48 lines
1.4 KiB
INI
48 lines
1.4 KiB
INI
# Configuration file
|
|
|
|
####################
|
|
# Forge
|
|
#===================
|
|
# Sample mod specific control section.
|
|
# Copy this section and rename the with the modid for the mod you wish to override.
|
|
# A value of zero in either entry effectively disables any chunkloading capabilities
|
|
# for that mod
|
|
####################
|
|
|
|
Forge {
|
|
# Maximum chunks per ticket for the mod.
|
|
I:maximumChunksPerTicket=25
|
|
|
|
# Maximum ticket count for the mod. Zero disables chunkloading capabilities.
|
|
I:maximumTicketCount=200
|
|
}
|
|
|
|
|
|
####################
|
|
# defaults
|
|
#===================
|
|
# Default configuration for forge chunk loading control
|
|
####################
|
|
|
|
defaults {
|
|
# Unloaded chunks can first be kept in a dormant cache for quicker
|
|
# loading times. Specify the size (in chunks) of that cache here
|
|
I:dormantChunkCacheSize=0
|
|
|
|
# Are mod overrides enabled?
|
|
B:enabled=true
|
|
|
|
# The default maximum number of chunks a mod can force, per ticket,
|
|
# for a mod without an override. This is the maximum number of chunks a single ticket can force.
|
|
I:maximumChunksPerTicket=25
|
|
|
|
# The default maximum ticket count for a mod which does not have an override
|
|
# in this file. This is the number of chunk loading requests a mod is allowed to make.
|
|
I:maximumTicketCount=200
|
|
|
|
# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it.
|
|
I:playerTicketCount=500
|
|
}
|
|
|
|
|