mirror of
https://github.com/actix/examples
synced 2024-11-23 14:31:07 +01:00
reduce boilerplate on response channels
This commit is contained in:
parent
25368e6b65
commit
6c39b4b138
@ -1,32 +0,0 @@
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use tokio::sync::{mpsc, oneshot};
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use crate::{ConnId, Msg, RoomId};
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#[derive(Debug)]
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pub enum Command {
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Connect {
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conn_tx: mpsc::UnboundedSender<Msg>,
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res_tx: oneshot::Sender<ConnId>,
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},
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Disconnect {
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conn: ConnId,
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},
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List {
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res_tx: oneshot::Sender<Vec<RoomId>>,
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},
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Join {
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conn: ConnId,
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room: RoomId,
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res_tx: oneshot::Sender<()>,
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},
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Message {
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room: RoomId,
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msg: Msg,
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skip: ConnId,
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res_tx: oneshot::Sender<()>,
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},
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}
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@ -5,16 +5,9 @@ use futures_util::{
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future::{select, Either},
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StreamExt as _,
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};
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use tokio::{
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pin,
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sync::{
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mpsc::{self, UnboundedSender},
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oneshot,
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},
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time::interval,
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};
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use tokio::{pin, sync::mpsc, time::interval};
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use crate::{Command, ConnId, RoomId};
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use crate::{ChatServerHandle, ConnId};
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/// How often heartbeat pings are sent
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const HEARTBEAT_INTERVAL: Duration = Duration::from_secs(5);
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@ -25,27 +18,20 @@ const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
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/// Echo text & binary messages received from the client, respond to ping messages, and monitor
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/// connection health to detect network issues and free up resources.
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pub async fn chat_ws(
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server_tx: UnboundedSender<Command>,
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chat_server: ChatServerHandle,
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mut session: actix_ws::Session,
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mut msg_stream: actix_ws::MessageStream,
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) {
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log::info!("connected");
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let mut name = None;
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let mut room = "main".to_owned();
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let mut last_heartbeat = Instant::now();
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let mut interval = interval(HEARTBEAT_INTERVAL);
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let (conn_tx, mut conn_rx) = mpsc::unbounded_channel();
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let (res_tx, res_rx) = oneshot::channel();
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// unwrap: chat server is not dropped before the HTTP server
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server_tx
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.send(Command::Connect { conn_tx, res_tx })
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.unwrap();
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// unwrap: chat server does not drop our response channel
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let conn_id = res_rx.await.unwrap();
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let conn_id = chat_server.connect(conn_tx).await;
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let close_reason = loop {
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// most of the futures we process need to be stack-pinned to work with select()
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@ -56,6 +42,7 @@ pub async fn chat_ws(
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let msg_rx = conn_rx.recv();
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pin!(msg_rx);
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// TODO: nested select is pretty gross for readability on the match
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let messages = select(msg_stream.next(), msg_rx);
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pin!(messages);
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@ -76,15 +63,8 @@ pub async fn chat_ws(
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}
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Message::Text(text) => {
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process_text_msg(
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&server_tx,
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&mut session,
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&text,
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conn_id,
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&mut room,
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&mut name,
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)
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.await;
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process_text_msg(&chat_server, &mut session, &text, conn_id, &mut name)
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.await;
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}
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Message::Binary(_bin) => {
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@ -113,8 +93,10 @@ pub async fn chat_ws(
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session.text(chat_msg).await.unwrap();
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}
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// all connection's msg senders were dropped
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Either::Left((Either::Right((None, _)), _)) => unreachable!(),
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// all connection's message senders were dropped
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Either::Left((Either::Right((None, _)), _)) => unreachable!(
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"all connection message senders were dropped; chat server may have panicked"
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),
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// heartbeat internal tick
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Either::Right((_inst, _)) => {
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@ -132,16 +114,17 @@ pub async fn chat_ws(
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};
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};
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chat_server.disconnect(conn_id);
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// attempt to close connection gracefully
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let _ = session.close(close_reason).await;
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}
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async fn process_text_msg(
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server_tx: &UnboundedSender<Command>,
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chat_server: &ChatServerHandle,
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session: &mut actix_ws::Session,
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text: &str,
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conn: ConnId,
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room: &mut RoomId,
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name: &mut Option<String>,
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) {
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// strip leading and trailing whitespace (spaces, newlines, etc.)
