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mirror of https://github.com/actix/examples synced 2024-11-23 22:41:07 +01:00

WebSocket Chat example using actix-broker (#44)

WebSocket Chat Example rewrite with actix-broker
This commit is contained in:
Christopher Ricketts 2018-09-18 11:19:45 +01:00 committed by Douman
parent 6b68cfc529
commit 8edf86e4b8
8 changed files with 511 additions and 0 deletions

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@ -64,4 +64,5 @@ script:
cd web-cors/backend && cargo check && cd ../..
cd websocket && cargo check && cd ..
cd websocket-chat && cargo check && cd ..
cd websocket-chat-broker && cargo check && cd ..
cd websocket-tcp-chat && cargo check && cd ..

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@ -31,5 +31,6 @@ members = [
"web-cors/backend",
"websocket",
"websocket-chat",
"websocket-chat-broker",
"websocket-tcp-chat",
]

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@ -0,0 +1,18 @@
[package]
name = "websocket-broker-example"
version = "0.1.0"
authors = ["Chris Ricketts <chris.ricketts@steribar.com>"]
workspace = "../"
[[bin]]
name = "server"
path = "src/main.rs"
[dependencies]
rand = "*"
futures = "0.1.24"
actix = "0.7"
actix-web = "0.7"
actix-broker = "0.1.4"
log = "0.4.5"
simple_logger = "0.5.0"

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# Websocket chat broker example
This is a different implementation of the
[websocket chat example](https://github.com/actix/examples/tree/master/websocket-chat)
Differences:
* Chat Server Actor is a System Service that runs in the same thread as the HttpServer/WS Listener.
* The [actix-broker](https://github.com/Chris-Ricketts/actix-broker) crate is used to facilitate the sending of some messages between the Chat Session and Server Actors where the session does not require a response.
* The Client is not required to send Ping messages. The Chat Server Actor auto-clears dead sessions.
Possible Improvements:
* Could the Chat Server Actor be simultaneously a System Service (accessible to the Chat Session via the System Registry) and also run in a seperate thread?
## Server
Chat server listens for incoming tcp connections. Server can access several types of message:
* `/list` - list all available rooms
* `/join name` - join room, if room does not exist, create new one
* `/name name` - set session name
* `some message` - just string, send message to all peers in same room
To start server use command: `cargo run`
## WebSocket Browser Client
Open url: [http://localhost:8080/](http://localhost:8080/)

72
websocket-chat-broker/client.py Executable file
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#!/usr/bin/env python3
"""websocket cmd client for wssrv.py example."""
import argparse
import asyncio
import signal
import sys
import aiohttp
def start_client(loop, url):
name = input('Please enter your name: ')
# send request
ws = yield from aiohttp.ClientSession().ws_connect(url, autoclose=False, autoping=False)
# input reader
def stdin_callback():
line = sys.stdin.buffer.readline().decode('utf-8')
if not line:
loop.stop()
else:
ws.send_str(name + ': ' + line)
loop.add_reader(sys.stdin.fileno(), stdin_callback)
@asyncio.coroutine
def dispatch():
while True:
msg = yield from ws.receive()
if msg.type == aiohttp.WSMsgType.TEXT:
print('Text: ', msg.data.strip())
elif msg.type == aiohttp.WSMsgType.BINARY:
print('Binary: ', msg.data)
elif msg.type == aiohttp.WSMsgType.PING:
ws.pong()
elif msg.type == aiohttp.WSMsgType.PONG:
print('Pong received')
else:
if msg.type == aiohttp.WSMsgType.CLOSE:
yield from ws.close()
elif msg.type == aiohttp.WSMsgType.ERROR:
print('Error during receive %s' % ws.exception())
elif msg.type == aiohttp.WSMsgType.CLOSED:
pass
break
yield from dispatch()
ARGS = argparse.ArgumentParser(
description="websocket console client for wssrv.py example.")
ARGS.add_argument(
'--host', action="store", dest='host',
default='127.0.0.1', help='Host name')
ARGS.add_argument(
'--port', action="store", dest='port',
default=8080, type=int, help='Port number')
if __name__ == '__main__':
args = ARGS.parse_args()
if ':' in args.host:
args.host, port = args.host.split(':', 1)
args.port = int(port)
url = 'http://{}:{}/ws/'.format(args.host, args.port)
loop = asyncio.get_event_loop()
loop.add_signal_handler(signal.SIGINT, loop.stop)
asyncio.Task(start_client(loop, url))
loop.run_forever()

