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This commit is contained in:
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Server/mods/AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar
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Server/mods/AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar
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Server/mods/AdvancedMachines_1.4.6.zip
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Server/mods/AdvancedMachines_1.4.6.zip
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Server/mods/AdvancedPowerManagement-1.1.55-IC2_1.112.jar
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Server/mods/AdvancedPowerManagement-1.1.55-IC2_1.112.jar
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Server/mods/ChickenChunks 1.3.1.0.jar
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Server/mods/ChickenChunks 1.3.1.0.jar
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Server/mods/CoFHCore-1.4.7.3.zip
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Server/mods/CoFHCore-1.4.7.3.zip
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Server/mods/ComputerCraft1.5.zip
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Server/mods/ComputerCraft1.5.zip
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Server/mods/EnderStorage 1.4.1.2.jar
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Server/mods/EnderStorage 1.4.1.2.jar
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Server/mods/Factorization-0.7.21.jar
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Server/mods/Factorization-0.7.21.jar
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Server/mods/FlatBedrock_1.0.3.zip
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Server/mods/FlatBedrock_1.0.3.zip
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Server/mods/IC2NuclearControl-1.4.6.zip
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Server/mods/IC2NuclearControl-1.4.6.zip
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Server/mods/LogisticsPipes-MC1.4.7-0.7.0.96.jar
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Server/mods/LogisticsPipes-MC1.4.7-0.7.0.96.jar
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Server/mods/MineFactoryReloaded-2.3.2-287.jar
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Server/mods/MineFactoryReloaded-2.3.2-287.jar
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Server/mods/ModularPowersuits-0.3.2-199.jar
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Server/mods/ModularPowersuits-0.3.2-199.jar
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Server/mods/NEI_RedPowerPlugin 1.4.3.1.jar
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Server/mods/NEI_RedPowerPlugin 1.4.3.1.jar
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Server/mods/NetherOres-2.0.6-32.jar
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Server/mods/NetherOres-2.0.6-32.jar
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132
Server/mods/OCSLua/lua/apis/graph
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132
Server/mods/OCSLua/lua/apis/graph
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@@ -0,0 +1,132 @@
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||||
local Graph = {
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getColor = function(self, value, trace)
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local colorIndex = math.ceil((value - self.min[trace]) / ((self.max[trace] - self.min[trace]) / #self.gradient[trace]))
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if colorIndex == 0 then colorIndex = 1 end
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if self.target.isColor() then
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return self.gradient[trace][colorIndex]
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else
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return colors.white
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end
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end,
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draw = function(self)
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--get the updates first.
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for i=1, #self.update do
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self.history[i][#self.history[i] + 1] = self.update[i]()
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end
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if self.target.setTextScale then self.target.setTextScale(0.5) end
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self.target.setBackgroundColor(colors.black)
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self.target.setTextColor(colors.white)
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self.target.clear()
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local newMax, newMin = self.max[1], self.min[1]
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--draw traces
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for trace=1,#self.update do
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if self.history[trace][#self.history[trace]] > self.max[trace] then
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if self.sharedBounds and self.history[trace][#self.history[trace]] > newMax then
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newMax = self.history[trace][#self.history[trace]]
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else
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self.max[trace] = self.history[trace][#self.history[trace]]
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end
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elseif self.history[trace][#self.history[trace]] < self.min[trace] then
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if self.sharedBounds and self.history[trace][#self.history[trace]] < newMin then
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newMin = self.history[trace][#self.history[trace]]
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else
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self.min[trace] = self.history[trace][#self.history[trace]]
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end
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end
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local xLim, yLim = self.target.getSize()
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if #self.history[trace] > xLim then table.remove(self.history[trace], 1) end
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--we set up our value string for numeric value readout here, but draw it later so it doesn't interfere with the full-screen trace.
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for i=1, #self.history[trace] do
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self.target.setCursorPos(i, yLim - math.ceil((yLim - 1) * (self.history[trace][i] - self.min[trace]) / (self.max[trace] - self.min[trace])))
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self.target.setBackgroundColor(self:getColor(self.history[trace][i], trace))
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self.target.write(" ")
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self.target.setBackgroundColor(colors.black)
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end
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end
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--adjust min-max for next round.