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@ -154,14 +137,9 @@ async fn process_text_msg(
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// unwrap: we have guaranteed non-zero string length already
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match cmd_args.next().unwrap() {
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"/list" => {
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// Send ListRooms message to chat server and wait for
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// response
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log::info!("List rooms");
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log::info!("conn {conn}: listing rooms");
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let (res_tx, res_rx) = oneshot::channel();
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server_tx.send(Command::List { res_tx }).unwrap();
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// unwrap: chat server does not drop our response channel
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let rooms = res_rx.await.unwrap();
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let rooms = chat_server.list_rooms().await;
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for room in rooms {
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session.text(room).await.unwrap();
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@ -169,24 +147,14 @@ async fn process_text_msg(
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}
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"/join" => match cmd_args.next() {
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Some(room_id) => {
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*room = room_id.to_owned();
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Some(room) => {
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log::info!("conn {conn}: joining room {room}");
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let (res_tx, res_rx) = oneshot::channel();
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chat_server.join_room(conn, room).await;
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server_tx
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.send(Command::Join {
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conn,
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room: room.clone(),
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res_tx,
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})
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.unwrap();
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// unwrap: chat server does not drop our response channel
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res_rx.await.unwrap();
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session.text(format!("joined {room_id}")).await.unwrap();
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session.text(format!("joined {room}")).await.unwrap();
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}
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None => {
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session.text("!!! room name is required").await.unwrap();
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}
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@ -194,6 +162,7 @@ async fn process_text_msg(
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"/name" => match cmd_args.next() {
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Some(new_name) => {
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log::info!("conn {conn}: setting name to: {new_name}");
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name.replace(new_name.to_owned());
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}
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None => {
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@ -215,20 +184,6 @@ async fn process_text_msg(
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None => msg.to_owned(),
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};
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let (res_tx, res_rx) = oneshot::channel();
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// send message to chat server
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server_tx
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.send(Command::Message {
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msg,
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room: room.clone(),
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skip: conn,
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res_tx,
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})
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// unwrap: chat server is not dropped before the HTTP server
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.unwrap();
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// unwrap: chat server does not drop our response channel
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res_rx.await.unwrap();
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chat_server.send_message(conn, msg).await
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}
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}
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@ -5,17 +5,14 @@
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use actix_files::NamedFile;
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use actix_web::{middleware, web, App, Error, HttpRequest, HttpResponse, HttpServer, Responder};
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use tokio::{
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sync::mpsc::UnboundedSender,
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task::{spawn, spawn_local},
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try_join,
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};
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mod command;
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mod handler;
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mod server;
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pub use self::command::Command;
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pub use self::server::ChatServer;
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pub use self::server::{ChatServer, ChatServerHandle};
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/// Connection ID.
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pub type ConnId = usize;
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@ -34,12 +31,16 @@ async fn index() -> impl Responder {
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async fn chat_ws(
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req: HttpRequest,
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stream: web::Payload,
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server_tx: web::Data<UnboundedSender<Command>>,
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chat_server: web::Data<ChatServerHandle>,
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) -> Result<HttpResponse, Error> {
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let (res, session, msg_stream) = actix_ws::handle(&req, stream)?;
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// spawn websocket handler (and don't await it) so that the response is returned immediately
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spawn_local(handler::chat_ws((**server_tx).clone(), session, msg_stream));
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spawn_local(handler::chat_ws(
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(**chat_server).clone(),
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session,
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msg_stream,
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));
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Ok(res)
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}
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@ -10,11 +10,44 @@ use std::{
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};
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use rand::{thread_rng, Rng as _};
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use tokio::sync::mpsc;
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use tokio::sync::{mpsc, oneshot};
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use crate::{Command, ConnId, Msg, RoomId};
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use crate::{ConnId, Msg, RoomId};
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/// A command received by the [`ChatServer`].
