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https://github.com/actix/examples
synced 2025-06-26 17:17:42 +02:00
chore: update derive_more to v2
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@ -40,7 +40,7 @@ async fn chat_route(
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struct WsChatSession {
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/// unique session id
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id: usize,
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id: u64,
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/// Client must send ping at least once per 10 seconds (CLIENT_TIMEOUT),
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/// otherwise we drop connection.
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hb: Instant,
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@ -5,7 +5,7 @@
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use std::collections::{HashMap, HashSet};
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use actix::prelude::*;
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use rand::{rngs::ThreadRng, Rng};
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use rand::Rng as _;
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use crate::session;
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@ -13,7 +13,7 @@ use crate::session;
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///
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/// New chat session is created
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#[derive(Message)]
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#[rtype(usize)]
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#[rtype(u64)]
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pub struct Connect {
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pub addr: Recipient<session::Message>,
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}
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@ -22,7 +22,7 @@ pub struct Connect {
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#[derive(Message)]
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#[rtype(result = "()")]
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pub struct Disconnect {
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pub id: usize,
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pub id: u64,
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}
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/// Send message to specific room
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@ -30,7 +30,7 @@ pub struct Disconnect {
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#[rtype(result = "()")]
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pub struct Message {
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/// Id of the client session
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pub id: usize,
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pub id: u64,
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/// Peer message
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pub msg: String,
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/// Room name
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@ -49,7 +49,7 @@ impl actix::Message for ListRooms {
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#[rtype(result = "()")]
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pub struct Join {
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/// Client id
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pub id: usize,
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pub id: u64,
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/// Room name
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pub name: String,
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}
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@ -57,8 +57,8 @@ pub struct Join {
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/// `ChatServer` manages chat rooms and responsible for coordinating chat
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/// session. implementation is super primitive
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pub struct ChatServer {
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sessions: HashMap<usize, Recipient<session::Message>>,
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rooms: HashMap<String, HashSet<usize>>,
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sessions: HashMap<u64, Recipient<session::Message>>,
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rooms: HashMap<String, HashSet<u64>>,
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}
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impl Default for ChatServer {
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@ -76,7 +76,7 @@ impl Default for ChatServer {
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impl ChatServer {
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/// Send message to all users in the room
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fn send_message(&self, room: &str, message: &str, skip_id: usize) {
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fn send_message(&self, room: &str, message: &str, skip_id: u64) {
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if let Some(sessions) = self.rooms.get(room) {
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for id in sessions {
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if *id != skip_id {
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@ -100,7 +100,7 @@ impl Actor for ChatServer {
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///
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/// Register new session and assign unique id to this session
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impl Handler<Connect> for ChatServer {
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type Result = usize;
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type Result = u64;
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fn handle(&mut self, msg: Connect, _: &mut Context<Self>) -> Self::Result {
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println!("Someone joined");
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@ -109,7 +109,7 @@ impl Handler<Connect> for ChatServer {
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self.send_message("main", "Someone joined", 0);
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// register session with random id
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let id = rand::rng().random::<usize>();
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let id = rand::rng().random::<u64>();
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self.sessions.insert(id, msg.addr);
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// auto join session to main room
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@ -27,7 +27,7 @@ pub struct Message(pub String);
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/// `ChatSession` actor is responsible for tcp peer communications.
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pub struct ChatSession {
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/// unique session id
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id: usize,
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id: u64,
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/// this is address of chat server
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addr: Addr<ChatServer>,
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/// Client must send ping at least once per 10 seconds, otherwise we drop
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