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if self.sharedBounds then
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for i=1, #self.update do
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self.max[i] = newMax
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self.min[i] = newMin
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end
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end
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--draw trace labels.
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for trace = 1, #self.update do
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local valueString, cStart, cEnd = ""
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if self.valueText[trace] then
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valueString = self.valueText[trace]..": "
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cStart = #valueString + 1
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valueString = valueString..tostring(self.history[trace][#self.history[trace]])
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cEnd = #valueString
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valueString = valueString.." / "..self.max[trace]
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end
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local xLim, yLim = self.target.getSize()
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if trace + 1 <= yLim then
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self.target.setCursorPos(2, trace + 1)
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for i=1, #valueString do
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if i >= cStart and i <= cEnd then
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self.target.setTextColor(self:getColor(self.history[trace][#self.history[trace]], trace))
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end
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self.target.write(string.sub(valueString, i, i))
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self.target.setTextColor(colors.white)
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end
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end
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end
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end,
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tostring = function(self)
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local valueString = ""
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if self.valueText[1] then
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valueString = self.valueText[1]..": "
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end
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valueString = valueString..tostring(self.history[1][#self.history[1]]).." / "..self.max[1]
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return valueString
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end,
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}
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local gmetatable = {
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__index = Graph,
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__tostring = function(g) return g:tostring() end,
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}
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function new(target, updateFunction, valueText, gradientTable, min, max, sharedBounds)
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if not target then return nil, "Must specify output target!" end
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if not updateFunction then return nil, "Must specify update function!" end
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local g = {
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min = type(min) == "table" and min or {},
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max = type(max) == "table" and max or {},
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target = target,
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update = type(updateFunction) == "table" and updateFunction or {updateFunction},
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history = {},
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gradient = {},
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valueText = type(valueText) == "table" and valueText or {valueText},
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sharedBounds = shareBounds or false
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}
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for i=1, #g.update do
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g.history[i] = {}
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end
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if type(min) ~= "table" then
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local setMin = min or 0
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for i=1, #g.update do
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g.min[i] = setMin
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end
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end
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if type(max) ~= "table" then
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local setMax = max or 1
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for i=1, #g.update do
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g.max[i] = setMax
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end
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end
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if gradientTable and type(gradientTable) == "table" and type(gradientTable[1]) == "table" then
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g.gradient = gradientTable
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elseif gradientTable and type(gradientTable) == "table" then
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for i=1, #g.update do
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g.gradient[i] = gradientTable
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end
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else
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for i=1, #g.update do
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g.gradient[i] = {colors.red, colors.orange, colors.yellow, colors.lime, colors.green}
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end
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end
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setmetatable(g, gmetatable)
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return g
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end
|
45
Server/mods/OCSLua/lua/apis/sensor
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45
Server/mods/OCSLua/lua/apis/sensor
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@@ -0,0 +1,45 @@
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local function waitForResponse( _id )
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while true do
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local event = {os.pullEvent()}
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if event[2] == _id then
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if event[1] == "ocs_success" then
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return event[3]
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elseif event[1] == "ocs_error" then
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error(event[3],2)
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end
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end
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end
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end
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function wrap(side)
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local wrappedTable = {}
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if peripheral.getType(side) == "sensor" then
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local periph = peripheral.wrap(side)
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for k,v in pairs(periph) do
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if type(k) == "string" and type(v) == "function" then
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wrappedTable[k] = function(...)
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local id = periph[k](...)
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if id == -1 then
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return false
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end
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return waitForResponse(id)
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end
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end
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end
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return wrappedTable
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else
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return nil, "not a sensor"
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end
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end
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function call(side, ...)
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if peripheral.getType(side) == "sensor" then
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local id = peripheral.call(side, ...)
