pub struct System { /* private fields */ }
Expand description
A manager for a per-thread distributed async runtime.
Implementations§
§impl System
impl System
pub fn new() -> SystemRunner
Available on crate feature io-uring
only.
pub fn new() -> SystemRunner
io-uring
only.§impl System
impl System
pub fn try_current() -> Option<System>
pub fn try_current() -> Option<System>
Try to get current running system.
Returns None
if no System has been started.
Unlike current
, this never panics.
pub fn arbiter(&self) -> &ArbiterHandle
pub fn arbiter(&self) -> &ArbiterHandle
Get handle to a the System’s initial [Arbiter].
pub fn is_registered() -> bool
pub fn is_registered() -> bool
Check if there is a System registered on the current thread.
pub fn stop(&self)
pub fn stop(&self)
Stop the system (with code 0).
pub fn stop_with_code(&self, code: i32)
pub fn stop_with_code(&self, code: i32)
Stop the system with a given exit code.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for System
impl !RefUnwindSafe for System
impl Send for System
impl Sync for System
impl Unpin for System
impl !UnwindSafe for System
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more