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140
Server/config/buildcraft/main.conf
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140
Server/config/buildcraft/main.conf
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# Configuration file
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####################
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# block
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####################
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block {
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I:architect.id=158
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I:assemblyTable.id=170
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I:autoWorkbench.id=152
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I:blueprintLibrary.id=168
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I:builder.id=157
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I:drill.id=151
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I:engine.id=161
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I:filler.id=155
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I:frame.id=160
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I:hopper.id=172
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I:laser.id=169
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I:marker.id=154
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I:miningWell.id=150
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I:oilMoving.id=162
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I:oilStill.id=163
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I:pathMarker.id=171
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I:pipe.id=166
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I:pump.id=164
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I:quarry.id=153
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I:refinery.id=167
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I:springBlock.id=1522
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I:tank.id=165
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S:woodenPipe.item.exclusion=
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S:woodenPipe.liquid.exclusion=
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}
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####################
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# """"""block savers""""""
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####################
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"""""""block savers""""""" {
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B:hopper.disabled=false
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}
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####################
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# general
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####################
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general {
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# set to true for allowing machines to be driven by continuous current
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B:current.continuous=false
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# set to false to prevent fillers from dropping blocks.
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B:dropBrokenBlocks=true
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# If true, Filler will destroy blocks instead of breaking them.
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B:filler.destroy=false
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# the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200
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I:itemLifespan=1200
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B:mining.enabled=true
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# set to false if BuildCraft should not generate custom blocks (e.g. oil)
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B:modifyWorld=true
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# delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization.
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I:network.stateRefreshPeriod=40
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# increasing this number will decrease network update frequency, useful for overloaded servers
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I:network.updateFactor=10
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# set to false to deactivate pipe connection rules, true by default
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B:pipes.alwaysConnect=false
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# How long a pipe will take to break
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D:pipes.durability=0.25
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# when reaching this amount of objects in a pipes, items will be automatically grouped
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I:pipes.groupItemsTrigger=32
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# pipes containing more than this amount of items will explode, not dropping any item
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I:pipes.maxItems=100
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S:power.framework=buildcraft.energy.PneumaticPowerFramework
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# Set to false to turn off energy loss over distance on all power pipes
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B:power.usePipeLoss=true
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B:trackNetworkUsage=false
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B:version=3.4.3
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}
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####################
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# item
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####################
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item {
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I:bluePipeWire.id=3814
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I:blueprintItem.id=3818
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I:bucketFuel.id=3810
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I:bucketOil.id=3807
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I:diamondGearItem.id=3804
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I:fuel.id=3808
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I:goldenGearItem.id=3803
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I:greenPipeWire.id=3815
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I:ironGearItem.id=3802
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I:pipeFacade.id=4080
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I:pipeGate.id=3811
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I:pipeGateAutarchic.id=3812
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I:pipeItemsCobblestone.id=4051
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I:pipeItemsDiamond.id=4055
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I:pipeItemsEmerald.id=19167
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I:pipeItemsGold.id=4054
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I:pipeItemsIron.id=4053
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I:pipeItemsObsidian.id=4056
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I:pipeItemsSandstone.id=4071
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I:pipeItemsStone.id=4052
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I:pipeItemsVoid.id=4069
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I:pipeItemsWood.id=4050
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I:pipeLiquidsCobblestone.id=4058
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I:pipeLiquidsEmerald.id=19187
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I:pipeLiquidsGold.id=4061
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I:pipeLiquidsIron.id=4060
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I:pipeLiquidsSandstone.id=4073
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I:pipeLiquidsStone.id=4059
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I:pipeLiquidsVoid.id=4070
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I:pipeLiquidsWood.id=4057
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I:pipePowerGold.id=4068
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I:pipePowerStone.id=4066
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I:pipePowerWood.id=4064
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I:pipeStructureCobblestone.id=4072
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I:pipeWaterproof.id=3809
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I:redPipeWire.id=3813
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I:redstoneChipset.id=3817
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I:stoneGearItem.id=3801
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I:templateItem.id=3805
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I:woodenGearItem.id=3800
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I:wrench.id=3806
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I:yellowPipeWire.id=3816
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}
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