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if id == -1 then
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return false
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end
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return waitForResponse(id)
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else
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return nil, "not a sensor"
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end
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end
|
285
Server/mods/OCSLua/lua/programs/sensorview
Normal file
285
Server/mods/OCSLua/lua/programs/sensorview
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@@ -0,0 +1,285 @@
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local sideNames = rs.getSides()
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local sensorSides = {}
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local sideSelection, targetSelection, targetOffset, detailOffset = 1, 1, 1, 1
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local detailLines, targetNameMenuTable
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local graphing, graphSide, graphTarget, graphMatch, graphInstance = false
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os.loadAPI("ocs/apis/graph")
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os.loadAPI("ocs/apis/sensor")
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local function checkSensors()
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for _,side in ipairs(sideNames) do
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if peripheral.getType(side) == "sensor" then
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sensorSides[side] = true
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else
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sensorSides[side] = false
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end
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end
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end
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local function writeEntry(menuTable, index, cursorPos)
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if cursorPos == index then
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term.setBackgroundColor(term.isColor() and colors.blue or colors.white)
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term.setTextColor(term.isColor() and colors.white or colors.black)
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term.write(string.sub(menuTable[index], 1, 16))
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.white)
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else
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term.write(string.sub(menuTable[index], 1, 16))
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end
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end
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local function toLines(currTable, linesTable, trackingTable, depth)
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for k,v in pairs(currTable) do
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if type(v) == "table" then
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table.insert(linesTable, string.rep(" ", depth)..tostring(k)..":")
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if trackingTable[v] then
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table.insert(linesTable, string.rep(" ", depth + 1).."<Cyclic Reference: "..trackingTable[v]..">")
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else
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trackingTable[v] = #linesTable
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toLines(v, linesTable, trackingTable, depth + 1)
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end
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else
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table.insert(linesTable, string.rep(" ", depth)..tostring(k).."> "..tostring(v))
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end
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end
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end
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local function drawDividerDown(startY)
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local w, h = term.getSize()
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for i=startY, h do
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term.setCursorPos(17, i)
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term.write("|")
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end
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end
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local function redraw()
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w, h = term.getSize()
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--pre-fetch sensor targets and detailed target information.
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local targetNames = nil
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detailLines = {}
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checkSensors()
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if sensorSides[sideNames[sideSelection]] then
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targetNames = sensor.call(sideNames[sideSelection], "getSensorName") and sensor.call(sideNames[sideSelection], "getTargets")
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targetNameMenuTable = {}
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if targetNames then
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for k,v in pairs(targetNames) do
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table.insert(targetNameMenuTable, k)
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end
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table.sort(targetNameMenuTable)
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if #targetNameMenuTable > 0 then
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toLines(sensor.call(sideNames[sideSelection], "getTargetDetails", targetNameMenuTable[targetSelection]), detailLines, {}, 0)
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end
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end
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end
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--now draw the screen.
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term.clear()
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term.setCursorPos(1, 1)
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term.write("=Sensor Info Viewer="..string.rep("=", w - 20))
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term.setCursorPos(1, 2)
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for n,side in ipairs(sideNames) do
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if n == sideSelection then
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term.setBackgroundColor(term.isColor() and colors.blue or colors.white)
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term.setTextColor(term.isColor() and colors.white or colors.black)
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term.write(side)
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term.setBackgroundColor(colors.black)
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term.setTextColor(colors.white)
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term.write(" ")
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else
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term.write(side.." ")
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end
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end
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term.setCursorPos(1, 3)
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term.write("-Targets--------+-Info-"..string.rep("-", w - 23))
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if targetNames then
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--make sure we have valid targets, even if we have a valid sensor.
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if #targetNameMenuTable > 0 then
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term.setCursorPos(1, 4)
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if targetOffset > 1 then
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term.write("/\\")
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else
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writeEntry(targetNameMenuTable, 1, targetSelection)
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||||
end
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||||
--h-5 to leave room for top and bottom entries.
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||||
for i=1, math.min(h - 5, #targetNameMenuTable - 1) do
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term.setCursorPos(1, i + 4)
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writeEntry(targetNameMenuTable, targetOffset + i, targetSelection)
|
||||
end
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if #targetNameMenuTable >= h then
|
||||
term.setCursorPos(1, h)
|
||||
if #targetNameMenuTable > targetOffset + h - 4 then
|
||||
term.write("\\/")
|
||||
else
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||||
writeEntry(targetNameMenuTable, #targetNameMenuTable, targetSelection)
|
||||
end
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||||
end
|
||||
|
||||
--detailed info.
