pub struct Arbiter { /* private fields */ }
Expand description
An Arbiter represents a thread that provides an asynchronous execution environment for futures and functions.
When an arbiter is created, it spawns a new OS thread, and hosts an event loop.
Implementations§
source§impl Arbiter
impl Arbiter
sourcepub fn handle(&self) -> ArbiterHandle
pub fn handle(&self) -> ArbiterHandle
Return a handle to the this Arbiter’s message sender.
sourcepub fn current() -> ArbiterHandle
pub fn current() -> ArbiterHandle
Return a handle to the current thread’s Arbiter’s message sender.
§Panics
Panics if no Arbiter is running on the current thread.
sourcepub fn try_current() -> Option<ArbiterHandle>
pub fn try_current() -> Option<ArbiterHandle>
Try to get current running arbiter handle.
Returns None
if no Arbiter has been started.
Unlike current
, this never panics.
sourcepub fn stop(&self) -> bool
pub fn stop(&self) -> bool
Stop Arbiter from continuing it’s event loop.
Returns true if stop message was sent successfully and false if the Arbiter has been dropped.
sourcepub fn spawn<Fut>(&self, future: Fut) -> bool
pub fn spawn<Fut>(&self, future: Fut) -> bool
Send a future to the Arbiter’s thread and spawn it.
If you require a result, include a response channel in the future.
Returns true if future was sent successfully and false if the Arbiter has died.
sourcepub fn spawn_fn<F>(&self, f: F) -> bool
pub fn spawn_fn<F>(&self, f: F) -> bool
Send a function to the Arbiter’s thread and execute it.
Any result from the function is discarded. If you require a result, include a response channel in the function.
Returns true if function was sent successfully and false if the Arbiter has died.
sourcepub fn join(self) -> Result<()>
pub fn join(self) -> Result<()>
Wait for Arbiter’s event loop to complete.
Joins the underlying OS thread handle. See JoinHandle::join
.