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#[macro_use]
extern crate actix;
extern crate actix_broker;
extern crate actix_web;
extern crate futures;
extern crate rand;
#[macro_use]
extern crate log;
extern crate simple_logger;
use actix::fut;
use actix::prelude::*;
use actix_broker::BrokerIssue;
use actix_web::server::HttpServer;
use actix_web::{fs, ws, App, Error, HttpRequest, HttpResponse};
mod server;
use server::*;
fn chat_route(req: &HttpRequest<()>) -> Result<HttpResponse, Error> {
ws::start(req, WsChatSession::default())
}
#[derive(Default)]
struct WsChatSession {
id: usize,
room: String,
name: Option<String>,
}
impl WsChatSession {
fn join_room(&mut self, room_name: &str, ctx: &mut ws::WebsocketContext<Self>) {
let room_name = room_name.to_owned();
// First send a leave message for the current room
let leave_msg = LeaveRoom(self.room.clone(), self.id);
// issue_sync comes from having the `BrokerIssue` trait in scope.
self.issue_sync(leave_msg, ctx);
// Then send a join message for the new room
let join_msg = JoinRoom(
room_name.to_owned(),
self.name.clone(),
ctx.address().recipient(),
);
WsChatServer::from_registry()
.send(join_msg)
.into_actor(self)
.then(|id, act, _ctx| {
if let Ok(id) = id {
act.id = id;
act.room = room_name;
}
fut::ok(())
}).spawn(ctx);
}
fn list_rooms(&mut self, ctx: &mut ws::WebsocketContext<Self>) {
WsChatServer::from_registry()
.send(ListRooms)
.into_actor(self)
.then(|res, _, ctx| {
if let Ok(rooms) = res {
for room in rooms {
ctx.text(room);
}
}
fut::ok(())
}).spawn(ctx);
}
fn send_msg(&self, msg: &str) {
let content = format!(
"{}: {}",
self.name.clone().unwrap_or("anon".to_string()),
msg
);
let msg = SendMessage(self.room.clone(), self.id, content);
// issue_async comes from having the `BrokerIssue` trait in scope.
self.issue_async(msg);
}
}
impl Actor for WsChatSession {
type Context = ws::WebsocketContext<Self>;
fn started(&mut self, ctx: &mut Self::Context) {
self.join_room("Main", ctx);
}
fn stopped(&mut self, _ctx: &mut Self::Context) {
info!(
"WsChatSession closed for {}({}) in room {}",
self.name.clone().unwrap_or("anon".to_string()),
self.id,
self.room
);
}
}
impl Handler<ChatMessage> for WsChatSession {
type Result = ();
fn handle(&mut self, msg: ChatMessage, ctx: &mut Self::Context) {
ctx.text(msg.0);
}
}
impl StreamHandler<ws::Message, ws::ProtocolError> for WsChatSession {
fn handle(&mut self, msg: ws::Message, ctx: &mut Self::Context) {
debug!("WEBSOCKET MESSAGE: {:?}", msg);
match msg {
ws::Message::Text(text) => {
let msg = text.trim();
if msg.starts_with('/') {
let mut command = msg.splitn(2, ' ');
match command.next() {
Some("/list") => self.list_rooms(ctx),
Some("/join") => {
if let Some(room_name) = command.next() {
self.join_room(room_name, ctx);
} else {
ctx.text("!!! room name is required");
}
}
Some("/name") => {
if let Some(name) = command.next() {
self.name = Some(name.to_owned());
ctx.text(format!("name changed to: {}", name));
} else {
ctx.text("!!! name is required");
}
}
_ => ctx.text(format!("!!! unknown command: {:?}", msg)),
}
return;
}
self.send_msg(msg);
}
ws::Message::Close(_) => {
ctx.stop();
}
_ => {}
}
}
}
fn main() {
let sys = actix::System::new("websocket-broker-example");
simple_logger::init_with_level(log::Level::Info).unwrap();
HttpServer::new(move || {
App::new()
.resource("/ws/", |r| r.route().f(chat_route))
.handler(
"/",
fs::StaticFiles::new("./static/")
.unwrap()
.index_file("index.html"),
)
}).bind("127.0.0.1:8080")
.unwrap()
.start();
info!("Started http server: 127.0.0.1:8080");
let _ = sys.run();
}