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||||
for i=1, math.min(h - 3, #detailLines - ((detailOffset - 1) * (h - 3))) do
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term.setCursorPos(17, i + 3)
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||||
term.write("|"..string.sub(detailLines[(detailOffset - 1) * (h - 3) + i], 1, w - 17))
|
||||
end
|
||||
local currX, currY = term.getCursorPos()
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||||
drawDividerDown(currY + 1)
|
||||
else
|
||||
term.setCursorPos(1, 4)
|
||||
term.write("No targets found|")
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||||
drawDividerDown(5)
|
||||
end
|
||||
else
|
||||
if peripheral.getType(sideNames[sideSelection]) == "sensor" then
|
||||
term.setCursorPos(1, 4)
|
||||
term.write("No sensor card |")
|
||||
drawDividerDown(5)
|
||||
else
|
||||
term.setCursorPos(1, 4)
|
||||
term.write("No sensor found |")
|
||||
drawDividerDown(5)
|
||||
end
|
||||
end
|
||||
term.setCursorPos(1, h)
|
||||
end
|
||||
|
||||
local function findGraphMatch(currTable, target, matchCount, trackingTable)
|
||||
for k, v in pairs(currTable) do
|
||||
if type(v) == "table" then
|
||||
if trackingTable[v] then return false end
|
||||
trackingTable[v] = true
|
||||
ret, path, count = findGraphMatch(v, target, matchCount, trackingTable)
|
||||
if ret and path then
|
||||
return ret, tostring(k).."-"..path
|
||||
elseif count then
|
||||
matchCount = count
|
||||
end
|
||||
elseif type(v) == "number" then
|
||||
matchCount = matchCount + 1
|
||||
if matchCount == target then return v, tostring(k) end
|
||||
end
|
||||
end
|
||||
return false, nil, matchCount
|
||||
end
|
||||
|
||||
local function createGraph(targetNum)
|
||||
local monSide = ""
|
||||
for k, side in ipairs(rs.getSides()) do
|
||||
if peripheral.getType(side) == "monitor" then
|
||||
monSide = side
|
||||
break
|
||||
end
|
||||
end
|
||||
if monSide and targetNum >= 1 and findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), targetNum, 0, {}) then
|
||||
graphMatch = targetNum
|
||||
local val, name = findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), targetNum, 0, {})
|
||||
local updateFunc = function() return (findGraphMatch(sensor.call(graphSide, "getTargetDetails", graphTarget), graphMatch, 0, {})) end
|
||||
graphInst = graph.new(peripheral.wrap(monSide), updateFunc, name)
|
||||
return graphInst
|
||||
end
|
||||
end
|
||||
|
||||
while true do
|
||||
redraw()
|
||||
local e, p1 = os.pullEvent()
|
||||
if e == "key" then
|
||||
local w, h = term.getSize()
|
||||
if p1 == 203 then
|
||||
--left, selects previous side
|
||||
if sideSelection > 1 then
|
||||
sideSelection = sideSelection - 1
|
||||
targetSelection = 1
|
||||
targetOffset = 1
|
||||
detailOffset = 1
|
||||
detailLines = nil
|
||||
end
|
||||
elseif p1 == 205 then
|
||||
--right, selects next side
|
||||
if sideSelection < 6 then
|
||||
sideSelection = sideSelection + 1
|
||||
targetSelection = 1
|
||||
targetOffset = 1
|
||||
detailOffset = 1
|
||||
detailLines = nil
|
||||
end
|
||||
elseif p1 == 200 then
|
||||
--up, selects previous target, adjusting offset if necessary.
|
||||
if targetSelection > 1 then
|
||||
if targetSelection - targetOffset + 1 == 2 and targetOffset > 1 then
|
||||
targetOffset = targetOffset - 1
|
||||
end
|
||||
targetSelection = targetSelection - 1
|
||||
detailOffset = 1
|
||||
detailLines = nil
|
||||
end
|
||||
elseif p1 == 208 then
|
||||
--down, selects next target, adjusting offset if necessary.