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#[derive(Debug)]
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enum Command {
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Connect {
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conn_tx: mpsc::UnboundedSender<Msg>,
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res_tx: oneshot::Sender<ConnId>,
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},
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Disconnect {
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conn: ConnId,
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},
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List {
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res_tx: oneshot::Sender<Vec<RoomId>>,
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},
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Join {
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conn: ConnId,
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room: RoomId,
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res_tx: oneshot::Sender<()>,
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},
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Message {
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msg: Msg,
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conn: ConnId,
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res_tx: oneshot::Sender<()>,
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},
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}
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/// A multi-room chat server.
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///
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/// Contains the logic of how connections chat with each other plus room management.
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///
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/// Call and spawn [`run`](Self::run) to start processing commands.
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#[derive(Debug)]
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pub struct ChatServer {
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/// Map of connection IDs to their message receivers.
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@ -27,41 +60,39 @@ pub struct ChatServer {
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visitor_count: Arc<AtomicUsize>,
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/// Command receiver.
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rx: mpsc::UnboundedReceiver<Command>,
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cmd_rx: mpsc::UnboundedReceiver<Command>,
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}
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impl ChatServer {
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pub fn new() -> (Self, mpsc::UnboundedSender<Command>) {
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pub fn new() -> (Self, ChatServerHandle) {
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// create empty server
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let mut rooms = HashMap::with_capacity(4);
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// create default room
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rooms.insert("main".to_owned(), HashSet::new());
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let (tx, rx) = mpsc::unbounded_channel();
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let (cmd_tx, cmd_rx) = mpsc::unbounded_channel();
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(
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Self {
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sessions: HashMap::new(),
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rooms,
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visitor_count: Arc::new(AtomicUsize::new(0)),
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rx,
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cmd_rx,
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},
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tx,
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ChatServerHandle { cmd_tx },
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)
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}
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}
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impl ChatServer {
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/// Send message to all users in the room.
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/// Send message to users in a room.
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///
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/// `skip_id` is used to prevent messages send by a connection also being received by it.
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async fn send_message(&self, room: &str, msg: impl Into<String>, skip_id: ConnId) {
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/// `skip` is used to prevent messages triggered by a connection also being received by it.
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async fn send_system_message(&self, room: &str, skip: ConnId, msg: impl Into<String>) {
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if let Some(sessions) = self.rooms.get(room) {
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let msg = msg.into();
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for conn_id in sessions {
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if *conn_id != skip_id {
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if *conn_id != skip {
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if let Some(tx) = self.sessions.get(conn_id) {
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// errors if client disconnected abruptly and hasn't been timed-out yet
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let _ = tx.send(msg.clone());
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@ -71,14 +102,26 @@ impl ChatServer {
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}
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}
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/// Handler for Connect message.
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/// Send message to all other users in current room.
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///
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/// Register new session and assign unique id to this session
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/// `conn` is used to find current room and prevent messages sent by a connection also being
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/// received by it.
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async fn send_message(&self, conn: ConnId, msg: impl Into<String>) {
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if let Some(room) = self
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.rooms
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.iter()
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.find_map(|(room, participants)| participants.contains(&conn).then_some(room))
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{
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self.send_system_message(&room, conn, msg).await;
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};
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}
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/// Register new session and assign unique ID to this session
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async fn connect(&mut self, tx: mpsc::UnboundedSender<Msg>) -> ConnId {
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log::info!("Someone joined");
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// notify all users in same room
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self.send_message("main", "Someone joined", 0).await;
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self.send_system_message("main", 0, "Someone joined").await;
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// register session with random connection ID
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let id = thread_rng().gen::<usize>();
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@ -91,14 +134,14 @@ impl ChatServer {
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.insert(id);
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let count = self.visitor_count.fetch_add(1, Ordering::SeqCst);
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self.send_message("main", format!("Total visitors {count}"), 0)
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self.send_system_message("main", 0, format!("Total visitors {count}"))
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.await;
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// send id back
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id
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}
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/// Handler for Disconnect message.
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/// Unregister connection from room map and broadcast disconnection message.
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async fn disconnect(&mut self, conn_id: ConnId) {
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println!("Someone disconnected");
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@ -116,19 +159,14 @@ impl ChatServer {
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// send message to other users
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for room in rooms {
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self.send_message(&room, "Someone disconnected", 0).await;
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self.send_system_message(&room, 0, "Someone disconnected")
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.await;
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}
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}
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/// Handler for `ListRooms` message.
