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https://github.com/fafhrd91/actix-web
synced 2024-11-23 16:21:06 +01:00
use ActorItemsCell
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@ -6,7 +6,7 @@ use futures::{Async, Stream, Poll};
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use bytes::Bytes;
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use actix::{Actor, ActorState, ActorContext, AsyncActorContext};
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use actix::fut::ActorFuture;
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use actix::dev::{AsyncContextApi, ActorAddressCell};
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use actix::dev::{AsyncContextApi, ActorAddressCell, ActorItemsCell, SpawnHandle};
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use route::{Route, Frame};
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use httpmessage::HttpResponse;
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@ -17,7 +17,7 @@ pub struct HttpContext<A> where A: Actor<Context=HttpContext<A>> + Route,
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{
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act: Option<A>,
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state: ActorState,
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items: Vec<Box<ActorFuture<Item=(), Error=(), Actor=A>>>,
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items: ActorItemsCell<A>,
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address: ActorAddressCell<A>,
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stream: VecDeque<Frame>,
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app_state: Rc<<A as Route>::State>,
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@ -37,7 +37,7 @@ impl<A> ActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
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/// Terminate actor execution
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fn terminate(&mut self) {
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self.address.close();
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self.items.clear();
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self.items.close();
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self.state = ActorState::Stopped;
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}
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@ -49,14 +49,14 @@ impl<A> ActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
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impl<A> AsyncActorContext<A> for HttpContext<A> where A: Actor<Context=Self> + Route
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{
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fn spawn<F>(&mut self, fut: F)
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fn spawn<F>(&mut self, fut: F) -> SpawnHandle
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where F: ActorFuture<Item=(), Error=(), Actor=A> + 'static
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{
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if self.state == ActorState::Stopped {
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error!("Context::spawn called for stopped actor.");
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} else {
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self.items.push(Box::new(fut))
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}
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self.items.spawn(fut)
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}
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fn cancel_future(&mut self, handle: SpawnHandle) -> bool {
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self.items.cancel_future(handle)
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}
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}
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@ -74,7 +74,7 @@ impl<A> HttpContext<A> where A: Actor<Context=Self> + Route {
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HttpContext {
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act: None,
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state: ActorState::Started,
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items: Vec::new(),
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items: ActorItemsCell::default(),
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address: ActorAddressCell::default(),
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stream: VecDeque::new(),
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app_state: state,
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@ -147,47 +147,7 @@ impl<A> Stream for HttpContext<A> where A: Actor<Context=Self> + Route
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not_ready = false
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}
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// check secondary streams
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let mut idx = 0;
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let mut len = self.items.len();
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loop {
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if idx >= len {
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break
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}
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let (drop, item) = match self.items[idx].poll(act, ctx) {
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Ok(val) => match val {
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Async::Ready(_) => {
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not_ready = false;
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(true, None)
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}
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Async::NotReady => (false, None),
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},
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Err(_) => (true, None)
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};
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// we have new pollable item
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if let Some(item) = item {
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self.items.push(item);
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}
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// number of items could be different, context can add more items
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len = self.items.len();
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// item finishes, we need to remove it,
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// replace current item with last item
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if drop {
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len -= 1;
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if idx >= len {
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self.items.pop();
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break
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} else {
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self.items[idx] = self.items.pop().unwrap();
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}
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} else {
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idx += 1;
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}
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}
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self.items.poll(act, ctx);
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// are we done
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if !not_ready {
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@ -56,11 +56,6 @@ impl Frame {
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/// Create a new data frame.
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#[inline]
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pub fn message(data: Vec<u8>, code: OpCode, finished: bool) -> Frame {
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debug_assert!(match code {
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OpCode::Text | OpCode::Binary | OpCode::Continue => true,
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_ => false,
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}, "Invalid opcode for data frame.");
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Frame {
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finished: finished,
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opcode: code,
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