|
||||
if targetNameMenuTable and targetSelection < #targetNameMenuTable then
|
||||
if targetSelection - targetOffset + 1 == h - 4 and targetSelection ~= #targetNameMenuTable - 1 then
|
||||
targetOffset = targetOffset + 1
|
||||
end
|
||||
targetSelection = targetSelection + 1
|
||||
detailOffset = 1
|
||||
detailLines = nil
|
||||
end
|
||||
elseif p1 == 201 then
|
||||
--pgup, moves detail
|
||||
if detailOffset > 1 then
|
||||
detailOffset = detailOffset - 1
|
||||
end
|
||||
elseif p1 == 209 then
|
||||
--pgdown, moves detail
|
||||
local w, h = term.getSize()
|
||||
if detailLines and detailOffset < math.ceil(#detailLines / (h - 3)) then
|
||||
detailOffset = detailOffset + 1
|
||||
end
|
||||
--and now, since redraw() will eat char events with the change to sensor.call:
|
||||
elseif p1 == 31 then --s
|
||||
if detailLines then
|
||||
local fileHandle = io.open("sensorDetailed-"..sideNames[sideSelection].."-"..targetNameMenuTable[targetSelection], "w")
|
||||
if fileHandle then
|
||||
for k, v in ipairs(detailLines) do
|
||||
fileHandle:write(v.."\n")
|
||||
end
|
||||
fileHandle:close()
|
||||
end
|
||||
end
|
||||
elseif p1 == 16 then --q
|
||||
sleep(0)
|
||||
return
|
||||
elseif p1 == 34 then --g
|
||||
if graph then
|
||||
graphing = not graphing
|
||||
if not graphing then
|
||||
graphSide = nil
|
||||
graphTarget = nil
|
||||
graphUpdate = nil
|
||||
else
|
||||
graphSide = sideNames[sideSelection]
|
||||
graphTarget = targetNameMenuTable[targetSelection]
|
||||
graphInstance = createGraph(1)
|
||||
graphUpdate = os.startTimer(0.5)
|
||||
end
|
||||
end
|
||||
elseif p1 == 49 then --n
|
||||
if graphing then
|
||||
local newGraph = createGraph(graphMatch + 1)
|
||||
if newGraph then
|
||||
graphInstance = newGraph
|
||||
graphUpdate = os.startTimer(0.5)
|
||||
end
|
||||
end
|
||||
elseif p1 == 25 then --p
|
||||
if graphing then
|
||||
local newGraph = createGraph(graphMatch - 1)
|
||||
if newGraph then
|
||||
graphInstance = newGraph
|
||||
graphUpdate = os.startTimer(0.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif e == "timer" then
|
||||
if p1 == graphUpdate then
|
||||
graphInstance:draw()
|
||||
graphUpdate = os.startTimer(0.5)
|
||||
end
|
||||
end
|
||||
end
|
BIN
Server/mods/OmniTools-3.0.4.zip
Normal file
BIN
Server/mods/OmniTools-3.0.4.zip
Normal file
Binary file not shown.
BIN
Server/mods/OpenCCSensors-0.1.4b.zip
Normal file
BIN
Server/mods/OpenCCSensors-0.1.4b.zip
Normal file
Binary file not shown.
BIN
Server/mods/PowerConverters-2.2.2-29.jar
Normal file
BIN
Server/mods/PowerConverters-2.2.2-29.jar
Normal file
Binary file not shown.
BIN
Server/mods/RedPowerCompat-2.0pr6.zip
Normal file
BIN
Server/mods/RedPowerCompat-2.0pr6.zip
Normal file
Binary file not shown.
BIN
Server/mods/RedPowerCore-2.0pr6.zip
Normal file
BIN
Server/mods/RedPowerCore-2.0pr6.zip
Normal file
Binary file not shown.
BIN
Server/mods/RedPowerDigital-2.0pr6.zip
Normal file
BIN
Server/mods/RedPowerDigital-2.0pr6.zip
Normal file
Binary file not shown.
BIN
Server/mods/RedPowerMechanical-2.0pr6.zip
Normal file
BIN
Server/mods/RedPowerMechanical-2.0pr6.zip
Normal file
Binary file not shown.
BIN
Server/mods/StevesCarts2.0.0.a62.zip
Normal file
BIN
Server/mods/StevesCarts2.0.0.a62.zip
Normal file
Binary file not shown.
BIN
Server/mods/ThermalExpansion-2.2.2.2.zip
Normal file
BIN
Server/mods/ThermalExpansion-2.2.2.2.zip
Normal file
Binary file not shown.
BIN
Server/mods/WR-CBE Addons 1.3.2.8.jar
Normal file
BIN
Server/mods/WR-CBE Addons 1.3.2.8.jar
Normal file
Binary file not shown.
