mirror of
https://github.com/actix/examples
synced 2024-11-24 14:53:00 +01:00
266 lines
8.7 KiB
Rust
266 lines
8.7 KiB
Rust
#![allow(unused_variables)]
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extern crate byteorder;
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extern crate bytes;
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extern crate env_logger;
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extern crate futures;
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extern crate rand;
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extern crate serde;
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extern crate serde_json;
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extern crate tokio_codec;
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extern crate tokio_io;
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extern crate tokio_tcp;
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#[macro_use]
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extern crate serde_derive;
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#[macro_use]
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extern crate actix;
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extern crate actix_web;
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use actix::*;
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use actix_web::server::HttpServer;
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use actix_web::{fs, http, ws, App, Error, HttpRequest, HttpResponse};
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use std::time::{Instant, Duration};
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mod codec;
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mod server;
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mod session;
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/// How often heartbeat pings are sent
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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/// How long before lack of client response causes a timeout
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const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// This is our websocket route state, this state is shared with all route
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/// instances via `HttpContext::state()`
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struct WsChatSessionState {
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addr: Addr<server::ChatServer>,
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}
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/// Entry point for our route
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fn chat_route(req: &HttpRequest<WsChatSessionState>) -> Result<HttpResponse, Error> {
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ws::start(
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req,
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WsChatSession {
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id: 0,
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hb: Instant::now(),
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room: "Main".to_owned(),
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name: None,
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},
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)
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}
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struct WsChatSession {
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/// unique session id
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id: usize,
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant,
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/// joined room
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room: String,
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/// peer name
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name: Option<String>,
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}
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impl Actor for WsChatSession {
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type Context = ws::WebsocketContext<Self, WsChatSessionState>;
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/// Method is called on actor start.
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/// We register ws session with ChatServer
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fn started(&mut self, ctx: &mut Self::Context) {
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// register self in chat server. `AsyncContext::wait` register
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// future within context, but context waits until this future resolves
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// before processing any other events.
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// HttpContext::state() is instance of WsChatSessionState, state is shared
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// across all routes within application
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// we'll start heartbeat process on session start.
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self.hb(ctx);
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let addr = ctx.address();
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ctx.state()
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.addr
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.send(server::Connect {
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addr: addr.recipient(),
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})
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.into_actor(self)
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.then(|res, act, ctx| {
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match res {
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Ok(res) => act.id = res,
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// something is wrong with chat server
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_ => ctx.stop(),
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}
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fut::ok(())
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})
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.wait(ctx);
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}
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fn stopping(&mut self, ctx: &mut Self::Context) -> Running {
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// notify chat server
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ctx.state().addr.do_send(server::Disconnect { id: self.id });
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Running::Stop
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}
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}
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/// Handle messages from chat server, we simply send it to peer websocket
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impl Handler<session::Message> for WsChatSession {
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type Result = ();
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fn handle(&mut self, msg: session::Message, ctx: &mut Self::Context) {
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ctx.text(msg.0);
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}
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}
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/// WebSocket message handler
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impl StreamHandler<ws::Message, ws::ProtocolError> for WsChatSession {
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fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) {
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println!("WEBSOCKET MESSAGE: {:?}", msg);
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match msg {
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ws::Message::Ping(msg) => {
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self.hb = Instant::now();
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ctx.pong(&msg);
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}
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ws::Message::Pong(_) => {
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self.hb = Instant::now();
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}
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ws::Message::Text(text) => {
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let m = text.trim();
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// we check for /sss type of messages
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if m.starts_with('/') {
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let v: Vec<&str> = m.splitn(2, ' ').collect();
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match v[0] {
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"/list" => {
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// Send ListRooms message to chat server and wait for
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// response
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println!("List rooms");
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ctx.state()
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.addr
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.send(server::ListRooms)
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.into_actor(self)
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.then(|res, _, ctx| {
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match res {
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Ok(rooms) => {
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for room in rooms {
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ctx.text(room);
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}
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}
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_ => println!("Something is wrong"),
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}
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fut::ok(())
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})
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.wait(ctx)
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// .wait(ctx) pauses all events in context,
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// so actor wont receive any new messages until it get list
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// of rooms back
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}
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"/join" => {
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if v.len() == 2 {
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self.room = v[1].to_owned();
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ctx.state().addr.do_send(server::Join {
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id: self.id,
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name: self.room.clone(),
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});
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ctx.text("joined");
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} else {
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ctx.text("!!! room name is required");
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}
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}
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"/name" => {
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if v.len() == 2 {
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self.name = Some(v[1].to_owned());
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} else {
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ctx.text("!!! name is required");
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}
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}
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_ => ctx.text(format!("!!! unknown command: {:?}", m)),
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}
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} else {
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let msg = if let Some(ref name) = self.name {
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format!("{}: {}", name, m)
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} else {
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m.to_owned()
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};
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// send message to chat server
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ctx.state().addr.do_send(server::Message {
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id: self.id,
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msg: msg,
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room: self.room.clone(),
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})
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}
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}
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ws::Message::Binary(bin) => println!("Unexpected binary"),
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ws::Message::Close(_) => {
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ctx.stop();
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},
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}
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}
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}
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impl WsChatSession {
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/// helper method that sends ping to client every second.
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///
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/// also this method checks heartbeats from client
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fn hb(&self, ctx: &mut ws::WebsocketContext<Self, WsChatSessionState>) {
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ctx.run_interval(HEARTBEAT_INTERVAL, |act, ctx| {
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// check client heartbeats
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if Instant::now().duration_since(act.hb) > CLIENT_TIMEOUT {
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// heartbeat timed out
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println!("Websocket Client heartbeat failed, disconnecting!");
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// notify chat server
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ctx.state()
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.addr
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.do_send(server::Disconnect { id: act.id });
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// stop actor
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ctx.stop();
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// don't try to send a ping
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return;
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}
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ctx.ping("");
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});
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}
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}
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fn main() {
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let _ = env_logger::init();
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let sys = actix::System::new("websocket-example");
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// Start chat server actor in separate thread
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let server = Arbiter::start(|_| server::ChatServer::default());
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// Start tcp server in separate thread
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let srv = server.clone();
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Arbiter::new("tcp-server").do_send::<msgs::Execute>(msgs::Execute::new(move || {
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session::TcpServer::new("127.0.0.1:12345", srv);
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Ok(())
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}));
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// Create Http server with websocket support
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HttpServer::new(move || {
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// Websocket sessions state
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let state = WsChatSessionState {
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addr: server.clone(),
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};
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App::with_state(state)
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// redirect to websocket.html
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.resource("/", |r| r.method(http::Method::GET).f(|_| {
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HttpResponse::Found()
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.header("LOCATION", "/static/websocket.html")
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.finish()
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}))
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// websocket
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.resource("/ws/", |r| r.route().f(chat_route))
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// static resources
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.handler("/static/", fs::StaticFiles::new("static/").unwrap())
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}).bind("127.0.0.1:8080")
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.unwrap()
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.start();
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println!("Started http server: 127.0.0.1:8080");
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let _ = sys.run();
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}
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