping blocks.
B:dropBrokenBlocks=true
# If true, Filler will destroy blocks instead of breaking them.
B:filler.destroy=false
# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
I:itemLifespan=1200
B:mining.enabled=true
# set to false if BuildCraft should not generate custom blocks (e.g. oil)
B:modifyWorld=true
# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
I:network.stateRefreshPeriod=40
# increasing this number will decrease network update frequency, useful for overloaded servers
I:network.updateFactor=10
# set to false to deactivate pipe connection rules, true by default
B:pipes.alwaysConnect=false
# How long a pipe will take to break
D:pipes.durability=0.25
# when reaching this amount of objects in a pipes, items will be automatically grouped
I:pipes.groupItemsTrigger=32
# pipes containing more than this amount of items will explode, not dropping any item
I:pipes.maxItems=100
S:power.framework=buildcraft.energy.PneumaticPowerFramework
# Set to false to turn off energy loss over distance on all power pipes
B:power.usePipeLoss=true
B:trackNetworkUsage=false
B:version=3.4.3
}
####################
# item
####################
item {
I:bluePipeWire.id=3814
I:blueprintItem.id=3818
I:bucketFuel.id=3810
I:bucketOil.id=3807
I:diamondGearItem.id=3804
I:fuel.id=3808
I:goldenGearItem.id=3803
I:greenPipeWire.id=3815
I:ironGearItem.id=3802
I:pipeFacade.id=4080
I:pipeGate.id=3811
I:pipeGateAutarchic.id=3812
I:pipeItemsCobblestone.id=4051
I:pipeItemsDiamond.id=4055
I:pipeItemsEmerald.id=19167
I:pipeItemsGold.id=4054
I:pipeItemsIron.id=4053
I:pipeItemsObsidian.id=4056
I:pipeItemsSandstone.id=4071
I:pipeItemsStone.id=4052
I:pipeItemsVoid.id=4069
I:pipeItemsWood.id=4050
I:pipeLiquidsCobblestone.id=4058
I:pipeLiquidsEmerald.id=19187
I:pipeLiquidsGold.id=4061
I:pipeLiquidsIron.id=4060
I:pipeLiquidsSandstone.id=4073
I:pipeLiquidsStone.id=4059
I:pipeLiquidsVoid.id=4070
I:pipeLiquidsWood.id=4057
I:pipePowerGold.id=4068
I:pipePowerStone.id=4066
I:pipePowerWood.id=4064
I:pipeStructureCobblestone.id=4072
I:pipeWaterproof.id=3809
I:redPipeWire.id=3813
I:redstoneChipset.id=3817
I:stoneGearItem.id=3801
I:templateItem.id=3805
I:woodenGearItem.id=3800
I:wrench.id=3806
I:yellowPipeWire.id=3816
}