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/// Returns list of created room names.
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fn list_rooms(&mut self) -> Vec<String> {
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let mut rooms = Vec::new();
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for key in self.rooms.keys() {
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rooms.push(key.to_owned())
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}
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rooms
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self.rooms.keys().cloned().collect()
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}
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/// Join room, send disconnect message to old room send join message to new room.
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@ -143,7 +181,8 @@ impl ChatServer {
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}
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// send message to other users
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for room in rooms {
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self.send_message(&room, "Someone disconnected", 0).await;
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self.send_system_message(&room, 0, "Someone disconnected")
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.await;
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}
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self.rooms
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@ -151,12 +190,13 @@ impl ChatServer {
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.or_insert_with(HashSet::new)
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.insert(conn_id);
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self.send_message(&room, "Someone connected", conn_id).await;
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self.send_system_message(&room, conn_id, "Someone connected")
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.await;
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}
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pub async fn run(mut self) -> io::Result<()> {
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loop {
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let cmd = match self.rx.recv().await {
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let cmd = match self.cmd_rx.recv().await {
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Some(cmd) => cmd,
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None => break,
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};
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@ -180,13 +220,8 @@ impl ChatServer {
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let _ = res_tx.send(());
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}
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Command::Message {
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room,
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msg,
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skip,
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res_tx,
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} => {
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self.send_message(&room, msg, skip).await;
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Command::Message { conn, msg, res_tx } => {
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self.send_message(conn, msg).await;
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let _ = res_tx.send(());
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}
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}
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@ -195,3 +230,77 @@ impl ChatServer {
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Ok(())
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}
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}
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/// Handle and command sender for chat server.
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///
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/// Reduces boilerplate of setting up response channels in WebSocket handlers.
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#[derive(Debug, Clone)]
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pub struct ChatServerHandle {
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cmd_tx: mpsc::UnboundedSender<Command>,
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}
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impl ChatServerHandle {
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/// Register client message sender and obtain connection ID.
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pub async fn connect(&self, conn_tx: mpsc::UnboundedSender<String>) -> ConnId {
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let (res_tx, res_rx) = oneshot::channel();
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// unwrap: chat server should not have been dropped
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self.cmd_tx
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.send(Command::Connect { conn_tx, res_tx })
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.unwrap();
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// unwrap: chat server does not drop out response channel
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res_rx.await.unwrap()
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}
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/// List all created rooms.
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pub async fn list_rooms(&self) -> Vec<String> {
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let (res_tx, res_rx) = oneshot::channel();
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// unwrap: chat server should not have been dropped
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self.cmd_tx.send(Command::List { res_tx }).unwrap();
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// unwrap: chat server does not drop our response channel
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res_rx.await.unwrap()
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}
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/// Join `room`, creating it if it does not exist.
|
||||
pub async fn join_room(&self, conn: ConnId, room: impl Into<String>) {
|
||||
let (res_tx, res_rx) = oneshot::channel();
|
||||
|
||||
// unwrap: chat server should not have been dropped
|
||||
self.cmd_tx
|
||||
.send(Command::Join {
|
||||
conn,
|
||||
room: room.into(),
|
||||
res_tx,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
// unwrap: chat server does not drop our response channel
|
||||
res_rx.await.unwrap();
|
||||
}
|
||||
|
||||
/// Broadcast message to current room.
|
||||
pub async fn send_message(&self, conn: ConnId, msg: impl Into<String>) {
|
||||
let (res_tx, res_rx) = oneshot::channel();
|
||||
|
||||
// unwrap: chat server should not have been dropped
|
||||
self.cmd_tx
|
||||
.send(Command::Message {
|
||||
msg: msg.into(),
|
||||
conn,
|
||||
res_tx,
|
||||
})
|
||||
.unwrap();
|
||||
|
||||
// unwrap: chat server does not drop our response channel
|
||||
res_rx.await.unwrap();
|
||||
}
|
||||
|
||||
/// Unregister message sender and broadcast disconnection message to current room.
|
||||
pub fn disconnect(&self, conn: ConnId) {
|
||||
// unwrap: chat server should not have been dropped
|
||||
self.cmd_tx.send(Command::Disconnect { conn }).unwrap();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user