BIN
Server/mods/WR-CBE Core 1.3.2.8.jar
Normal file
BIN
Server/mods/WR-CBE Core 1.3.2.8.jar
Normal file
Binary file not shown.
BIN
Server/mods/WR-CBE RedPower 1.3.2.8.jar
Normal file
BIN
Server/mods/WR-CBE RedPower 1.3.2.8.jar
Normal file
Binary file not shown.
BIN
Server/mods/Weaponmod.zip
Normal file
BIN
Server/mods/Weaponmod.zip
Normal file
Binary file not shown.
BIN
Server/mods/[1.4.7]bspkrsCorev2.02.zip
Normal file
BIN
Server/mods/[1.4.7]bspkrsCorev2.02.zip
Normal file
Binary file not shown.
BIN
Server/mods/adv-repulsion-systems-52.0.6.jar
Normal file
BIN
Server/mods/adv-repulsion-systems-52.0.6.jar
Normal file
Binary file not shown.
BIN
Server/mods/appeng-rv9-i.zip
Normal file
BIN
Server/mods/appeng-rv9-i.zip
Normal file
Binary file not shown.
BIN
Server/mods/buildcraft-A-3.4.3.jar
Normal file
BIN
Server/mods/buildcraft-A-3.4.3.jar
Normal file
Binary file not shown.
BIN
Server/mods/compactsolars-universal-1.4.7-4.0.3.29.zip
Normal file
BIN
Server/mods/compactsolars-universal-1.4.7-4.0.3.29.zip
Normal file
Binary file not shown.
BIN
Server/mods/dimensional-anchor-52.2.0.jar
Normal file
BIN
Server/mods/dimensional-anchor-52.2.0.jar
Normal file
Binary file not shown.
BIN
Server/mods/ee3-universal-pre1f.jar
Normal file
BIN
Server/mods/ee3-universal-pre1f.jar
Normal file
Binary file not shown.
BIN
Server/mods/immibis-core-52.4.6.jar
Normal file
BIN
Server/mods/immibis-core-52.4.6.jar
Normal file
Binary file not shown.
BIN
Server/mods/industrialcraft-2_1.115.231-lf.jar
Normal file
BIN
Server/mods/industrialcraft-2_1.115.231-lf.jar
Normal file
Binary file not shown.
BIN
Server/mods/ironchest-universal-1.4.7-5.1.0.275.zip
Normal file
BIN
Server/mods/ironchest-universal-1.4.7-5.1.0.275.zip
Normal file
Binary file not shown.
BIN
Server/mods/mystcraft-uni-1.4.7-0.10.1.00.zip
Normal file
BIN
Server/mods/mystcraft-uni-1.4.7-0.10.1.00.zip
Normal file
Binary file not shown.
BIN
Server/mods/nei_plugins-1.0.4.5a.jar
Normal file
BIN
Server/mods/nei_plugins-1.0.4.5a.jar
Normal file
Binary file not shown.
BIN
Server/mods/tubestuff-52.3.2.jar
Normal file
BIN
Server/mods/tubestuff-52.3.2.jar
Normal file
Binary file not shown.
146
Server/mods/weaponmod/weaponmod.properties
Normal file
146
Server/mods/weaponmod/weaponmod.properties
Normal file
@@ -0,0 +1,146 @@
|
||||
#Balkon's WeaponMod 1.4.6 v1.10.3
|
||||
#Properties file
|
||||
|
||||
#Set the following values to "true" to use them in your game,
|
||||
#and "false" if you don't want them.
|
||||
#If you disable the knife, you disable the bayonet too.
|
||||
|
||||
cannon-block-damage=true
|
||||
dynamite-block-damage=true
|
||||
can-throw-knife=true
|
||||
can-throw-spear=true
|
||||
#Turn this to "owner" to allow only the thrower/shooter of the projectile to pick the item up. If set to "all" everyone can pick the item up. Only affects projectiles that can be picked up.
|
||||
#projectile-accessibility=owner
|
||||
projectile-accessibility=all
|
||||
|
||||
spear=true
|
||||
halberd=true
|
||||
battleaxe=true
|
||||
warhammer=true
|
||||
knife=true
|
||||
javelin=true
|
||||
musket=true
|
||||
crossbow=true
|
||||
blowgun=true
|
||||
dynamite=true
|
||||
flail=true
|
||||
firerod=true
|
||||
cannon=true
|
||||
blunderbuss=true
|
||||
dummy=true
|
||||
boomerang=true
|
||||
|
||||
#Entity ID's
|
||||
#Since v9.0 you cannot leave the entity ID's 0 anymore.