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use actix::prelude::*;
use actix_broker::BrokerSubscribe;
use rand;
use std::collections::HashMap;
use std::mem;
#[derive(Clone, Message)]
pub struct ChatMessage(pub String);
#[derive(Clone, Message)]
#[rtype(result = "usize")]
pub struct JoinRoom(pub String, pub Option<String>, pub Recipient<ChatMessage>);
#[derive(Clone, Message)]
pub struct LeaveRoom(pub String, pub usize);
#[derive(Clone, Message)]
#[rtype(result = "Vec<String>")]
pub struct ListRooms;
#[derive(Clone, Message)]
pub struct SendMessage(pub String, pub usize, pub String);
type Client = Recipient<ChatMessage>;
type Room = HashMap<usize, Client>;
#[derive(Default)]
pub struct WsChatServer {
rooms: HashMap<String, Room>,
}
impl WsChatServer {
fn take_room(&mut self, room_name: &str) -> Option<Room> {
let room = self.rooms.get_mut(room_name)?;
let room = mem::replace(room, HashMap::new());
Some(room)
}
fn add_client_to_room(
&mut self,
room_name: &str,
id: Option<usize>,
client: Client,
) -> usize {
let mut id = id.unwrap_or_else(|| rand::random::<usize>());
if let Some(room) = self.rooms.get_mut(room_name) {
loop {
if room.contains_key(&id) {
id = rand::random::<usize>();
} else {
break;
}
}
room.insert(id, client);
return id;
}
// Create a new room for the first client
let mut room: Room = HashMap::new();
room.insert(id, client);
self.rooms.insert(room_name.to_owned(), room);
id
}
fn send_chat_message(
&mut self,
room_name: &str,
msg: &str,
_src: usize,
) -> Option<()> {
let mut room = self.take_room(room_name)?;
for (id, client) in room.drain() {
if client.do_send(ChatMessage(msg.to_owned())).is_ok() {
self.add_client_to_room(room_name, Some(id), client);
}
}
Some(())
}
}
impl Actor for WsChatServer {
type Context = Context<Self>;
fn started(&mut self, ctx: &mut Self::Context) {
self.subscribe_async::<LeaveRoom>(ctx);
self.subscribe_async::<SendMessage>(ctx);
}
}
impl Handler<JoinRoom> for WsChatServer {
type Result = MessageResult<JoinRoom>;
fn handle(&mut self, msg: JoinRoom, _ctx: &mut Self::Context) -> Self::Result {
let JoinRoom(room_name, client_name, client) = msg;
let id = self.add_client_to_room(&room_name, None, client);
let join_msg = format!(
"{} joined {}",
client_name.unwrap_or("anon".to_string()),
room_name
);
self.send_chat_message(&room_name, &join_msg, id);
MessageResult(id)
}
}
impl Handler<LeaveRoom> for WsChatServer {
type Result = ();
fn handle(&mut self, msg: LeaveRoom, _ctx: &mut Self::Context) {
if let Some(room) = self.rooms.get_mut(&msg.0) {
room.remove(&msg.1);
}
}
}
impl Handler<ListRooms> for WsChatServer {
type Result = MessageResult<ListRooms>;
fn handle(&mut self, _: ListRooms, _ctx: &mut Self::Context) -> Self::Result {
MessageResult(self.rooms.keys().cloned().collect())
}
}
impl Handler<SendMessage> for WsChatServer {
type Result = ();
fn handle(&mut self, msg: SendMessage, _ctx: &mut Self::Context) {
let SendMessage(room_name, id, msg) = msg;
self.send_chat_message(&room_name, &msg, id);
}
}
impl SystemService for WsChatServer {}
impl Supervised for WsChatServer {}

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<!DOCTYPE html>
<meta charset="utf-8" />
<html>
<head>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js">
</script>
<script language="javascript" type="text/javascript">
$(function() {
var conn = null;
function log(msg) {
var control = $('#log');
control.html(control.html() + msg + '<br/>');
control.scrollTop(control.scrollTop() + 1000);
}
function connect() {
disconnect();
var wsUri = (window.location.protocol=='https:'&&'wss://'||'ws://')+window.location.host + '/ws/';
conn = new WebSocket(wsUri);
log('Connecting...');
conn.onopen = function() {
log('Connected.');
update_ui();
};
conn.onmessage = function(e) {
log('Received: ' + e.data);
};
conn.onclose = function() {
log('Disconnected.');
conn = null;
update_ui();
};
}
function disconnect() {
if (conn != null) {
log('Disconnecting...');
conn.close();
conn = null;
update_ui();
}
}
function update_ui() {
var msg = '';
if (conn == null) {
$('#status').text('disconnected');
$('#connect').html('Connect');
} else {
$('#status').text('connected (' + conn.protocol + ')');
$('#connect').html('Disconnect');
}
}
$('#connect').click(function() {
if (conn == null) {
connect();
} else {
disconnect();
}
update_ui();
return false;
});
$('#send').click(function() {
var text = $('#text').val();
log('Sending: ' + text);
conn.send(text);
$('#text').val('').focus();
return false;
});
$('#text').keyup(function(e) {
if (e.keyCode === 13) {
$('#send').click();
return false;
}
});
});
</script>
</head>
<body>
<h3>Chat!</h3>
<div>
<button id="connect">Connect</button>&nbsp;|&nbsp;Status:
<span id="status">disconnected</span>
</div>
<div id="log"
style="width:20em;height:15em;overflow:auto;border:1px solid black">
</div>
<form id="chatform" onsubmit="return false;">
<input id="text" type="text" />
<input id="send" type="button" value="Send" />
</form>
</body>
</html>