158 lines
4.5 KiB
INI
158 lines
4.5 KiB
INI
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# Configuration file
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####################
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# block
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####################
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block {
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I:ID.Bricks=3133
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I:ID.CargoRailDropoffBlock=3125
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I:ID.CargoRailPickupBlock=3126
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I:ID.ConveyorBlock=3121
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I:ID.MachineBlock=3120
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I:ID.MachineBlock1=3131
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I:ID.PassengerRailDropoffBlock=3127
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I:ID.PassengerRailPickupBlock=3128
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I:ID.Road=3132
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I:ID.RubberLeaves=3123
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I:ID.RubberSapling=3124
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I:ID.RubberWood=3122
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I:ID.StainedGlass=3129
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I:ID.StainedGlassPane=3130
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}
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####################
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# general
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####################
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general {
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# Set to false to disable animation of harvester, rancher, conveyor, etc. This may be required if using certain mods that affect rendering.
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B:AnimateBlockFaces=true
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# If true, the Auto Enchanter will accept entire stacks of books. This is provided to prevent a crash with BuildCraft. This will allow many books to be enchanted at once - only enable this if you know what you're doing.
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B:AutoEnchanter.EnableSafeMode=false
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# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
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B:Conveyor.CaptureNonItems=true
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# If true, DSU can be built out of chests instead of ender pearls. Does nothing if the DSU recipe is disabled.
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B:DSU.EnableCheaperRecipe=true
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# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
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B:Fertilizer.EnableBonemeal=false
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# Set to false to disable machines placing items into chests adjacent to them
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B:MachinesCanDropInChests=true
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# Set to false to disable the harvester's sound when a block is harvested.
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B:PlaySounds=true
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# If true, roads will be slippery like ice.
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B:Road.Slippery=true
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# When searching for players or dropoff locations, how far out to the sides (radius) to search
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I:SearchDistance.PassengerRailMaxHorizontal=3
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# When searching for players or dropoff locations, how far up to search
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I:SearchDistance.PassengerRailMaxVertical=2
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# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
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I:SearchDistance.StackingBlockMaxVertical=3
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# When searching for parts of a tree, how far out to the sides (radius) to search
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I:SearchDistance.TreeMaxHoriztonal=5
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# When searching for parts of a tree, how far up to search
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I:SearchDistance.TreeMaxVertical=15
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# If true, allows vanilla glass panes to connect to MFR stained glass panes.
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B:VanillaOverride.GlassPanes=true
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# If true, enables MFR unmelting ice as well as vanilla ice.
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B:VanillaOverride.Ice=true
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# Whether or not to generate rubber trees during map generation
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B:WorldGen.RubberTree=false
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# A comma-separated list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
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S:WorldGen.RubberTreeBiomeBlacklist=
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# A comma-separated list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
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S:WorldGen.RubberTreeBiomeWhitelist=
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}
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####################
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# item
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####################
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item {
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I:ID.BioFuel=12009
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I:ID.BioFuelBucket=12010
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I:ID.BlankRecord=12006
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I:ID.CeramicDye=12005
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I:ID.FertilizerItem=11992
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I:ID.Hammer=11987
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I:ID.MachineBlock=12003
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I:ID.Milk=11988
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I:ID.MobEssence=11991
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I:ID.MobEssenceBucket=11998
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I:ID.PlasticSheet=11993
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I:ID.RawPlastic=11994
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I:ID.RawRubber=12002
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I:ID.RubberBar=11995
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I:ID.SafariNet=12004
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I:ID.SafariNetLauncher=12012
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I:ID.SafariNetSingleUse=12008
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I:ID.Sewage=11990
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I:ID.SewageBucket=11996
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I:ID.Sludge=11989
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I:ID.SludgeBucket=11997
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I:ID.SyringeEmpty=11999
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I:ID.SyringeGrowth=12001
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I:ID.SyringeHealth=12000
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I:ID.SyringeZombie=12007
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I:ID.Upgrade=12011
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}
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####################
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# machineenables
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#===================
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# Set to false to disable that machine's recipes. Machines will still work if gotten through other means.
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####################
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machineenables {
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B:AutoEnchanter=true
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B:AutoJukebox=true
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B:AutoSpawner=true
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B:BioFuelGenerator=true
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B:BioReactor=true
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B:BlockBreaker=true
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B:Breeder=true
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B:Chronotyper=true
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B:Composter=true
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B:DeepStorageUnit=true
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B:Ejector=true
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B:Fertilizer=true
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B:Fisher=true
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B:Harvester=true
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B:ItemCollector=true
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B:ItemRouter=true
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B:LavaFabricator=true
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B:LiquiCrafter=true
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B:LiquidRouter=true
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B:MobGrinder=true
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B:OilFabricator=true
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B:Planter=true
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B:Rancher=true
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B:Sewer=true
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B:SludgeBoiler=true
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B:Unifier=true
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B:Vet=true
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B:WeatherCollector=true
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}
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