|
||||
#Client- and server-side entity ID's MUST be equal.
|
||||
|
||||
spear-entity=2300
|
||||
knife-entity=2301
|
||||
flail-entity=2302
|
||||
dynamite-entity=2303
|
||||
javelin-entity=2304
|
||||
bullet-entity=2305
|
||||
dart-entity=2306
|
||||
bolt-entity=2307
|
||||
cannon-entity=2308
|
||||
cannonball-entity=2309
|
||||
shot-entity=2310
|
||||
dummy-entity=2311
|
||||
boomerang-entity=2312
|
||||
|
||||
#Item ID's
|
||||
#Since v9.0 you cannot leave the item ID's 0 anymore.
|
||||
#Client- and server-side item ID's MUST be equal.
|
||||
|
||||
#Spear
|
||||
wood-spear-id=11520
|
||||
stone-spear-id=11521
|
||||
iron-spear-id=11522
|
||||
diamond-spear-id=11523
|
||||
gold-spear-id=11524
|
||||
|
||||
#Halberd
|
||||
wood-halberd-id=11525
|
||||
stone-halberd-id=11526
|
||||
iron-halberd-id=11527
|
||||
diamond-halberd-id=11528
|
||||
gold-halberd-id=11529
|
||||
|
||||
#Battleaxe
|
||||
wood-battleaxe-id=11530
|
||||
stone-battleaxe-id=11531
|
||||
iron-battleaxe-id=11532
|
||||
diamond-battleaxe-id=11533
|
||||
gold-battleaxe-id=11534
|
||||
|
||||
#Warhammer
|
||||
wood-warhammer-id=11535
|
||||
stone-warhammer-id=11536
|
||||
iron-warhammer-id=11537
|
||||
diamond-warhammer-id=11538
|
||||
gold-warhammer-id=11539
|
||||
|
||||
#Knife
|
||||
wood-knife-id=11540
|
||||
stone-knife-id=11541
|
||||
iron-knife-id=11542
|
||||
diamond-knife-id=11543
|
||||
gold-knife-id=11544
|
||||
|
||||
#Flail
|
||||
wood-flail-id=11545
|
||||
stone-flail-id=11546
|
||||
iron-flail-id=11547
|
||||
diamond-flail-id=11548
|
||||
gold-flail-id=11549
|
||||
|
||||
#Javelin
|
||||
javelin-id=11550
|
||||
|
||||
#Musket
|
||||
musket-id=11551
|
||||
musketbayonet-id=11552
|
||||
musket-ironpart-id=11553
|
||||
bullet-id=11554
|
||||
|
||||
#Crossbow
|
||||
crossbow-id=11555
|
||||
bolt-id=11556
|
||||
|
||||
#Blowgun
|
||||
blowgun-id=11557
|
||||
dart-id=11558
|
||||
|
||||
#Dynamite
|
||||
dynamite-id=11559
|
||||
|
||||
#Fire Rod
|
||||
firerod-id=11560
|
||||
|
||||
#Cannon
|
||||
cannon-id=11561
|
||||
cannonball-id=11562
|
||||
|
||||
#Blunderbuss
|
||||
blunderbuss-id=11563
|
||||
shot-id=11564
|
||||
blunder-ironpart-id=11565
|
||||
|
||||
#Training Dummy
|
||||
dummy-id=11566
|
||||
|
||||
#Overall
|
||||
gun-stock-id=11567
|
||||
|
||||
#Boomerang
|
||||
wood-boomerang-id=11568
|
||||
stone-boomerang-id=11569
|
||||
iron-boomerang-id=11570
|
||||
diamond-boomerang-id=11571
|
||||
gold-boomerang-id=11572
|
||||
|
||||
#Reload durations
|
||||
musket-reloadtime=30
|
||||
blunderbuss-reloadtime=20
|
||||
crossbow-reloadtime=15
|
||||
blowgun-reloadtime=10
|
Reference in New Issue
Block a user