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mirror of https://github.com/actix/examples synced 2025-02-25 18:42:50 +01:00

chore: update deps

This commit is contained in:
Rob Ede 2025-02-24 03:28:41 +00:00
parent ad0c1b765e
commit a6df6cc903
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GPG Key ID: 97C636207D3EF933
6 changed files with 464 additions and 447 deletions

877
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -17,7 +17,7 @@ mod server;
pub use self::server::{ChatServer, ChatServerHandle};
/// Connection ID.
pub type ConnId = usize;
pub type ConnId = u64;
/// Room ID.
pub type RoomId = String;

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@ -9,7 +9,7 @@ use std::{
},
};
use rand::{thread_rng, Rng as _};
use rand::Rng as _;
use tokio::sync::{mpsc, oneshot};
use crate::{ConnId, Msg, RoomId};
@ -124,7 +124,7 @@ impl ChatServer {
self.send_system_message("main", 0, "Someone joined").await;
// register session with random connection ID
let id = thread_rng().gen::<ConnId>();
let id = rand::rng().random::<ConnId>();
self.sessions.insert(id, tx);
// auto join session to main room

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@ -59,7 +59,6 @@ pub struct Join {
pub struct ChatServer {
sessions: HashMap<usize, Recipient<session::Message>>,
rooms: HashMap<String, HashSet<usize>>,
rng: ThreadRng,
}
impl Default for ChatServer {
@ -71,7 +70,6 @@ impl Default for ChatServer {
ChatServer {
sessions: HashMap::new(),
rooms,
rng: rand::thread_rng(),
}
}
}
@ -111,7 +109,7 @@ impl Handler<Connect> for ChatServer {
self.send_message("main", "Someone joined", 0);
// register session with random id
let id = self.rng.gen::<usize>();
let id = rand::rng().random::<usize>();
self.sessions.insert(id, msg.addr);
// auto join session to main room

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@ -11,7 +11,7 @@ use std::{
};
use actix::prelude::*;
use rand::{rngs::ThreadRng, Rng};
use rand::Rng as _;
/// Chat server sends this messages to session
#[derive(Message)]
@ -22,7 +22,7 @@ pub struct Message(pub String);
///
/// New chat session is created
#[derive(Message)]
#[rtype(usize)]
#[rtype(u64)]
pub struct Connect {
pub addr: Recipient<Message>,
}
@ -31,7 +31,7 @@ pub struct Connect {
#[derive(Message)]
#[rtype(result = "()")]
pub struct Disconnect {
pub id: usize,
pub id: u64,
}
/// Send message to specific room
@ -39,7 +39,7 @@ pub struct Disconnect {
#[rtype(result = "()")]
pub struct ClientMessage {
/// Id of the client session
pub id: usize,
pub id: u64,
/// Peer message
pub msg: String,
/// Room name
@ -58,7 +58,7 @@ impl actix::Message for ListRooms {
#[rtype(result = "()")]
pub struct Join {
/// Client ID
pub id: usize,
pub id: u64,
/// Room name
pub name: String,
@ -69,9 +69,8 @@ pub struct Join {
/// Implementation is very naïve.
#[derive(Debug)]
pub struct ChatServer {
sessions: HashMap<usize, Recipient<Message>>,
rooms: HashMap<String, HashSet<usize>>,
rng: ThreadRng,
sessions: HashMap<u64, Recipient<Message>>,
rooms: HashMap<String, HashSet<u64>>,
visitor_count: Arc<AtomicUsize>,
}
@ -84,7 +83,6 @@ impl ChatServer {
ChatServer {
sessions: HashMap::new(),
rooms,
rng: rand::thread_rng(),
visitor_count,
}
}
@ -92,7 +90,7 @@ impl ChatServer {
impl ChatServer {
/// Send message to all users in the room
fn send_message(&self, room: &str, message: &str, skip_id: usize) {
fn send_message(&self, room: &str, message: &str, skip_id: u64) {
if let Some(sessions) = self.rooms.get(room) {
for id in sessions {
if *id != skip_id {
@ -116,7 +114,7 @@ impl Actor for ChatServer {
///
/// Register new session and assign unique id to this session
impl Handler<Connect> for ChatServer {
type Result = usize;
type Result = u64;
fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
println!("Someone joined");
@ -125,7 +123,7 @@ impl Handler<Connect> for ChatServer {
self.send_message("main", "Someone joined", 0);
// register session with random id
let id = self.rng.gen::<usize>();
let id = rand::rng().random::<u64>();
self.sessions.insert(id, msg.addr);
// auto join session to main room

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@ -14,7 +14,7 @@ const CLIENT_TIMEOUT: Duration = Duration::from_secs(10);
#[derive(Debug)]
pub struct WsChatSession {
/// unique session id
pub id: usize,
pub id: u64,
/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
/// otherwise we drop connection.