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examples/websocket-tcp-chat/src/main.rs

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#![allow(unused_variables)]
extern crate byteorder;
extern crate bytes;
extern crate env_logger;
extern crate futures;
extern crate rand;
extern crate serde;
extern crate serde_json;
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extern crate tokio_codec;
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extern crate tokio_io;
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extern crate tokio_tcp;
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#[macro_use]
extern crate serde_derive;
#[macro_use]
extern crate actix;
extern crate actix_web;
use actix::*;
use actix_web::server::HttpServer;
use actix_web::{fs, http, ws, App, Error, HttpRequest, HttpResponse};
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use std::time::{Instant, Duration};
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mod codec;
mod server;
mod session;
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/// How often heartbeat pings are sent
const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
/// How long before lack of client response causes a timeout
const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// This is our websocket route state, this state is shared with all route
/// instances via `HttpContext::state()`
struct WsChatSessionState {
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addr: Addr<server::ChatServer>,
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}
/// Entry point for our route
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fn chat_route(req: &HttpRequest<WsChatSessionState>) -> Result<HttpResponse, Error> {
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ws::start(
req,
WsChatSession {
id: 0,
hb: Instant::now(),
room: "Main".to_owned(),
name: None,
},
)
}
struct WsChatSession {
/// unique session id
id: usize,
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
/// otherwise we drop connection.
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hb: Instant,
/// joined room
room: String,
/// peer name
name: Option<String>,
}
impl Actor for WsChatSession {
type Context = ws::WebsocketContext<Self, WsChatSessionState>;
/// Method is called on actor start.
/// We register ws session with ChatServer
fn started(&mut self, ctx: &mut Self::Context) {
// register self in chat server. `AsyncContext::wait` register
// future within context, but context waits until this future resolves
// before processing any other events.
// HttpContext::state() is instance of WsChatSessionState, state is shared
// across all routes within application
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// we'll start heartbeat process on session start.
self.hb(ctx);
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let addr = ctx.address();
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ctx.state()
.addr
.send(server::Connect {
addr: addr.recipient(),
})
.into_actor(self)
.then(|res, act, ctx| {
match res {
Ok(res) => act.id = res,
// something is wrong with chat server
_ => ctx.stop(),
}
fut::ok(())
})
.wait(ctx);
}
fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
// notify chat server
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ctx.state().addr.do_send(server::Disconnect { id: self.id });
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Running::Stop
}
}
/// Handle messages from chat server, we simply send it to peer websocket
impl Handler<session::Message> for WsChatSession {
type Result = ();
fn handle(&mut self, msg: session::Message, ctx: &mut Self::Context) {
ctx.text(msg.0);
}
}
/// WebSocket message handler
impl StreamHandler<ws::Message, ws::ProtocolError> for WsChatSession {
fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) {
println!("WEBSOCKET MESSAGE: {:?}", msg);
match msg {
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ws::Message::Ping(msg) => {
self.hb = Instant::now();
ctx.pong(&msg);
}
ws::Message::Pong(_) => {
self.hb = Instant::now();
}
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ws::Message::Text(text) => {
let m = text.trim();
// we check for /sss type of messages
if m.starts_with('/') {
let v: Vec<&str> = m.splitn(2, ' ').collect();
match v[0] {
"/list" => {
// Send ListRooms message to chat server and wait for
// response
println!("List rooms");
ctx.state()
.addr
.send(server::ListRooms)
.into_actor(self)
.then(|res, _, ctx| {
match res {
Ok(rooms) => {
for room in rooms {
ctx.text(room);
}
}
_ => println!("Something is wrong"),
}
fut::ok(())
})
.wait(ctx)
// .wait(ctx) pauses all events in context,
// so actor wont receive any new messages until it get list
// of rooms back
}
"/join" => {
if v.len() == 2 {
self.room = v[1].to_owned();
ctx.state().addr.do_send(server::Join {
id: self.id,
name: self.room.clone(),
});
ctx.text("joined");
} else {
ctx.text("!!! room name is required");
}
}
"/name" => {
if v.len() == 2 {
self.name = Some(v[1].to_owned());
} else {
ctx.text("!!! name is required");
}
}
_ => ctx.text(format!("!!! unknown command: {:?}", m)),
}
} else {
let msg = if let Some(ref name) = self.name {
format!("{}: {}", name, m)
} else {
m.to_owned()
};
// send message to chat server
ctx.state().addr.do_send(server::Message {
id: self.id,
msg: msg,
room: self.room.clone(),
})
}
}
ws::Message::Binary(bin) => println!("Unexpected binary"),
ws::Message::Close(_) => {
ctx.stop();
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},
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}
}
}
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impl WsChatSession {
/// helper method that sends ping to client every second.
///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut ws::WebsocketContext<Self, WsChatSessionState>) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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// heartbeat timed out
println!("Websocket Client heartbeat failed, disconnecting!");
// notify chat server
ctx.state()
.addr
.do_send(server::Disconnect { id: act.id });
// stop actor
ctx.stop();
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// don't try to send a ping
return;
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}
ctx.ping("");
});
}
}
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fn main() {
let _ = env_logger::init();
let sys = actix::System::new("websocket-example");
// Start chat server actor in separate thread
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let server = Arbiter::start(|_| server::ChatServer::default());
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// Start tcp server in separate thread
let srv = server.clone();
Arbiter::new("tcp-server").do_send::<msgs::Execute>(msgs::Execute::new(move || {
session::TcpServer::new("127.0.0.1:12345", srv);
Ok(())
}));
// Create Http server with websocket support
HttpServer::new(move || {
// Websocket sessions state
let state = WsChatSessionState {
addr: server.clone(),
};
App::with_state(state)
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// redirect to websocket.html
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.resource("/", |r| r.method(http::Method::GET).f(|_| {
HttpResponse::Found()
.header("LOCATION", "/static/websocket.html")
.finish()
}))
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// websocket
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.resource("/ws/", |r| r.route().f(chat_route))
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// static resources
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.handler("/static/", fs::StaticFiles::new("static/").unwrap())
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}).bind("127.0.0.1:8080")
.unwrap()
.start();
println!("Started http server: 127.0.0.1:8080");
let _ = sys.run();
}